This make the EGL/GLESv1/GLESv2 libraries on the guest to use the OPENGL bionic tls slot for faster tls access. Note that we still setting the slower tls in order to have the tls destructor which allow us to close the host connection when the thread exits. Gives slightly performance improvement, the avg score for the teapot test in 0xBench goes from 34 to 37 fps. (This test is near immediate mode since it renders a lot of small primitives so it is a good candicate to be improved). Change-Id: I9060c75cc29c2e28721fa11d3f318b438edb5da9
76 lines
2.2 KiB
Makefile
76 lines
2.2 KiB
Makefile
ifneq (,$(BUILD_EMULATOR_OPENGL_DRIVER))
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LOCAL_PATH := $(call my-dir)
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emulatorOpengl := $(LOCAL_PATH)/../..
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### EGL implementation ###########################################
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include $(CLEAR_VARS)
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# add additional depencies to ensure that the generated code that we depend on
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# is generated
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LOCAL_ADDITIONAL_DEPENDENCIES := \
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$(TARGET_OUT_SHARED_LIBRARIES)/lib_renderControl_enc$(TARGET_SHLIB_SUFFIX) \
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$(TARGET_OUT_SHARED_LIBRARIES)/libGLESv1_enc$(TARGET_SHLIB_SUFFIX)
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LOCAL_SRC_FILES := \
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eglDisplay.cpp \
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egl.cpp \
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ClientAPIExts.cpp
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LOCAL_C_INCLUDES += bionic/libc/private
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LOCAL_PRELINK_MODULE := false
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LOCAL_CFLAGS += -DLOG_TAG=\"EGL_emulation\" -DEGL_EGLEXT_PROTOTYPES -DWITH_GLES2
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LOCAL_C_INCLUDES += \
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$(emulatorOpengl)/host/include/libOpenglRender \
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$(emulatorOpengl)/shared/OpenglCodecCommon \
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$(emulatorOpengl)/system/OpenglSystemCommon \
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$(emulatorOpengl)/system/GLESv1_enc \
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$(emulatorOpengl)/system/GLESv2_enc \
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$(emulatorOpengl)/system/renderControl_enc \
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$(call intermediates-dir-for, SHARED_LIBRARIES, lib_renderControl_enc) \
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$(call intermediates-dir-for, SHARED_LIBRARIES, libGLESv1_enc) \
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$(call intermediates-dir-for, SHARED_LIBRARIES, libGLESv2_enc)
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
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LOCAL_MODULE := libEGL_emulation
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LOCAL_MODULE_CLASS := SHARED_LIBRARIES
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LOCAL_PRELINK_MODULE := false
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LOCAL_STATIC_LIBRARIES := \
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libOpenglCodecCommon
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libutils \
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libdl \
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libGLESv1_enc \
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libGLESv2_enc \
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libOpenglSystemCommon \
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lib_renderControl_enc
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include $(BUILD_SHARED_LIBRARY)
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#### egl.cfg ####
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# Ensure that this file is only copied to emulator-specific builds.
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# Other builds are device-specific and will provide their own
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# version of this file to point to the appropriate HW EGL libraries.
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#
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ifneq (,$(filter full full_x86 sdk sdk_x86,$(TARGET_PRODUCT)))
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include $(CLEAR_VARS)
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LOCAL_MODULE := egl.cfg
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LOCAL_SRC_FILES := $(LOCAL_MODULE)
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LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE_CLASS := ETC
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include $(BUILD_PREBUILT)
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endif # TARGET_PRODUCT in 'full sdk full_x86 sdk_x86'
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endif # of ifneq (,$(BUILD_EMULATOR_OPENGL_DRIVER))
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