When calling RenderbufferStorage with internalformat=GL_RGB565 we will create one with internal format GL_RGB the same for glTexImage2D Change-Id: I1e464dd36142f586beef6bf895456c7aab1b8237
When calling RenderbufferStorage with internalformat=GL_RGB565 we will create one with internal format GL_RGB the same for glTexImage2D Change-Id: I1e464dd36142f586beef6bf895456c7aab1b8237