Files
android_development/samples/BrowserPlugin/jni/RenderingThread.h
Chris Craik aceb2e3bda updated Animation Plugin for NativeWindow interface
bug:5114637

Uses new ANativeWindow plugin API, supports either software rendering or GL
rendering via flag in RenderingThread.h

Note: Currently crashes on close

Change-Id: Ia7338a6c38c0ca9db02c19814d99b29970cc7b8e
2011-08-09 16:34:30 -07:00

77 lines
2.5 KiB
C++

/*
* Copyright 2010, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "android_npapi.h"
#include "SkCanvas.h"
#include "SkBitmap.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#ifndef RenderingThread__DEFINED
#define RenderingThread__DEFINED
#define USE_SOFTWARE_RENDERING false
#define MS_PER_FRAME 17 // approx 60 fps
class RenderingThread : public android::Thread {
public:
RenderingThread(NPP npp);
virtual ~RenderingThread() {};
virtual android::status_t readyToRun();
void setDimensions(int width, int height);
void getDimensions(int& width, int& height);
protected:
NPP m_npp;
ANativeWindow* m_ANW;
static void printGLString(const char *name, GLenum s);
static void checkGlError(const char* op);
static GLenum getInternalFormat(SkBitmap::Config config);
static GLenum getType(SkBitmap::Config config);
void setupNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
void updateNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
private:
virtual bool threadLoop() = 0;
android::Mutex m_sync;
int m_width;
int m_height;
#if (!USE_SOFTWARE_RENDERING)
EGLDisplay m_eglDisplay;
EGLSurface m_eglSurface;
EGLContext m_eglContext;
EGLConfig m_eglConfig;
#endif
};
#endif // RenderingThread__DEFINED