bug:5114637 Uses new ANativeWindow plugin API, supports either software rendering or GL rendering via flag in RenderingThread.h Note: Currently crashes on close Change-Id: Ia7338a6c38c0ca9db02c19814d99b29970cc7b8e
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/*
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* Copyright 2010, The Android Open Source Project
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "android_npapi.h"
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#include "SkCanvas.h"
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#include "SkBitmap.h"
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#ifndef RenderingThread__DEFINED
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#define RenderingThread__DEFINED
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#define USE_SOFTWARE_RENDERING false
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#define MS_PER_FRAME 17 // approx 60 fps
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class RenderingThread : public android::Thread {
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public:
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RenderingThread(NPP npp);
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virtual ~RenderingThread() {};
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virtual android::status_t readyToRun();
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void setDimensions(int width, int height);
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void getDimensions(int& width, int& height);
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protected:
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NPP m_npp;
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ANativeWindow* m_ANW;
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static void printGLString(const char *name, GLenum s);
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static void checkGlError(const char* op);
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static GLenum getInternalFormat(SkBitmap::Config config);
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static GLenum getType(SkBitmap::Config config);
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void setupNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
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void updateNativeWindow(ANativeWindow* ANW, const SkBitmap& bitmap);
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private:
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virtual bool threadLoop() = 0;
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android::Mutex m_sync;
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int m_width;
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int m_height;
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#if (!USE_SOFTWARE_RENDERING)
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EGLDisplay m_eglDisplay;
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EGLSurface m_eglSurface;
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EGLContext m_eglContext;
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EGLConfig m_eglConfig;
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#endif
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};
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#endif // RenderingThread__DEFINED
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