75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/*
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* Copyright 2008, The Android Open Source Project
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "PluginObject.h"
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#include <stdio.h>
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#ifndef audioPlugin__DEFINED
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#define audioPlugin__DEFINED
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struct SoundPlay {
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NPP instance;
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ANPAudioTrack* track;
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FILE* file;
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int fileSize;
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int progress; // value between 0 and 100
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};
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class AudioPlugin : public SubPlugin {
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public:
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AudioPlugin(NPP inst);
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virtual ~AudioPlugin();
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virtual bool supportsDrawingModel(ANPDrawingModel);
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virtual int16_t handleEvent(const ANPEvent* evt);
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private:
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void draw(ANPCanvas*);
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void drawPlugin(const ANPBitmap& bitmap, const ANPRectI& clip);
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void handleTouch(int x, int y);
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void invalActiveRect();
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ANPPaint* getPaint(ANPRectF*);
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ANPRectF* validTouch(int x, int y);
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ANPRectF m_trackRect;
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ANPRectF m_playRect;
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ANPRectF m_pauseRect;
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ANPRectF m_stopRect;
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ANPPaint* m_paintTrack;
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ANPPaint* m_paintRect;
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ANPPaint* m_paintText;
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ANPPaint* m_paintTrackProgress;
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ANPPaint* m_paintActiveRect;
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SoundPlay* m_soundPlay;
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bool m_activeTouch;
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ANPRectF* m_activeTouchRect;
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ANPRectF* m_activeRect;
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};
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#endif // audioPlugin__DEFINED
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