Files
android_development/samples/RenderScript/MiscSamples/res/raw/shadercubef.glsl
Alex Sakhartchouk e430471134 Moving renderscript sdk samples to their correct location.
Change-Id: I27de909cf0dbd91319c0eefebd0184ecc5c12dc9
2011-02-22 11:41:40 -08:00

9 lines
123 B
GLSL

varying vec3 worldNormal;
void main() {
lowp vec4 col = textureCube(UNI_Tex0, worldNormal);
gl_FragColor = col;
}