This re-enables the build of the gralloc GLES emulation library. This is only for experimentation / debugging purpose. GLES emulation is still disabled by default in the emulator. Even if you force-enable it by using the '-gpu on' flag, this module will not properly yet and nothing will be displayed. Change-Id: I8f0ca8805ed99037b011365d08507ca08bff5e75
110 lines
3.9 KiB
Makefile
110 lines
3.9 KiB
Makefile
# This is the top-level build file for the Android HW OpenGL ES emulation
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# in Android.
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#
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# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to
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# build the following files.
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#
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# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc
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# stuff as well.
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#
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ifeq (true,$(BUILD_EMULATOR_OPENGL))
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# By default, NEVER build the gralloc.goldfish support library because
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# the code has not been ported to Honeycomb / IceCreamSandwich yet and
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# will fail to build properly.
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BUILD_EMULATOR_OPENGL_DRIVER ?= true
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# Top-level for all modules
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EMUGL_PATH := $(call my-dir)
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# Directory containing common headers used by several modules
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# This is always set to a module's LOCAL_C_INCLUDES
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# See the definition of emugl-begin-module in common.mk
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#
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EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender
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# common cflags used by several modules
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# This is always set to a module's LOCAL_CFLAGS
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# See the definition of emugl-begin-module in common.mk
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#
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EMUGL_COMMON_CFLAGS := -DWITH_GLES2
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# Uncomment the following line if you want to enable debug traces
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# in the GLES emulation libraries.
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# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
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# Include common definitions used by all the modules included later
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# in this build file. This contains the definition of all useful
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# emugl-xxxx functions.
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#
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include $(EMUGL_PATH)/common.mk
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# IMPORTANT: ORDER IS CRUCIAL HERE
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#
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# For the import/export feature to work properly, you must include
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# modules below in correct order. That is, if module B depends on
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# module A, then it must be included after module A below.
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#
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# This ensures that anything exported by module A will be correctly
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# be imported by module B when it is declared.
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#
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# Note that the build system will complain if you try to import a
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# module that hasn't been declared yet anyway.
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#
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# First, build the emugen host source-generation tool
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#
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# It will be used by other modules to generate wire protocol encode/decoder
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# source files (see all emugl-gen-decoder/encoder in common.mk)
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#
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include $(EMUGL_PATH)/host/tools/emugen/Android.mk
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include $(EMUGL_PATH)/shared/OpenglOsUtils/Android.mk
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include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
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# System static libraries
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include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk
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include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk
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include $(EMUGL_PATH)/system/renderControl_enc/Android.mk
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include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk
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# System shared libraries
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include $(EMUGL_PATH)/system/GLESv1/Android.mk
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include $(EMUGL_PATH)/system/GLESv2/Android.mk
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ifeq (false,$(BUILD_EMULATOR_OPENGL_DRIVER))
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include $(EMUGL_PATH)/tests/ut_rendercontrol_enc/Android.mk
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include $(EMUGL_PATH)/tests/gles_android_wrapper/Android.mk
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else
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include $(EMUGL_PATH)/system/gralloc/Android.mk
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include $(EMUGL_PATH)/system/egl/Android.mk
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endif
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# Host static libraries
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include $(EMUGL_PATH)/host/libs/GLESv1_dec/Android.mk
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include $(EMUGL_PATH)/host/libs/GLESv2_dec/Android.mk
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include $(EMUGL_PATH)/host/libs/renderControl_dec/Android.mk
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include $(EMUGL_PATH)/tests/ut_rendercontrol_dec/Android.mk
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include $(EMUGL_PATH)/host/libs/Translator/GLcommon/Android.mk
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include $(EMUGL_PATH)/host/libs/Translator/GLES_CM/Android.mk
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include $(EMUGL_PATH)/host/libs/Translator/GLES_V2/Android.mk
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include $(EMUGL_PATH)/host/libs/Translator/EGL/Android.mk
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# Host shared libraries
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include $(EMUGL_PATH)/host/libs/libOpenglRender/Android.mk
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# Host executables
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include $(EMUGL_PATH)/host/renderer/Android.mk
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# Host unit-test for the renderer. this one uses its own small
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# EGL host wrapper.
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include $(EMUGL_PATH)/tests/event_injector/Android.mk
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include $(EMUGL_PATH)/tests/EGL_host_wrapper/Android.mk
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include $(EMUGL_PATH)/tests/emulator_test_renderer/Android.mk
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include $(EMUGL_PATH)/tests/ut_renderer/Android.mk
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include $(EMUGL_PATH)/tests/translator_tests/MacCommon/Android.mk
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include $(EMUGL_PATH)/tests/translator_tests/GLES_CM/Android.mk
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include $(EMUGL_PATH)/tests/translator_tests/GLES_V2/Android.mk
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endif # BUILD_EMULATOR_OPENGL == true
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