This fixes the definition of the emulator-specific egl.cfg file used to indicate to our EGL system library which support modules are available in the emulator. We need to list two modules here: 'emulation' corresponding to GPU emulation 'android' corresponding to the software renderer The indices before each name correspond to the 'display' and 'impl' numbers that are expected by frameworks/base/opengl/libs/EGL/Loader.cpp In a nutshell, 'display' should always be 0, and 'impl' should be 0 for the software renderer, and 1 for a hardware-based one. See the code under framewors/base/opengl/libs/EGL/egl.cpp for mode details. Change-Id: I52c898759200c2dfba9049ed00b31b18e8c37f69
3 lines
26 B
INI
3 lines
26 B
INI
0 1 emulation
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0 0 android
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