Files
android_development/tools/emulator/opengl/host/libs/libOpenglRender/Android.mk
Amit Feller efcbbc3f28 emulator opengl: fix windows build
Change-Id: I145c7bf3a664fdb2c9e113cd977b4b2431d0668d
2011-06-30 09:14:16 +03:00

36 lines
878 B
Makefile

LOCAL_PATH := $(call my-dir)
ifneq ($(HOST_OS),darwin)
### libOpenglRender #################################################
$(call emugl-begin-host-shared-library,libOpenglRender)
$(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon libOpenglOsUtils)
LOCAL_SRC_FILES := \
render_api.cpp \
ColorBuffer.cpp \
EGLDispatch.cpp \
FBConfig.cpp \
FrameBuffer.cpp \
GLDispatch.cpp \
GL2Dispatch.cpp \
RenderContext.cpp \
WindowSurface.cpp \
RenderControl.cpp \
ThreadInfo.cpp \
RenderThread.cpp \
ReadBuffer.cpp \
RenderServer.cpp
$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include)
# use Translator's egl/gles headers
LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include
LOCAL_STATIC_LIBRARIES += libutils liblog
$(call emugl-end-module)
endif # HOST_OS != darwin