Files
android_development/tools/emulator/opengl/shared/OpenglOsUtils/Android.mk
Amit Feller f0b7c2e4f9 this checkin supports windows OS in all Translator libs
Note: this is a re-submit of Ie5111d9c435b64d205b140a79863c0273742ee7f,
fixed to avoid breaking the Mac build.

Change-Id: Ib534063d3f403d33d162956bf510baf9689a246a
2011-05-17 21:28:17 +02:00

43 lines
841 B
Makefile

LOCAL_PATH := $(call my-dir)
emulatorOpengl := $(LOCAL_PATH)/../..
### OpenglOsUtils ##############################################
include $(CLEAR_VARS)
LOCAL_SRC_FILES := \
osProcessUnix.cpp \
osThreadUnix.cpp \
osDynLibrary.cpp
LOCAL_MODULE_TAGS := debug
LOCAL_MODULE := libOpenglOsUtils
include $(BUILD_STATIC_LIBRARY)
### OpenglOsUtils host ##############################################
include $(CLEAR_VARS)
ifneq ($(HOST_OS),windows)
LOCAL_SRC_FILES := \
osProcessUnix.cpp \
osThreadUnix.cpp \
osDynLibrary.cpp
LOCAL_LDLIBS := -ldl
else # !linux
LOCAL_SRC_FILES := \
osProcessWin.cpp \
osThreadWin.cpp \
osDynLibrary.cpp
endif # windows
LOCAL_MODULE_TAGS := debug
LOCAL_MODULE := libOpenglOsUtils
include $(BUILD_HOST_STATIC_LIBRARY)