Because we need those modules for only emulator builds. If you mark them as "debug", you'll get them even if you are doing a real device userdebug/eng build. Instead, we should add their module names to the emulator product config in build/target/product/emulator.mk. Bug: 8276818 Change-Id: I58988ce49804583b06e7d93380c44ba800448216
42 lines
1.2 KiB
Makefile
42 lines
1.2 KiB
Makefile
ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER))
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LOCAL_PATH := $(call my-dir)
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$(call emugl-begin-shared-library,libEGL_emulation)
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$(call emugl-import,libOpenglSystemCommon)
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$(call emugl-set-shared-library-subpath,egl)
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LOCAL_CFLAGS += -DLOG_TAG=\"EGL_emulation\" -DEGL_EGLEXT_PROTOTYPES -DWITH_GLES2
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LOCAL_SRC_FILES := \
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eglDisplay.cpp \
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egl.cpp \
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ClientAPIExts.cpp
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LOCAL_SHARED_LIBRARIES += libdl
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# Used to access the Bionic private OpenGL TLS slot
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LOCAL_C_INCLUDES += bionic/libc/private
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$(call emugl-end-module)
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#### egl.cfg ####
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# Ensure that this file is only copied to emulator-specific builds.
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# Other builds are device-specific and will provide their own
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# version of this file to point to the appropriate HW EGL libraries.
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#
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ifneq (,$(filter full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips,$(TARGET_PRODUCT)))
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include $(CLEAR_VARS)
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LOCAL_MODULE := egl.cfg
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LOCAL_SRC_FILES := $(LOCAL_MODULE)
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LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
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LOCAL_MODULE_CLASS := ETC
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include $(BUILD_PREBUILT)
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endif # TARGET_PRODUCT in 'full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips')
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endif # BUILD_EMULATOR_OPENGL_DRIVER != false
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