Files
android_development/ndk/platforms/android-18/samples/Teapot/jni/TeapotRenderer.h
Hak Matsuda f39a078023 Add NDK sample to demonstrate more OpenGL&Gaming related technologies.
Change-Id: I0fb56c1fd1aa82d5a7c4da5010e00e103146ba78
2013-09-13 15:12:22 +08:00

103 lines
2.3 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//--------------------------------------------------------------------------------
// Teapot Renderer.h
// Renderer for teapots
//--------------------------------------------------------------------------------
#ifndef _TEAPOTRENDERER_H
#define _TEAPOTRENDERER_H
//--------------------------------------------------------------------------------
// Include files
//--------------------------------------------------------------------------------
#include <jni.h>
#include <errno.h>
#include <vector>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <android/sensor.h>
#include <android/log.h>
#include <android_native_app_glue.h>
#include <android/native_window_jni.h>
#include <cpu-features.h>
#include "NDKSupport/NDKSupport.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
struct TEAPOT_VERTEX
{
float fPos[3];
float fNormal[3];
};
enum SHADER_ATTRIBUTES {
ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_UV,
};
struct SHADER_PARAMS
{
GLuint _program;
GLuint _uiLight0;
GLuint _uiMaterialDiffuse;
GLuint _uiMaterialAmbient;
GLuint _uiMaterialSpecular;
GLuint _uiMatrixP;
GLuint _uiMatrixView;
};
struct TEAPOT_MATERIALS
{
float diffuse_color[ 3 ];
float specular_color[ 4 ];
float ambient_color[ 3 ];
};
class TeapotRenderer
{
int32_t _iNumIndices;
int32_t _iNumVertices;
GLuint _ibo;
GLuint _vbo;
SHADER_PARAMS _shaderParam;
bool loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh);
mat4 _mProjection;
mat4 _mView;
mat4 _mModel;
tapCamera* _camera;
public:
TeapotRenderer();
virtual ~TeapotRenderer();
void init();
void render();
void update(float dTime);
bool bind(tapCamera* camera);
void unload();
};
#endif