Files
android_development/tools/emulator/opengl/system/renderControl_enc/renderControl.in
Guy Zadikario 32fc922316 emulator opengl: renderControl API encoder/decoder
That adds the renderControl API encoder/decoder which is used for
guest to host control commands. See system/renderControl_enc/README
for more info about the API itself.

Change-Id: I2c72803137889d646fbb3d2a56ecdcf94b088f40
2011-04-13 13:33:26 +03:00

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1.5 KiB
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GL_ENRTY(GLint, rcGetRendererVersion)
GL_ENTRY(EGLint, rcGetEGLVersion, EGLint *major, EGLint *minor)
GL_ENTRY(EGLint, rcQueryEGLString, EGLenum name, void *buffer, EGLint bufferSize)
GL_ENTRY(EGLint, rcGetNumConfigs, uint32_t *numAttribs)
GL_ENTRY(EGLint, rcGetConfigs, uint32_t bufSize, GLuint *buffer)
GL_ENTRY(EGLint, rcGetFBParam, EGLint param)
GL_ENTRY(uint32_t, rcCreateContext, uint32_t config, uint32_t share, uint32_t glVersion)
GL_ENTRY(void, rcDestroyContext, uint32_t context)
GL_ENTRY(uint32_t, rcCreateWindowSurface, uint32_t config, uint32_t width, uint32_t height)
GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface)
GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat)
GL_ENTRY(void, rcDestroyColorBuffer, uint32_t colorbuffer)
GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf)
GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
GL_ENTRY(void, rcFBSetSwapInterval, EGLint interval)
GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead)
GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
GL_ENTRY(void, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)