Files
android_development/tools/emulator/opengl/tests/ut_renderer/RenderingThread.cpp
David 'Digit' Turner 3d76ec1e3c emulator: opengl: Add support for unix sockets.
This patch allows the OpenGLES rendering library to use Unix
sockets instead of TCP ones when communicating with its clients.
On certain benchmarks (e.g. 0xBench teapot), this provides a
noticeable improvement (x1.05 fps) without any other changes.

On practice, Unix sockets are faster than TCP sockets, even
local ones. Also, this introduces a moderate amount of
abstraction that will allow us to use Win32 named pipes
on Windows (where TCP sockets are much slower than they
are on Unix).

Note that by default, TCP streams are still used.
The client (emulator) must call the new API 'setStreamMode'
to change it to STREAM_MODE_UNIX between 'initLibrary' and
'startOpenglRenderer' calls.

+ Adjust callers / user appropriately.

Change-Id: I4105bbf07541f3146b50a58d1a5b51e8cf044fab
2011-09-13 14:03:32 +02:00

388 lines
12 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderingThread.h"
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <pthread.h>
#include "ReadBuffer.h"
#include "Renderer.h"
#include "TimeUtils.h"
#include <GLES/glext.h>
__thread RenderingThread * RenderingThread::m_tls;
#ifdef PVR_WAR
void RenderingThread::s_glTexParameteriv(GLenum target, GLenum param, const int *p)
{
if (target == GL_TEXTURE_2D && param == GL_TEXTURE_CROP_RECT_OES) {
m_tls->m_currentContext->addPendingCropRect(p);
} else {
m_tls->m_glTexParameteriv(target, param, p);
}
}
void RenderingThread::s_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexfOES(x, y, z, w, h);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort w, GLshort h)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexsOES(x, y, z, w, h);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexiOES(x, y, z, w, h);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexxOES(x, y, z, w, h);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexfvOES(const GLfloat *coords)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexfvOES(coords);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexsvOES(const GLshort *coords)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexsvOES(coords);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexivOES(const GLint *coords)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexivOES(coords);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glDrawTexxvOES(const GLfixed *coords)
{
m_tls->applyPendingCropRects();
m_tls->m_glDrawTexxvOES(coords);
m_tls->fixTextureEnable();
}
void RenderingThread::s_glActiveTexture(GLenum texture)
{
if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
m_tls->m_currentContext->setActiveTexture(texture);
m_tls->m_glActiveTexture(texture);
}
void RenderingThread::s_glBindTexture(GLenum target, GLuint texture)
{
if (target == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DBind(texture);
m_tls->m_glBindTexture(target, texture);
}
void RenderingThread::s_glEnable(GLenum cap)
{
if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(true);
m_tls->m_glEnable(cap);
}
void RenderingThread::s_glDisable(GLenum cap)
{
if (cap == GL_TEXTURE_2D) m_tls->m_currentContext->setTex2DEnable(false);
m_tls->m_glDisable(cap);
}
void RenderingThread::s_glClientActiveTexture(GLenum texture)
{
if (texture - GL_TEXTURE0 >= m_tls->m_backendCaps.maxTextureUnits) return;
m_tls->m_currentContext->setClientActiveTexture(texture);
m_tls->m_glClientActiveTexture(texture);
}
void RenderingThread::s_glEnableClientState(GLenum cap)
{
m_tls->m_currentContext->enableClientState(cap, true);
m_tls->m_glEnableClientState(cap);
}
void RenderingThread::s_glDisableClientState(GLenum cap)
{
m_tls->m_currentContext->enableClientState(cap, false);
m_tls->m_glDisableClientState(cap);
}
void RenderingThread::applyPendingCropRects()
{
PendingCropRectSet &rset = m_currentContext->getPendingCropRects();
if (rset.size() > 0) {
GLuint currBindedTex = m_currentContext->getTex2DBind();
for (PendingCropRectSet::iterator i = rset.begin();
i != rset.end();
i++) {
m_glBindTexture(GL_TEXTURE_2D, (*i)->texture);
m_glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int *)(*i)->rect);
delete (*i);
}
m_glBindTexture(GL_TEXTURE_2D, currBindedTex);
rset.clear();
}
}
void RenderingThread::fixTextureEnable()
{
// restore texture units enable state
for (unsigned int i=0; i<m_backendCaps.maxTextureUnits; i++) {
m_glActiveTexture(GL_TEXTURE0 + i);
if (m_currentContext->isTex2DEnable(i)) {
m_glEnable(GL_TEXTURE_2D);
}
else {
m_glDisable(GL_TEXTURE_2D);
}
m_glClientActiveTexture(GL_TEXTURE0 + i);
if (m_currentContext->getClientState(GL_TEXTURE_COORD_ARRAY, i)) {
m_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
else {
m_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
// restore current active texture
m_glActiveTexture(m_currentContext->getActiveTexture());
m_glClientActiveTexture(m_currentContext->getClientActiveTexture());
// restore other client state enable bits
if (m_currentContext->getClientState(GL_VERTEX_ARRAY, 0)) {
m_glEnableClientState(GL_VERTEX_ARRAY);
}
else {
m_glDisableClientState(GL_VERTEX_ARRAY);
}
if (m_currentContext->getClientState(GL_NORMAL_ARRAY, 0)) {
m_glEnableClientState(GL_NORMAL_ARRAY);
}
else {
m_glDisableClientState(GL_NORMAL_ARRAY);
}
if (m_currentContext->getClientState(GL_COLOR_ARRAY, 0)) {
m_glEnableClientState(GL_COLOR_ARRAY);
}
else {
m_glDisableClientState(GL_COLOR_ARRAY);
}
if (m_currentContext->getClientState(GL_POINT_SIZE_ARRAY_OES, 0)) {
m_glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
}
else {
m_glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
}
}
#endif
int RenderingThread::s_createContext(uint32_t pid, uint32_t handle, uint32_t shareCtx, int version)
{
return Renderer::instance()->createContext(m_tls, Renderer::ClientHandle(pid, handle),
Renderer::ClientHandle(pid, shareCtx),
version);
}
int RenderingThread::s_createSurface(uint32_t pid, uint32_t handle)
{
return Renderer::instance()->createSurface(m_tls, Renderer::ClientHandle(pid, handle));
}
int RenderingThread::s_destroySurface(uint32_t pid, uint32_t handle)
{
return Renderer::instance()->destroySurface(m_tls, Renderer::ClientHandle(pid, handle));
}
int RenderingThread::s_destroyContext(uint32_t pid, uint32_t handle)
{
return Renderer::instance()->destroyContext(m_tls, Renderer::ClientHandle(pid, handle));
}
int RenderingThread::s_makeCurrent(uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctx)
{
int ret = Renderer::instance()->makeCurrent(m_tls,
Renderer::ClientHandle(pid, drawSurface),
Renderer::ClientHandle(pid, readSurface),
Renderer::ClientHandle(pid, ctx));
if (ret && ctx) {
m_tls->initBackendCaps();
}
return ret;
}
void RenderingThread::s_swapBuffers(uint32_t pid, uint32_t surface)
{
Renderer::instance()->swapBuffers(m_tls, Renderer::ClientHandle(pid, surface));
}
RenderingThread::RenderingThread(SocketStream *stream) :
m_stream(stream),
m_currentContext(NULL)
{
m_backendCaps.initialized = false;
}
int RenderingThread::start(void)
{
if (pthread_create(&m_thread, NULL, s_thread, this) < 0) {
perror("pthread_create");
return -1;
}
return 0;
}
void * RenderingThread::s_thread(void *data)
{
RenderingThread *self = (RenderingThread *)data;
m_tls = self;
return self->thread();
}
void RenderingThread::initBackendCaps()
{
if (m_backendCaps.initialized) return;
m_glDec.glGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint *)&m_backendCaps.maxTextureUnits);
m_backendCaps.initialized = true;
}
void *RenderingThread::thread()
{
// initialize our decoders;
m_glDec.initGL();
#ifdef PVR_WAR
m_glTexParameteriv = m_glDec.set_glTexParameteriv(s_glTexParameteriv);
m_glDrawTexfOES = m_glDec.set_glDrawTexfOES(s_glDrawTexfOES);
m_glDrawTexsOES = m_glDec.set_glDrawTexsOES(s_glDrawTexsOES);
m_glDrawTexiOES = m_glDec.set_glDrawTexiOES(s_glDrawTexiOES);
m_glDrawTexxOES = m_glDec.set_glDrawTexxOES(s_glDrawTexxOES);
m_glDrawTexfvOES = m_glDec.set_glDrawTexfvOES(s_glDrawTexfvOES);
m_glDrawTexsvOES = m_glDec.set_glDrawTexsvOES(s_glDrawTexsvOES);
m_glDrawTexivOES = m_glDec.set_glDrawTexivOES(s_glDrawTexivOES);
m_glDrawTexxvOES = m_glDec.set_glDrawTexxvOES(s_glDrawTexxvOES);
m_glActiveTexture = m_glDec.set_glActiveTexture(s_glActiveTexture);
m_glBindTexture = m_glDec.set_glBindTexture(s_glBindTexture);
m_glEnable = m_glDec.set_glEnable(s_glEnable);
m_glDisable = m_glDec.set_glDisable(s_glDisable);
m_glClientActiveTexture = m_glDec.set_glClientActiveTexture(s_glClientActiveTexture);
m_glEnableClientState = m_glDec.set_glEnableClientState(s_glEnableClientState);
m_glDisableClientState = m_glDec.set_glDisableClientState(s_glDisableClientState);
#endif
m_gl2Dec.initGL();
m_utDec.set_swapBuffers(s_swapBuffers);
m_utDec.set_createContext(s_createContext);
m_utDec.set_destroyContext(s_destroyContext);
m_utDec.set_createSurface(s_createSurface);
m_utDec.set_destroySurface(s_destroySurface);
m_utDec.set_makeCurrentContext(s_makeCurrent);
ReadBuffer readBuf(m_stream, DECODER_BUF_SIZE);
int stats_totalBytes = 0;
long long stats_t0 = GetCurrentTimeMS();
while (1) {
int stat = readBuf.getData();
if (stat == 0) {
fprintf(stderr, "client shutdown\n");
break;
} else if (stat < 0) {
perror("getData");
break;
}
//
// log received bandwidth statistics
//
stats_totalBytes += readBuf.validData();
long long dt = GetCurrentTimeMS() - stats_t0;
if (dt > 1000) {
float dts = (float)dt / 1000.0f;
printf("Used Bandwidth %5.3f MB/s\n", ((float)stats_totalBytes / dts) / (1024.0f*1024.0f));
stats_totalBytes = 0;
stats_t0 = GetCurrentTimeMS();
}
bool progress = true;
while (progress) {
progress = false;
// we need at least one header (8 bytes) in our buffer
if (readBuf.validData() >= 8) {
size_t last = m_glDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
if (last > 0) {
progress = true;
readBuf.consume(last);
}
}
if (readBuf.validData() >= 8) {
size_t last = m_gl2Dec.decode(readBuf.buf(), readBuf.validData(), m_stream);
if (last > 0) {
readBuf.consume(last);
progress = true;
}
}
if (readBuf.validData() >= 8) {
size_t last = m_utDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
if (last > 0) {
readBuf.consume(last);
progress = true;
}
}
}
}
// shutdown
if (m_currentContext != NULL) {
m_currentContext->unref();
}
return NULL;
}