// attributes.cc // Class to manage partition attribute codes. These are binary bit fields, // of which only three are currently (2/2009) documented on Wikipedia. /* This program is copyright (c) 2009 by Roderick W. Smith. It is distributed under the terms of the GNU GPL version 2, as detailed in the COPYING file. */ #define __STDC_LIMIT_MACROS #define __STDC_CONSTANT_MACROS #include #include #include #include #include "attributes.h" using namespace std; // Constructor. Its main task is to initialize the attribute name // data. Attributes::Attributes(void) { int i; char temp[ATR_NAME_SIZE]; // Most bits are undefined, so start by giving them an // appropriate name for (i = 1; i < NUM_ATR; i++) { sprintf(temp, "Undefined bit #%d", i); atNames[i] = temp; } // for // Now reset those names that are defined.... atNames[0] = "system partition"; // required for computer to operate atNames[60] = "read-only"; atNames[62] = "hidden"; atNames[63] = "do not automount"; } // Attributes constructor // Destructor. Attributes::~Attributes(void) { } // Attributes destructor // Display current attributes to user void Attributes::DisplayAttributes(void) { int i; cout << "Attribute value is "; cout.setf(ios::uppercase); cout.fill('0'); cout.width(16); cout << hex << attributes << dec << ". Set fields are:\n"; for (i = 0; i < NUM_ATR; i++) { if (((attributes >> i) % 2) == 1) { // bit is set if (atNames[NUM_ATR - i - 1].substr(0, 9) != "Undefined") cout << atNames[NUM_ATR - i - 1] << "\n"; } // if } // for cout.fill(' '); } // Attributes::DisplayAttributes() // Prompt user for attribute changes void Attributes::ChangeAttributes(void) { int response, i; uint64_t bitValue; cout << "Known attributes are:\n"; for (i = 0; i < NUM_ATR; i++) { if (atNames[i].substr(0, 9) != "Undefined") cout << i << " - " << atNames[i] << "\n"; } // for do { response = GetNumber(0, 64, -1, (string) "Toggle which attribute field (0-63, 64 to exit): "); if (response != 64) { bitValue = PowerOf2(NUM_ATR - response - 1); // Find the integer value of the bit if ((bitValue & attributes) == bitValue) { // bit is set attributes -= bitValue; // so unset it cout << "Have disabled the '" << atNames[response] << "' attribute.\n"; } else { // bit is not set attributes += bitValue; // so set it cout << "Have enabled the '" << atNames[response] << "' attribute.\n"; } // if/else } // if } while (response != 64); } // Attributes::ChangeAttributes()