Audio V4: Split system and vendor Audio.h

audio.h and its dependencies (audio-effect.h, sound_trigger.h...)
used to be shared between system and vendor code.

This led to multiple problems:

1) Such sharing contradicts the Treble policy of
strict independence of framework and vendor code.

2) When audio.h was changed, every vendor needed to update
its code in the next release. This meant that audio*.h
headers were mostly changed in backward compatible manner.
Nevertheless, for P the HIDL interface and thus the audio.h
interface are changed in backward incompatible way.
(Some enum are becoming 64 bit long).

3) As the headers were common, some API used only by the framework
needed to be visible to the vendors (mostly enum values).

4) Treble policy is to support at least one previous HAL version

As a result the audio*.h headers are now duplicated,
one set for the framework, and one for the vendor.

Each set will evolve independently. After this split,
the framework-only APIs will be removed from the vendor headers
and vice versa.

The split is implements as such:

 + for system code

    - NOT moving the libaudio_system_headers
      Eg: system/audio.h and system/audio_effects/effect_equalizer.h
          are still in system/media/audio

    - the legacy audio HAL API that were in libhardware headers
          are now in libaudiohal_legacy_headers
      Eg: hardware/audio.h and hardware/audio_effect.h
          are now in frameworks/av/media/libaudiohal/legacy/

 + for vendor code

    - moving libaudio_system_headers and the legacy audio HAL API
          that were in libhardware_headers in
          android.hardware.audio.common.legacy@2.0
      Note that those headers are now versioned, so migrating to a @4.0
          HIDL HAL will mean changing the legacy dependency too.
      Eg: system/audio.h, system/audio-effect.h, hardware/audio.h
          are now in hardware/interfaces/audio/common/2.0/legacy

    - the legacy audio effect HAL API that was in libaudioeffects
          is now moved in android.hardware.audio.effect.legacy@2.0
      Eg: audio_effects/effect*.h are now in
          hardware/interfaces/audio/effect/2.0/legacy

    - the legacy sound trigger HAL API that were in libhardware_headers
          is now moved in android.hardware.soundtrigger.legacy@2.0
      Eg: hardware/sound_trigger.h is now in
          hardware/interfaces/audio/effect/2.0/legacy

libaudioutil being used by both system and vendor, had
to be renamed for system to libaudioutil_system.

Vendor libs that now depend on the audio.h of a specific
version and are not extensively referenced in non google code,
append @2.0 to their name.

Note that headers that are not expected to change in the 4.0 HAL are
left in all-versions folder to avoid duplication.
This is an implementation detail as the versioned libraries export
the all-versions headers.

Note that strict vendor-system separation is enforced by the
build-system. The system headers are not available for vendor
libs and vice-versa.

Note that this patch is split between numerous git repository (>10),
all the commits having the same Change-id for searchability.

Note that audio_policy.h is no longer exposed to vendors
as the legacy audio policy HAL API was never officially supported.
As a result the audiopolicy stub implementation has been removed.

Test: compile taimen-userdebug walleye-userdebug
              sailfish-userdebug marlin-userdebug
              gce_x86_phone-userdebug gce_x86_phone
              full-eng aosp_arm aosp_x86-eng
Test: check that the emulator booted and played audio
Test: full QA on sailfish-userdebug and taimen-userdebug
Bug: 38184704
Change-Id: I950f4e0a55613d72e32eba31bd563cb5bafe2d1a
Signed-off-by: Kevin Rocard <krocard@google.com>
This commit is contained in:
Kevin Rocard
2018-01-17 15:57:40 -08:00
parent 1a9044eded
commit fc9e212f01
9 changed files with 15 additions and 1989 deletions

View File

@@ -1,310 +0,0 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_EFFECT_H
#define ANDROID_AUDIO_EFFECT_H
#include <errno.h>
#include <stdint.h>
#include <strings.h>
#include <sys/cdefs.h>
#include <sys/types.h>
#include <cutils/bitops.h>
#include <system/audio_effect.h>
__BEGIN_DECLS
/////////////////////////////////////////////////
// Common Definitions
/////////////////////////////////////////////////
#define EFFECT_MAKE_API_VERSION(M, m) (((M)<<16) | ((m) & 0xFFFF))
#define EFFECT_API_VERSION_MAJOR(v) ((v)>>16)
#define EFFECT_API_VERSION_MINOR(v) ((m) & 0xFFFF)
/////////////////////////////////////////////////
// Effect control interface
/////////////////////////////////////////////////
// Effect control interface version 2.0
#define EFFECT_CONTROL_API_VERSION EFFECT_MAKE_API_VERSION(2,0)
// Effect control interface structure: effect_interface_s
// The effect control interface is exposed by each effect engine implementation. It consists of
// a set of functions controlling the configuration, activation and process of the engine.
// The functions are grouped in a structure of type effect_interface_s.
//
// Effect control interface handle: effect_handle_t
// The effect_handle_t serves two purposes regarding the implementation of the effect engine:
// - 1 it is the address of a pointer to an effect_interface_s structure where the functions
// of the effect control API for a particular effect are located.
// - 2 it is the address of the context of a particular effect instance.
// A typical implementation in the effect library would define a structure as follows:
// struct effect_module_s {
// const struct effect_interface_s *itfe;
// effect_config_t config;
// effect_context_t context;
// }
// The implementation of EffectCreate() function would then allocate a structure of this
// type and return its address as effect_handle_t
typedef struct effect_interface_s **effect_handle_t;
// Effect control interface definition
struct effect_interface_s {
////////////////////////////////////////////////////////////////////////////////
//
// Function: process
//
// Description: Effect process function. Takes input samples as specified
// (count and location) in input buffer descriptor and output processed
// samples as specified in output buffer descriptor. If the buffer descriptor
// is not specified the function must use either the buffer or the
// buffer provider function installed by the EFFECT_CMD_SET_CONFIG command.
// The effect framework will call the process() function after the EFFECT_CMD_ENABLE
// command is received and until the EFFECT_CMD_DISABLE is received. When the engine
// receives the EFFECT_CMD_DISABLE command it should turn off the effect gracefully
// and when done indicate that it is OK to stop calling the process() function by
// returning the -ENODATA status.
//
// NOTE: the process() function implementation should be "real-time safe" that is
// it should not perform blocking calls: malloc/free, sleep, read/write/open/close,
// pthread_cond_wait/pthread_mutex_lock...
//
// Input:
// self: handle to the effect interface this function
// is called on.
// inBuffer: buffer descriptor indicating where to read samples to process.
// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command.
//
// outBuffer: buffer descriptor indicating where to write processed samples.
// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command.
//
// Output:
// returned value: 0 successful operation
// -ENODATA the engine has finished the disable phase and the framework
// can stop calling process()
// -EINVAL invalid interface handle or
// invalid input/output buffer description
////////////////////////////////////////////////////////////////////////////////
int32_t (*process)(effect_handle_t self,
audio_buffer_t *inBuffer,
audio_buffer_t *outBuffer);
////////////////////////////////////////////////////////////////////////////////
//
// Function: command
//
// Description: Send a command and receive a response to/from effect engine.
//
// Input:
// self: handle to the effect interface this function
// is called on.
// cmdCode: command code: the command can be a standardized command defined in
// effect_command_e (see below) or a proprietary command.
// cmdSize: size of command in bytes
// pCmdData: pointer to command data
// pReplyData: pointer to reply data
//
// Input/Output:
// replySize: maximum size of reply data as input
// actual size of reply data as output
//
// Output:
// returned value: 0 successful operation
// -EINVAL invalid interface handle or
// invalid command/reply size or format according to
// command code
// The return code should be restricted to indicate problems related to this API
// specification. Status related to the execution of a particular command should be
// indicated as part of the reply field.
//
// *pReplyData updated with command response
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*command)(effect_handle_t self,
uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t *replySize,
void *pReplyData);
////////////////////////////////////////////////////////////////////////////////
//
// Function: get_descriptor
//
// Description: Returns the effect descriptor
//
// Input:
// self: handle to the effect interface this function
// is called on.
//
// Input/Output:
// pDescriptor: address where to return the effect descriptor.
//
// Output:
// returned value: 0 successful operation.
// -EINVAL invalid interface handle or invalid pDescriptor
// *pDescriptor: updated with the effect descriptor.
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*get_descriptor)(effect_handle_t self,
effect_descriptor_t *pDescriptor);
////////////////////////////////////////////////////////////////////////////////
//
// Function: process_reverse
//
// Description: Process reverse stream function. This function is used to pass
// a reference stream to the effect engine. If the engine does not need a reference
// stream, this function pointer can be set to NULL.
// This function would typically implemented by an Echo Canceler.
//
// Input:
// self: handle to the effect interface this function
// is called on.
// inBuffer: buffer descriptor indicating where to read samples to process.
// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command.
//
// outBuffer: buffer descriptor indicating where to write processed samples.
// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command.
// If the buffer and buffer provider in the configuration received by
// EFFECT_CMD_SET_CONFIG_REVERSE are also NULL, do not return modified reverse
// stream data
//
// Output:
// returned value: 0 successful operation
// -ENODATA the engine has finished the disable phase and the framework
// can stop calling process_reverse()
// -EINVAL invalid interface handle or
// invalid input/output buffer description
////////////////////////////////////////////////////////////////////////////////
int32_t (*process_reverse)(effect_handle_t self,
audio_buffer_t *inBuffer,
audio_buffer_t *outBuffer);
};
/////////////////////////////////////////////////
// Effect library interface
/////////////////////////////////////////////////
// Effect library interface version 3.0
// Note that EffectsFactory.c only checks the major version component, so changes to the minor
// number can only be used for fully backwards compatible changes
#define EFFECT_LIBRARY_API_VERSION EFFECT_MAKE_API_VERSION(3,0)
#define AUDIO_EFFECT_LIBRARY_TAG ((('A') << 24) | (('E') << 16) | (('L') << 8) | ('T'))
// Every effect library must have a data structure named AUDIO_EFFECT_LIBRARY_INFO_SYM
// and the fields of this data structure must begin with audio_effect_library_t
typedef struct audio_effect_library_s {
// tag must be initialized to AUDIO_EFFECT_LIBRARY_TAG
uint32_t tag;
// Version of the effect library API : 0xMMMMmmmm MMMM: Major, mmmm: minor
uint32_t version;
// Name of this library
const char *name;
// Author/owner/implementor of the library
const char *implementor;
////////////////////////////////////////////////////////////////////////////////
//
// Function: create_effect
//
// Description: Creates an effect engine of the specified implementation uuid and
// returns an effect control interface on this engine. The function will allocate the
// resources for an instance of the requested effect engine and return
// a handle on the effect control interface.
//
// Input:
// uuid: pointer to the effect uuid.
// sessionId: audio session to which this effect instance will be attached.
// All effects created with the same session ID are connected in series and process
// the same signal stream. Knowing that two effects are part of the same effect
// chain can help the library implement some kind of optimizations.
// ioId: identifies the output or input stream this effect is directed to in
// audio HAL.
// For future use especially with tunneled HW accelerated effects
//
// Input/Output:
// pHandle: address where to return the effect interface handle.
//
// Output:
// returned value: 0 successful operation.
// -ENODEV library failed to initialize
// -EINVAL invalid pEffectUuid or pHandle
// -ENOENT no effect with this uuid found
// *pHandle: updated with the effect interface handle.
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*create_effect)(const effect_uuid_t *uuid,
int32_t sessionId,
int32_t ioId,
effect_handle_t *pHandle);
////////////////////////////////////////////////////////////////////////////////
//
// Function: release_effect
//
// Description: Releases the effect engine whose handle is given as argument.
// All resources allocated to this particular instance of the effect are
// released.
//
// Input:
// handle: handle on the effect interface to be released.
//
// Output:
// returned value: 0 successful operation.
// -ENODEV library failed to initialize
// -EINVAL invalid interface handle
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*release_effect)(effect_handle_t handle);
////////////////////////////////////////////////////////////////////////////////
//
// Function: get_descriptor
//
// Description: Returns the descriptor of the effect engine which implementation UUID is
// given as argument.
//
// Input/Output:
// uuid: pointer to the effect uuid.
// pDescriptor: address where to return the effect descriptor.
//
// Output:
// returned value: 0 successful operation.
// -ENODEV library failed to initialize
// -EINVAL invalid pDescriptor or uuid
// *pDescriptor: updated with the effect descriptor.
//
////////////////////////////////////////////////////////////////////////////////
int32_t (*get_descriptor)(const effect_uuid_t *uuid,
effect_descriptor_t *pDescriptor);
} audio_effect_library_t;
// Name of the hal_module_info
#define AUDIO_EFFECT_LIBRARY_INFO_SYM AELI
// Name of the hal_module_info as a string
#define AUDIO_EFFECT_LIBRARY_INFO_SYM_AS_STR "AELI"
__END_DECLS
#endif // ANDROID_AUDIO_EFFECT_H