These are required to build. Separate CL to preserve blame history.
From running 'update-includes.sh' script here.
Bug: 37280010
Test: boot/build (sanity)
Change-Id: Id9c2dc37f674b27b947a9f823bd38a550d64d31b
This splits headers into three locations:
include - for backwards compatibility, the global include
include_all - for things system/vendor both use
include_vendor - for things that only vendors use
The goal is to gradually have system things stop referencing
(at least most) of these headers.
Bug: 37280010
Test: build (CL on top adds back in symlinks)
Change-Id: Ibf194276b7faa857e1e7605d7719f4e7d873ecba
audio.h and its dependencies (audio-effect.h, sound_trigger.h...)
used to be shared between system and vendor code.
This led to multiple problems:
1) Such sharing contradicts the Treble policy of
strict independence of framework and vendor code.
2) When audio.h was changed, every vendor needed to update
its code in the next release. This meant that audio*.h
headers were mostly changed in backward compatible manner.
Nevertheless, for P the HIDL interface and thus the audio.h
interface are changed in backward incompatible way.
(Some enum are becoming 64 bit long).
3) As the headers were common, some API used only by the framework
needed to be visible to the vendors (mostly enum values).
4) Treble policy is to support at least one previous HAL version
As a result the audio*.h headers are now duplicated,
one set for the framework, and one for the vendor.
Each set will evolve independently. After this split,
the framework-only APIs will be removed from the vendor headers
and vice versa.
The split is implements as such:
+ for system code
- NOT moving the libaudio_system_headers
Eg: system/audio.h and system/audio_effects/effect_equalizer.h
are still in system/media/audio
- the legacy audio HAL API that were in libhardware headers
are now in libaudiohal_legacy_headers
Eg: hardware/audio.h and hardware/audio_effect.h
are now in frameworks/av/media/libaudiohal/legacy/
+ for vendor code
- moving libaudio_system_headers and the legacy audio HAL API
that were in libhardware_headers in
android.hardware.audio.common.legacy@2.0
Note that those headers are now versioned, so migrating to a @4.0
HIDL HAL will mean changing the legacy dependency too.
Eg: system/audio.h, system/audio-effect.h, hardware/audio.h
are now in hardware/interfaces/audio/common/2.0/legacy
- the legacy audio effect HAL API that was in libaudioeffects
is now moved in android.hardware.audio.effect.legacy@2.0
Eg: audio_effects/effect*.h are now in
hardware/interfaces/audio/effect/2.0/legacy
- the legacy sound trigger HAL API that were in libhardware_headers
is now moved in android.hardware.soundtrigger.legacy@2.0
Eg: hardware/sound_trigger.h is now in
hardware/interfaces/audio/effect/2.0/legacy
libaudioutil being used by both system and vendor, had
to be renamed for system to libaudioutil_system.
Vendor libs that now depend on the audio.h of a specific
version and are not extensively referenced in non google code,
append @2.0 to their name.
Note that headers that are not expected to change in the 4.0 HAL are
left in all-versions folder to avoid duplication.
This is an implementation detail as the versioned libraries export
the all-versions headers.
Note that strict vendor-system separation is enforced by the
build-system. The system headers are not available for vendor
libs and vice-versa.
Note that this patch is split between numerous git repository (>10),
all the commits having the same Change-id for searchability.
Note that audio_policy.h is no longer exposed to vendors
as the legacy audio policy HAL API was never officially supported.
As a result the audiopolicy stub implementation has been removed.
Test: compile taimen-userdebug walleye-userdebug
sailfish-userdebug marlin-userdebug
gce_x86_phone-userdebug gce_x86_phone
full-eng aosp_arm aosp_x86-eng
Test: check that the emulator booted and played audio
Test: full QA on sailfish-userdebug and taimen-userdebug
Bug: 38184704
Change-Id: I950f4e0a55613d72e32eba31bd563cb5bafe2d1a
Signed-off-by: Kevin Rocard <krocard@google.com>
Added audio HAL functions to control audio routing and audio gain.
Audio HALs above version 3.0 must implement these functions.
These functions will be used by the framework instead of
out_set_parameters("routing"=XXX) for device selection on an output
or input stream.
They will also allow direct connection of input devices to output devices
as well as gain control on devices or streams.
The gain or routing capabilities are exposed in audio_polciy.conf file.
Change-Id: Ic293fd41d492e38e86bdc35e3ad93aa5deb0b48f
Inheritance of HAL object is performed by composing a child structure of a
single parent structure located at offset 0 followed by new data members
and function pointers in the child structure.
For example,
struct child {
struct parent common;
int a_data_member;
void (*a_method)(struct child *c, int v);
};
HAL code assumes this layout when accessing child structures given a pointer
to a parent structure such that users write code like the following...
void child_method(struct *parent, int v) {
struct child * c = (struct child*)parent;
// do stuff with c
}
Code above will break if a member is added before "common" in "struct child".
This change adds comments that describe the restriction on the location of
parent HAL objects within a derived HAL object. HAL objects that already
have comments that describe the required location of parent objects are not
modified.
Change-Id: Ibe4300275286ef275b2097534c84f1029d761d87
- Add non-blocking write support, set_callback() function
- Add pause, resume, flush, drain functions to audio output stream
- Add audio parameter defines for compressed audio metadata
- Extend audio_config_t to include an audio_offload_info_t field
- Add is_offload_supported() function to test whether there is
hardware decode support for a given compressed audio format
- Change audio_stream_frame_size() to handle offloaded streams.
For an offloaded stream the size is always counted in bytes
(frame size == 1) and the number of channels is irrelevant.
Change-Id: I5b82c3fdcfa1456502d0042888f166bf02d8d54b
Signed-off-by: Richard Fitzgerald <rf@opensource.wolfsonmicro.com>
Signed-off-by: Eric Laurent <elaurent@google.com>
Add support for querying whether there is currently a recording
underway from the specified audio source.
Bug 7314859
Change-Id: I270f27eff4dcf1cc179089859a4c690140825ad1
Added methods to audio_policy_service_ops to load an audio hw module.
Added methods to open an output or input stream on a particualr module.
Change-Id: Ia0618053bec9978c1b7d2a5f6c02b78209557256
Improve volume management by keeping track of volume for each type
of device independently.
Added functions at the audio policy interface to set and get stream volume
for a particular device.
Change-Id: Ic8899e82e48193cb65b3673e9d20383efed943b5
Added a method on audio policy interface to register
audio effect CPU usage on enable and unregister on disable
instead of when the effect is created or destroyed.
Change-Id: Iee20bf70fee7302f817ec4c7d9bf7640caca2e95