SwiftShader processes 2x2 tiles of pixels simultaneously. 4 bytes of padding are required for reading 4-byte pixels in 8-byte chunks. Change-Id: Ieb73df07859251cd0e5a649f9f3f16a318276e28
SwiftShader processes 2x2 tiles of pixels simultaneously. 4 bytes of padding are required for reading 4-byte pixels in 8-byte chunks. Change-Id: Ieb73df07859251cd0e5a649f9f3f16a318276e28