DO NOT MERGE ANYWHERE ConnectivityService: move reportNetworkConnectivity to handler
This patch moves reportNetworkConnectivity onto the handler of
ConnectivityService.
This allows:
- to inspect NetworkAgentInfo on the ConnectivityService handler,
which is always more correct than doing so on a Binder thread.
- to improve locking policies around NetworkAgentInfo.
Test: $ runtest frameworks-net
Bug: 37119619, 36902662
Change-Id: I49a765826e65c29a1995242290e5e7544112c94e
This commit is contained in:
committed by
Andriy Naborskyy
parent
57af1a02a6
commit
1681f064ff
@@ -372,11 +372,6 @@ public class ConnectivityService extends IConnectivityManager.Stub
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*/
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private static final int EVENT_SET_ACCEPT_UNVALIDATED = 28;
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/**
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* used to specify whether a network should not be penalized when it becomes unvalidated.
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*/
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private static final int EVENT_SET_AVOID_UNVALIDATED = 35;
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/**
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* used to ask the user to confirm a connection to an unvalidated network.
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* obj = network
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@@ -404,6 +399,16 @@ public class ConnectivityService extends IConnectivityManager.Stub
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private static final int EVENT_REQUEST_LINKPROPERTIES = 32;
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private static final int EVENT_REQUEST_NETCAPABILITIES = 33;
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/*
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* used to specify whether a network should not be penalized when it becomes unvalidated.
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*/
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private static final int EVENT_SET_AVOID_UNVALIDATED = 35;
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/**
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* used to trigger revalidation of a network.
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*/
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private static final int EVENT_REVALIDATE_NETWORK = 36;
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/** Handler thread used for both of the handlers below. */
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@VisibleForTesting
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protected final HandlerThread mHandlerThread;
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@@ -2999,6 +3004,11 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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break;
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}
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case EVENT_REVALIDATE_NETWORK: {
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boolean hasConnectivity = (msg.arg2 == 1);
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handleReportNetworkConnectivity((Network) msg.obj, msg.arg1, hasConnectivity);
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break;
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}
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}
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}
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}
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@@ -3171,8 +3181,14 @@ public class ConnectivityService extends IConnectivityManager.Stub
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public void reportNetworkConnectivity(Network network, boolean hasConnectivity) {
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enforceAccessPermission();
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enforceInternetPermission();
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final int uid = Binder.getCallingUid();
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final int connectivityInfo = hasConnectivity ? 1 : 0;
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mHandler.sendMessage(
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mHandler.obtainMessage(EVENT_REVALIDATE_NETWORK, uid, connectivityInfo, network));
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}
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// TODO: execute this logic on ConnectivityService handler.
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private void handleReportNetworkConnectivity(
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Network network, int uid, boolean hasConnectivity) {
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final NetworkAgentInfo nai;
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if (network == null) {
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nai = getDefaultNetwork();
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@@ -3187,10 +3203,9 @@ public class ConnectivityService extends IConnectivityManager.Stub
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if (hasConnectivity == nai.lastValidated) {
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return;
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}
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final int uid = Binder.getCallingUid();
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if (DBG) {
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log("reportNetworkConnectivity(" + nai.network.netId + ", " + hasConnectivity +
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") by " + uid);
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int netid = nai.network.netId;
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log("reportNetworkConnectivity(" + netid + ", " + hasConnectivity + ") by " + uid);
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}
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// Validating a network that has not yet connected could result in a call to
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// rematchNetworkAndRequests() which is not meant to work on such networks.
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