Merge changes I52f70756,Icc621f0a
* changes: [NS A08] Tiny refactoring [NS A07] Move the last side effects out of the decision loop.
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@@ -6336,10 +6336,6 @@ public class ConnectivityService extends IConnectivityManager.Stub
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final ArrayMap<NetworkRequestInfo, NetworkAgentInfo> reassignedRequests = new ArrayMap<>();
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// Find and migrate to this Network any NetworkRequests for
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// which this network is now the best.
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final ArrayList<NetworkAgentInfo> removedRequests = new ArrayList<>();
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final ArrayList<NetworkRequestInfo> addedRequests = new ArrayList<>();
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NetworkCapabilities nc = newNetwork.networkCapabilities;
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if (VDBG) log(" network has: " + nc);
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for (NetworkRequestInfo nri : mNetworkRequests.values()) {
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@@ -6366,49 +6362,54 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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if (currentNetwork == null || currentNetwork.getCurrentScore() < score) {
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reassignedRequests.put(nri, newNetwork);
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if (VDBG) log("rematch for " + newNetwork.name());
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if (currentNetwork != null) {
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if (VDBG || DDBG){
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log(" accepting network in place of " + currentNetwork.name());
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}
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currentNetwork.removeRequest(nri.request.requestId);
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currentNetwork.lingerRequest(nri.request, now, mLingerDelayMs);
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removedRequests.add(currentNetwork);
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} else {
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if (VDBG || DDBG) log(" accepting network in place of null");
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}
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newNetwork.unlingerRequest(nri.request);
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nri.mSatisfier = newNetwork;
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if (!newNetwork.addRequest(nri.request)) {
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Slog.wtf(TAG, "BUG: " + newNetwork.name() + " already has " + nri.request);
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}
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addedRequests.add(nri);
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keep = true;
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// Tell NetworkFactories about the new score, so they can stop
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// trying to connect if they know they cannot match it.
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// TODO - this could get expensive if we have a lot of requests for this
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// network. Think about if there is a way to reduce this. Push
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// netid->request mapping to each factory?
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sendUpdatedScoreToFactories(nri.request, newNetwork);
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if (isDefaultRequest(nri)) {
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isNewDefault = true;
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oldDefaultNetwork = currentNetwork;
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if (currentNetwork != null) {
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mLingerMonitor.noteLingerDefaultNetwork(currentNetwork, newNetwork);
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}
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}
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}
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} else if (newNetwork.isSatisfyingRequest(nri.request.requestId)) {
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reassignedRequests.put(nri, null);
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}
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}
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// Find and migrate to this Network any NetworkRequests for
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// which this network is now the best.
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final ArrayList<NetworkAgentInfo> removedRequests = new ArrayList<>();
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final ArrayList<NetworkRequestInfo> addedRequests = new ArrayList<>();
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for (final Map.Entry<NetworkRequestInfo, NetworkAgentInfo> entry :
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reassignedRequests.entrySet()) {
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final NetworkRequestInfo nri = entry.getKey();
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final NetworkAgentInfo previousSatisfier = nri.mSatisfier;
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final NetworkAgentInfo newSatisfier = entry.getValue();
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if (newSatisfier == null) {
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if (newSatisfier != null) {
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if (VDBG) log("rematch for " + newSatisfier.name());
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if (previousSatisfier != null) {
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if (VDBG || DDBG) {
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log(" accepting network in place of " + previousSatisfier.name());
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}
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previousSatisfier.removeRequest(nri.request.requestId);
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previousSatisfier.lingerRequest(nri.request, now, mLingerDelayMs);
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removedRequests.add(previousSatisfier);
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} else {
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if (VDBG || DDBG) log(" accepting network in place of null");
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}
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newSatisfier.unlingerRequest(nri.request);
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nri.mSatisfier = newSatisfier;
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if (!newSatisfier.addRequest(nri.request)) {
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Slog.wtf(TAG, "BUG: " + newSatisfier.name() + " already has " + nri.request);
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}
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addedRequests.add(nri);
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keep = true;
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// Tell NetworkFactories about the new score, so they can stop
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// trying to connect if they know they cannot match it.
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// TODO - this could get expensive if we have a lot of requests for this
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// network. Think about if there is a way to reduce this. Push
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// netid->request mapping to each factory?
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sendUpdatedScoreToFactories(nri.request, newSatisfier);
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if (isDefaultRequest(nri)) {
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isNewDefault = true;
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oldDefaultNetwork = previousSatisfier;
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if (previousSatisfier != null) {
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mLingerMonitor.noteLingerDefaultNetwork(previousSatisfier, newSatisfier);
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}
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}
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} else {
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// If "newNetwork" is listed as satisfying "nri" but no longer satisfies "nri",
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// mark it as no longer satisfying "nri". Because networks are processed by
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// rematchAllNetworksAndRequests() in descending score order, "currentNetwork" will
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