Merge changes I195d894e,I7069c111
* changes: [NS A10] Cleanup [NS A09] Always rematch all networks to requests
This commit is contained in:
@@ -154,4 +154,9 @@ public final class NetworkScore implements Parcelable {
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}
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return true;
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}
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/** Convert to a string */
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public String toString() {
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return "NetworkScore[" + mExtensions.toString() + "]";
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}
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}
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@@ -3185,7 +3185,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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if (!nai.networkCapabilities.hasTransport(TRANSPORT_VPN)) {
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updateAllVpnsCapabilities();
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}
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rematchAllNetworksAndRequests(null, 0);
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rematchAllNetworksAndRequests();
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mLingerMonitor.noteDisconnect(nai);
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if (nai.created) {
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// Tell netd to clean up the configuration for this network
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@@ -3271,8 +3271,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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}
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}
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rematchAllNetworksAndRequests(null, 0);
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ensureRunningOnConnectivityServiceThread();
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rematchAllNetworksAndRequests();
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if (nri.request.isRequest() && nri.mSatisfier == null) {
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sendUpdatedScoreToFactories(nri.request, null);
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}
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@@ -3515,13 +3514,12 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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if (accept != nai.networkMisc.acceptUnvalidated) {
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int oldScore = nai.getCurrentScore();
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nai.networkMisc.acceptUnvalidated = accept;
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// If network becomes partial connectivity and user already accepted to use this
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// network, we should respect the user's option and don't need to popup the
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// PARTIAL_CONNECTIVITY notification to user again.
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nai.networkMisc.acceptPartialConnectivity = accept;
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rematchAllNetworksAndRequests(nai, oldScore);
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rematchAllNetworksAndRequests();
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sendUpdatedScoreToFactories(nai);
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}
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@@ -3590,9 +3588,8 @@ public class ConnectivityService extends IConnectivityManager.Stub
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return;
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}
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if (!nai.avoidUnvalidated) {
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int oldScore = nai.getCurrentScore();
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nai.avoidUnvalidated = true;
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rematchAllNetworksAndRequests(nai, oldScore);
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rematchAllNetworksAndRequests();
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sendUpdatedScoreToFactories(nai);
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}
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}
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@@ -3693,7 +3690,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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private void rematchForAvoidBadWifiUpdate() {
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rematchAllNetworksAndRequests(null, 0);
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rematchAllNetworksAndRequests();
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for (NetworkAgentInfo nai: mNetworkAgentInfos.values()) {
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if (nai.networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_WIFI)) {
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sendUpdatedScoreToFactories(nai);
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@@ -5965,7 +5962,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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} else {
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// If the requestable capabilities have changed or the score changed, we can't have been
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// called by rematchNetworkAndRequests, so it's safe to start a rematch.
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rematchAllNetworksAndRequests(nai, oldScore);
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rematchAllNetworksAndRequests();
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notifyNetworkCallbacks(nai, ConnectivityManager.CALLBACK_CAP_CHANGED);
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}
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@@ -6294,6 +6291,41 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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}
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private ArrayMap<NetworkRequestInfo, NetworkAgentInfo> computeRequestReassignmentForNetwork(
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@NonNull final NetworkAgentInfo newNetwork) {
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final int score = newNetwork.getCurrentScore();
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final ArrayMap<NetworkRequestInfo, NetworkAgentInfo> reassignedRequests = new ArrayMap<>();
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for (NetworkRequestInfo nri : mNetworkRequests.values()) {
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// Process requests in the first pass and listens in the second pass. This allows us to
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// change a network's capabilities depending on which requests it has. This is only
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// correct if the change in capabilities doesn't affect whether the network satisfies
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// requests or not, and doesn't affect the network's score.
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if (nri.request.isListen()) continue;
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final NetworkAgentInfo currentNetwork = nri.mSatisfier;
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final boolean satisfies = newNetwork.satisfies(nri.request);
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if (newNetwork == currentNetwork && satisfies) continue;
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// check if it satisfies the NetworkCapabilities
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if (VDBG) log(" checking if request is satisfied: " + nri.request);
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if (satisfies) {
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// next check if it's better than any current network we're using for
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// this request
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if (VDBG || DDBG) {
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log("currentScore = "
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+ (currentNetwork != null ? currentNetwork.getCurrentScore() : 0)
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+ ", newScore = " + score);
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}
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if (currentNetwork == null || currentNetwork.getCurrentScore() < score) {
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reassignedRequests.put(nri, newNetwork);
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}
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} else if (newNetwork.isSatisfyingRequest(nri.request.requestId)) {
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reassignedRequests.put(nri, null);
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}
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}
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return reassignedRequests;
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}
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// Handles a network appearing or improving its score.
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//
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// - Evaluates all current NetworkRequests that can be
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@@ -6307,10 +6339,6 @@ public class ConnectivityService extends IConnectivityManager.Stub
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// - Tears down newNetwork if it just became validated
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// but turns out to be unneeded.
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//
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// - If reapUnvalidatedNetworks==REAP, tears down unvalidated
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// networks that have no chance (i.e. even if validated)
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// of becoming the highest scoring network.
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//
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// NOTE: This function only adds NetworkRequests that "newNetwork" could satisfy,
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// it does not remove NetworkRequests that other Networks could better satisfy.
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// If you need to handle decreases in score, use {@link rematchAllNetworksAndRequests}.
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@@ -6318,11 +6346,8 @@ public class ConnectivityService extends IConnectivityManager.Stub
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// as it performs better by a factor of the number of Networks.
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//
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// @param newNetwork is the network to be matched against NetworkRequests.
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// @param reapUnvalidatedNetworks indicates if an additional pass over all networks should be
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// performed to tear down unvalidated networks that have no chance (i.e. even if
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// validated) of becoming the highest scoring network.
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private void rematchNetworkAndRequests(NetworkAgentInfo newNetwork,
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ReapUnvalidatedNetworks reapUnvalidatedNetworks, long now) {
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// @param now the time the rematch starts, as returned by SystemClock.elapsedRealtime();
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private void rematchNetworkAndRequests(NetworkAgentInfo newNetwork, long now) {
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ensureRunningOnConnectivityServiceThread();
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if (!newNetwork.everConnected) return;
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boolean keep = newNetwork.isVPN();
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@@ -6334,39 +6359,11 @@ public class ConnectivityService extends IConnectivityManager.Stub
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if (VDBG || DDBG) log("rematching " + newNetwork.name());
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final ArrayMap<NetworkRequestInfo, NetworkAgentInfo> reassignedRequests = new ArrayMap<>();
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final ArrayMap<NetworkRequestInfo, NetworkAgentInfo> reassignedRequests =
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computeRequestReassignmentForNetwork(newNetwork);
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NetworkCapabilities nc = newNetwork.networkCapabilities;
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if (VDBG) log(" network has: " + nc);
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for (NetworkRequestInfo nri : mNetworkRequests.values()) {
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// Process requests in the first pass and listens in the second pass. This allows us to
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// change a network's capabilities depending on which requests it has. This is only
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// correct if the change in capabilities doesn't affect whether the network satisfies
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// requests or not, and doesn't affect the network's score.
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if (nri.request.isListen()) continue;
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ensureRunningOnConnectivityServiceThread();
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final NetworkAgentInfo currentNetwork = nri.mSatisfier;
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final boolean satisfies = newNetwork.satisfies(nri.request);
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if (newNetwork == currentNetwork && satisfies) continue;
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// check if it satisfies the NetworkCapabilities
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if (VDBG) log(" checking if request is satisfied: " + nri.request);
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if (satisfies) {
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// next check if it's better than any current network we're using for
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// this request
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if (VDBG || DDBG) {
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log("currentScore = " +
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(currentNetwork != null ? currentNetwork.getCurrentScore() : 0) +
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", newScore = " + score);
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}
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if (currentNetwork == null || currentNetwork.getCurrentScore() < score) {
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reassignedRequests.put(nri, newNetwork);
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}
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} else if (newNetwork.isSatisfyingRequest(nri.request.requestId)) {
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reassignedRequests.put(nri, null);
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}
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}
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// Find and migrate to this Network any NetworkRequests for
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// which this network is now the best.
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@@ -6549,66 +6546,43 @@ public class ConnectivityService extends IConnectivityManager.Stub
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mLegacyTypeTracker.add(TYPE_VPN, newNetwork);
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}
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}
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if (reapUnvalidatedNetworks == ReapUnvalidatedNetworks.REAP) {
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for (NetworkAgentInfo nai : mNetworkAgentInfos.values()) {
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if (unneeded(nai, UnneededFor.TEARDOWN)) {
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if (nai.getLingerExpiry() > 0) {
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// This network has active linger timers and no requests, but is not
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// lingering. Linger it.
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//
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// One way (the only way?) this can happen if this network is unvalidated
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// and became unneeded due to another network improving its score to the
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// point where this network will no longer be able to satisfy any requests
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// even if it validates.
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updateLingerState(nai, now);
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} else {
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if (DBG) log("Reaping " + nai.name());
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teardownUnneededNetwork(nai);
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}
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}
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}
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}
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}
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/**
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* Attempt to rematch all Networks with NetworkRequests. This may result in Networks
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* being disconnected.
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* @param changed If only one Network's score or capabilities have been modified since the last
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* time this function was called, pass this Network in this argument, otherwise pass
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* null.
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* @param oldScore If only one Network has been changed but its NetworkCapabilities have not
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* changed, pass in the Network's score (from getCurrentScore()) prior to the change via
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* this argument, otherwise pass {@code changed.getCurrentScore()} or 0 if
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* {@code changed} is {@code null}. This is because NetworkCapabilities influence a
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* network's score.
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*/
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private void rematchAllNetworksAndRequests(NetworkAgentInfo changed, int oldScore) {
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// TODO: This may get slow. The "changed" parameter is provided for future optimization
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// to avoid the slowness. It is not simply enough to process just "changed", for
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// example in the case where "changed"'s score decreases and another network should begin
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// satisfying a NetworkRequest that "changed" currently satisfies.
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// Optimization: Only reprocess "changed" if its score improved. This is safe because it
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// can only add more NetworkRequests satisfied by "changed", and this is exactly what
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// rematchNetworkAndRequests() handles.
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private void rematchAllNetworksAndRequests() {
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// TODO: This may be slow, and should be optimized. Unfortunately at this moment the
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// processing is network-major instead of request-major (the code iterates through all
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// networks, then for each it iterates for all requests), which is a problem for re-scoring
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// requests. Once the code has switched to a request-major iteration style, this can
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// be optimized to only do the processing needed.
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final long now = SystemClock.elapsedRealtime();
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if (changed != null && oldScore < changed.getCurrentScore()) {
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rematchNetworkAndRequests(changed, ReapUnvalidatedNetworks.REAP, now);
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} else {
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final NetworkAgentInfo[] nais = mNetworkAgentInfos.values().toArray(
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new NetworkAgentInfo[mNetworkAgentInfos.size()]);
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// Rematch higher scoring networks first to prevent requests first matching a lower
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// scoring network and then a higher scoring network, which could produce multiple
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// callbacks and inadvertently unlinger networks.
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Arrays.sort(nais);
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for (NetworkAgentInfo nai : nais) {
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rematchNetworkAndRequests(nai,
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// Only reap the last time through the loop. Reaping before all rematching
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// is complete could incorrectly teardown a network that hasn't yet been
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// rematched.
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(nai != nais[nais.length-1]) ? ReapUnvalidatedNetworks.DONT_REAP
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: ReapUnvalidatedNetworks.REAP,
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now);
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final NetworkAgentInfo[] nais = mNetworkAgentInfos.values().toArray(
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new NetworkAgentInfo[mNetworkAgentInfos.size()]);
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// Rematch higher scoring networks first to prevent requests first matching a lower
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// scoring network and then a higher scoring network, which could produce multiple
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// callbacks and inadvertently unlinger networks.
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Arrays.sort(nais);
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for (NetworkAgentInfo nai : nais) {
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rematchNetworkAndRequests(nai, now);
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}
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for (NetworkAgentInfo nai : mNetworkAgentInfos.values()) {
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if (unneeded(nai, UnneededFor.TEARDOWN)) {
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if (nai.getLingerExpiry() > 0) {
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// This network has active linger timers and no requests, but is not
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// lingering. Linger it.
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//
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// One way (the only way?) this can happen if this network is unvalidated
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// and became unneeded due to another network improving its score to the
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// point where this network will no longer be able to satisfy any requests
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// even if it validates.
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updateLingerState(nai, now);
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} else {
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if (DBG) log("Reaping " + nai.name());
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teardownUnneededNetwork(nai);
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}
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}
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}
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}
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@@ -6707,8 +6681,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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// Consider network even though it is not yet validated.
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final long now = SystemClock.elapsedRealtime();
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rematchNetworkAndRequests(networkAgent, ReapUnvalidatedNetworks.REAP, now);
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rematchAllNetworksAndRequests();
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// This has to happen after matching the requests, because callbacks are just requests.
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notifyNetworkCallbacks(networkAgent, ConnectivityManager.CALLBACK_PRECHECK);
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@@ -6729,7 +6702,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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state == NetworkInfo.State.SUSPENDED)) {
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// going into or coming out of SUSPEND: re-score and notify
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if (networkAgent.getCurrentScore() != oldScore) {
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rematchAllNetworksAndRequests(networkAgent, oldScore);
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rematchAllNetworksAndRequests();
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}
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updateCapabilities(networkAgent.getCurrentScore(), networkAgent,
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networkAgent.networkCapabilities);
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@@ -6743,19 +6716,9 @@ public class ConnectivityService extends IConnectivityManager.Stub
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}
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private void updateNetworkScore(NetworkAgentInfo nai, NetworkScore ns) {
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int score = ns.getIntExtension(NetworkScore.LEGACY_SCORE);
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if (VDBG || DDBG) log("updateNetworkScore for " + nai.name() + " to " + score);
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if (score < 0) {
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loge("updateNetworkScore for " + nai.name() + " got a negative score (" + score +
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"). Bumping score to min of 0");
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score = 0;
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}
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final int oldScore = nai.getCurrentScore();
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if (VDBG || DDBG) log("updateNetworkScore for " + nai.name() + " to " + ns);
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nai.setNetworkScore(ns);
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rematchAllNetworksAndRequests(nai, oldScore);
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rematchAllNetworksAndRequests();
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sendUpdatedScoreToFactories(nai);
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}
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