NetworkCapabilities: initialize ALL_VALID_CAPABILITIES without loop
This change also removes the MIN_NET_CAPABILITY constant that is not actually used and can always be re-added in the future (though, I would imagine that NetworkCapabilities will not be deprecated / removed in numerical order). Test: TH Change-Id: I97ccbc9e915eb74a0ef52c576e16fc8ce8d5b646
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@@ -690,17 +690,10 @@ public final class NetworkCapabilities implements Parcelable {
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*/
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*/
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public static final int NET_CAPABILITY_PRIORITIZE_BANDWIDTH = 35;
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public static final int NET_CAPABILITY_PRIORITIZE_BANDWIDTH = 35;
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private static final int MIN_NET_CAPABILITY = NET_CAPABILITY_MMS;
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private static final int MAX_NET_CAPABILITY = NET_CAPABILITY_PRIORITIZE_BANDWIDTH;
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private static final int MAX_NET_CAPABILITY = NET_CAPABILITY_PRIORITIZE_BANDWIDTH;
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private static final long ALL_VALID_CAPABILITIES;
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// Set all bits up to the MAX_NET_CAPABILITY-th bit
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static {
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private static final long ALL_VALID_CAPABILITIES = (2L << MAX_NET_CAPABILITY) - 1;
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long caps = 0;
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for (int i = MIN_NET_CAPABILITY; i <= MAX_NET_CAPABILITY; ++i) {
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caps |= 1L << i;
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}
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ALL_VALID_CAPABILITIES = caps;
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}
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/**
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/**
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* Network capabilities that are expected to be mutable, i.e., can change while a particular
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* Network capabilities that are expected to be mutable, i.e., can change while a particular
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@@ -2519,7 +2512,7 @@ public final class NetworkCapabilities implements Parcelable {
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}
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}
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private static boolean isValidCapability(@NetworkCapabilities.NetCapability int capability) {
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private static boolean isValidCapability(@NetworkCapabilities.NetCapability int capability) {
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return capability >= MIN_NET_CAPABILITY && capability <= MAX_NET_CAPABILITY;
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return capability >= 0 && capability <= MAX_NET_CAPABILITY;
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}
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}
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private static void checkValidCapability(@NetworkCapabilities.NetCapability int capability) {
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private static void checkValidCapability(@NetworkCapabilities.NetCapability int capability) {
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