Merge "[VCN03] Linger the newly connected network for a short time"

This commit is contained in:
Treehugger Robot
2021-02-08 04:57:35 +00:00
committed by Gerrit Code Review
3 changed files with 182 additions and 25 deletions

View File

@@ -282,15 +282,18 @@ public class ConnectivityService extends IConnectivityManager.Stub
// connect anyway?" dialog after the user selects a network that doesn't validate. // connect anyway?" dialog after the user selects a network that doesn't validate.
private static final int PROMPT_UNVALIDATED_DELAY_MS = 8 * 1000; private static final int PROMPT_UNVALIDATED_DELAY_MS = 8 * 1000;
// Default to 30s linger time-out. Modifiable only for testing. // Default to 30s linger time-out, and 5s for nascent network. Modifiable only for testing.
private static final String LINGER_DELAY_PROPERTY = "persist.netmon.linger"; private static final String LINGER_DELAY_PROPERTY = "persist.netmon.linger";
private static final int DEFAULT_LINGER_DELAY_MS = 30_000; private static final int DEFAULT_LINGER_DELAY_MS = 30_000;
private static final int DEFAULT_NASCENT_DELAY_MS = 5_000;
// The maximum number of network request allowed per uid before an exception is thrown. // The maximum number of network request allowed per uid before an exception is thrown.
private static final int MAX_NETWORK_REQUESTS_PER_UID = 100; private static final int MAX_NETWORK_REQUESTS_PER_UID = 100;
@VisibleForTesting @VisibleForTesting
protected int mLingerDelayMs; // Can't be final, or test subclass constructors can't change it. protected int mLingerDelayMs; // Can't be final, or test subclass constructors can't change it.
@VisibleForTesting
protected int mNascentDelayMs;
// How long to delay to removal of a pending intent based request. // How long to delay to removal of a pending intent based request.
// See Settings.Secure.CONNECTIVITY_RELEASE_PENDING_INTENT_DELAY_MS // See Settings.Secure.CONNECTIVITY_RELEASE_PENDING_INTENT_DELAY_MS
@@ -1064,6 +1067,8 @@ public class ConnectivityService extends IConnectivityManager.Stub
Settings.Secure.CONNECTIVITY_RELEASE_PENDING_INTENT_DELAY_MS, 5_000); Settings.Secure.CONNECTIVITY_RELEASE_PENDING_INTENT_DELAY_MS, 5_000);
mLingerDelayMs = mSystemProperties.getInt(LINGER_DELAY_PROPERTY, DEFAULT_LINGER_DELAY_MS); mLingerDelayMs = mSystemProperties.getInt(LINGER_DELAY_PROPERTY, DEFAULT_LINGER_DELAY_MS);
// TODO: Consider making the timer customizable.
mNascentDelayMs = DEFAULT_NASCENT_DELAY_MS;
mNMS = Objects.requireNonNull(netManager, "missing INetworkManagementService"); mNMS = Objects.requireNonNull(netManager, "missing INetworkManagementService");
mStatsService = Objects.requireNonNull(statsService, "missing INetworkStatsService"); mStatsService = Objects.requireNonNull(statsService, "missing INetworkStatsService");
@@ -3335,7 +3340,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
// 3. If this network is unneeded (which implies it is not lingering), and there is at least // 3. If this network is unneeded (which implies it is not lingering), and there is at least
// one lingered request, set inactive. // one lingered request, set inactive.
nai.updateInactivityTimer(); nai.updateInactivityTimer();
if (nai.isLingering() && nai.numForegroundNetworkRequests() > 0) { if (nai.isInactive() && nai.numForegroundNetworkRequests() > 0) {
if (DBG) log("Unsetting inactive " + nai.toShortString()); if (DBG) log("Unsetting inactive " + nai.toShortString());
nai.unsetInactive(); nai.unsetInactive();
logNetworkEvent(nai, NetworkEvent.NETWORK_UNLINGER); logNetworkEvent(nai, NetworkEvent.NETWORK_UNLINGER);
@@ -3629,7 +3634,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
return true; return true;
} }
if (!nai.everConnected || nai.isVPN() || nai.isLingering() || numRequests > 0) { if (!nai.everConnected || nai.isVPN() || nai.isInactive() || numRequests > 0) {
return false; return false;
} }
for (NetworkRequestInfo nri : mNetworkRequests.values()) { for (NetworkRequestInfo nri : mNetworkRequests.values()) {
@@ -7242,7 +7247,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
// Tear the network down. // Tear the network down.
teardownUnneededNetwork(oldNetwork); teardownUnneededNetwork(oldNetwork);
} else { } else {
// Put the network in the background. // Put the network in the background if it doesn't satisfy any foreground request.
updateCapabilitiesForNetwork(oldNetwork); updateCapabilitiesForNetwork(oldNetwork);
} }
} }
@@ -7496,6 +7501,14 @@ public class ConnectivityService extends IConnectivityManager.Stub
} else { } else {
if (VDBG || DDBG) log(" accepting network in place of null"); if (VDBG || DDBG) log(" accepting network in place of null");
} }
// To prevent constantly CPU wake up for nascent timer, if a network comes up
// and immediately satisfies a request then remove the timer. This will happen for
// all networks except in the case of an underlying network for a VCN.
if (newSatisfier.isNascent()) {
newSatisfier.unlingerRequest(NetworkRequest.REQUEST_ID_NONE);
}
newSatisfier.unlingerRequest(newRequest.requestId); newSatisfier.unlingerRequest(newRequest.requestId);
if (!newSatisfier.addRequest(newRequest)) { if (!newSatisfier.addRequest(newRequest)) {
Log.wtf(TAG, "BUG: " + newSatisfier.toShortString() + " already has " Log.wtf(TAG, "BUG: " + newSatisfier.toShortString() + " already has "
@@ -7638,19 +7651,19 @@ public class ConnectivityService extends IConnectivityManager.Stub
} }
} }
// Update the linger state before processing listen callbacks, because the background // Update the inactivity state before processing listen callbacks, because the background
// computation depends on whether the network is lingering. Don't send the LOSING callbacks // computation depends on whether the network is inactive. Don't send the LOSING callbacks
// just yet though, because they have to be sent after the listens are processed to keep // just yet though, because they have to be sent after the listens are processed to keep
// backward compatibility. // backward compatibility.
final ArrayList<NetworkAgentInfo> lingeredNetworks = new ArrayList<>(); final ArrayList<NetworkAgentInfo> inactiveNetworks = new ArrayList<>();
for (final NetworkAgentInfo nai : nais) { for (final NetworkAgentInfo nai : nais) {
// Rematching may have altered the linger state of some networks, so update all linger // Rematching may have altered the inactivity state of some networks, so update all
// timers. updateLingerState reads the state from the network agent and does nothing // inactivity timers. updateInactivityState reads the state from the network agent
// if the state has not changed : the source of truth is controlled with // and does nothing if the state has not changed : the source of truth is controlled
// NetworkAgentInfo#lingerRequest and NetworkAgentInfo#unlingerRequest, which have been // with NetworkAgentInfo#lingerRequest and NetworkAgentInfo#unlingerRequest, which
// called while rematching the individual networks above. // have been called while rematching the individual networks above.
if (updateInactivityState(nai, now)) { if (updateInactivityState(nai, now)) {
lingeredNetworks.add(nai); inactiveNetworks.add(nai);
} }
} }
@@ -7667,7 +7680,11 @@ public class ConnectivityService extends IConnectivityManager.Stub
processNewlySatisfiedListenRequests(nai); processNewlySatisfiedListenRequests(nai);
} }
for (final NetworkAgentInfo nai : lingeredNetworks) { for (final NetworkAgentInfo nai : inactiveNetworks) {
// For nascent networks, if connecting with no foreground request, skip broadcasting
// LOSING for backward compatibility. This is typical when mobile data connected while
// wifi connected with mobile data always-on enabled.
if (nai.isNascent()) continue;
notifyNetworkLosing(nai, now); notifyNetworkLosing(nai, now);
} }
@@ -7908,6 +7925,15 @@ public class ConnectivityService extends IConnectivityManager.Stub
// doing. // doing.
updateSignalStrengthThresholds(networkAgent, "CONNECT", null); updateSignalStrengthThresholds(networkAgent, "CONNECT", null);
// Before first rematching networks, put an inactivity timer without any request, this
// allows {@code updateInactivityState} to update the state accordingly and prevent
// tearing down for any {@code unneeded} evaluation in this period.
// Note that the timer will not be rescheduled since the expiry time is
// fixed after connection regardless of the network satisfying other requests or not.
// But it will be removed as soon as the network satisfies a request for the first time.
networkAgent.lingerRequest(NetworkRequest.REQUEST_ID_NONE,
SystemClock.elapsedRealtime(), mNascentDelayMs);
// Consider network even though it is not yet validated. // Consider network even though it is not yet validated.
rematchAllNetworksAndRequests(); rematchAllNetworksAndRequests();

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@@ -122,6 +122,13 @@ import java.util.TreeSet;
// //
// When ConnectivityService disconnects a network: // When ConnectivityService disconnects a network:
// ----------------------------------------------- // -----------------------------------------------
// If a network is just connected, ConnectivityService will think it will be used soon, but might
// not be used. Thus, a 5s timer will be held to prevent the network being torn down immediately.
// This "nascent" state is implemented by the "lingering" logic below without relating to any
// request, and is used in some cases where network requests race with network establishment. The
// nascent state ends when the 5-second timer fires, or as soon as the network satisfies a
// request, whichever is earlier. In this state, the network is considered in the background.
//
// If a network has no chance of satisfying any requests (even if it were to become validated // If a network has no chance of satisfying any requests (even if it were to become validated
// and enter state #5), ConnectivityService will disconnect the NetworkAgent's AsyncChannel. // and enter state #5), ConnectivityService will disconnect the NetworkAgent's AsyncChannel.
// //
@@ -271,7 +278,8 @@ public class NetworkAgentInfo implements Comparable<NetworkAgentInfo> {
// All inactivity timers for this network, sorted by expiry time. A timer is added whenever // All inactivity timers for this network, sorted by expiry time. A timer is added whenever
// a request is moved to a network with a better score, regardless of whether the network is or // a request is moved to a network with a better score, regardless of whether the network is or
// was lingering or not. // was lingering or not. An inactivity timer is also added when a network connects
// without immediately satisfying any requests.
// TODO: determine if we can replace this with a smaller or unsorted data structure. (e.g., // TODO: determine if we can replace this with a smaller or unsorted data structure. (e.g.,
// SparseLongArray) combined with the timestamp of when the last timer is scheduled to fire. // SparseLongArray) combined with the timestamp of when the last timer is scheduled to fire.
private final SortedSet<InactivityTimer> mInactivityTimers = new TreeSet<>(); private final SortedSet<InactivityTimer> mInactivityTimers = new TreeSet<>();
@@ -896,7 +904,12 @@ public class NetworkAgentInfo implements Comparable<NetworkAgentInfo> {
/** /**
* Sets the specified requestId to linger on this network for the specified time. Called by * Sets the specified requestId to linger on this network for the specified time. Called by
* ConnectivityService when the request is moved to another network with a higher score. * ConnectivityService when the request is moved to another network with a higher score, or
* when a network is newly created.
*
* @param requestId The requestId of the request that no longer need to be served by this
* network. Or {@link NetworkRequest.REQUEST_ID_NONE} if this is the
* {@code LingerTimer} for a newly created network.
*/ */
public void lingerRequest(int requestId, long now, long duration) { public void lingerRequest(int requestId, long now, long duration) {
if (mInactivityTimerForRequest.get(requestId) != null) { if (mInactivityTimerForRequest.get(requestId) != null) {
@@ -969,10 +982,23 @@ public class NetworkAgentInfo implements Comparable<NetworkAgentInfo> {
mInactive = false; mInactive = false;
} }
public boolean isLingering() { public boolean isInactive() {
return mInactive; return mInactive;
} }
public boolean isLingering() {
return mInactive && !isNascent();
}
/**
* Return whether the network is just connected and about to be torn down because of not
* satisfying any request.
*/
public boolean isNascent() {
return mInactive && mInactivityTimers.size() == 1
&& mInactivityTimers.first().requestId == NetworkRequest.REQUEST_ID_NONE;
}
public void clearInactivityState() { public void clearInactivityState() {
if (mInactivityMessage != null) { if (mInactivityMessage != null) {
mInactivityMessage.cancel(); mInactivityMessage.cancel();
@@ -1022,7 +1048,7 @@ public class NetworkAgentInfo implements Comparable<NetworkAgentInfo> {
+ "network{" + network + "} handle{" + network.getNetworkHandle() + "} ni{" + "network{" + network + "} handle{" + network.getNetworkHandle() + "} ni{"
+ networkInfo.toShortString() + "} " + networkInfo.toShortString() + "} "
+ " Score{" + getCurrentScore() + "} " + " Score{" + getCurrentScore() + "} "
+ (isLingering() ? " lingering" : "") + (isNascent() ? " nascent" : (isLingering() ? " lingering" : ""))
+ (everValidated ? " everValidated" : "") + (everValidated ? " everValidated" : "")
+ (lastValidated ? " lastValidated" : "") + (lastValidated ? " lastValidated" : "")
+ (partialConnectivity ? " partialConnectivity" : "") + (partialConnectivity ? " partialConnectivity" : "")

View File

@@ -331,11 +331,12 @@ public class ConnectivityServiceTest {
private static final String TAG = "ConnectivityServiceTest"; private static final String TAG = "ConnectivityServiceTest";
private static final int TIMEOUT_MS = 500; private static final int TIMEOUT_MS = 500;
private static final int TEST_LINGER_DELAY_MS = 300; private static final int TEST_LINGER_DELAY_MS = 400;
// Chosen to be less than the linger timeout. This ensures that we can distinguish between a private static final int TEST_NASCENT_DELAY_MS = 300;
// LOST callback that arrives immediately and a LOST callback that arrives after the linger // Chosen to be less than the linger and nascent timeout. This ensures that we can distinguish
// timeout. For this, our assertions should run fast enough to leave less than // between a LOST callback that arrives immediately and a LOST callback that arrives after
// (mService.mLingerDelayMs - TEST_CALLBACK_TIMEOUT_MS) between the time callbacks are // the linger/nascent timeout. For this, our assertions should run fast enough to leave
// less than (mService.mLingerDelayMs - TEST_CALLBACK_TIMEOUT_MS) between the time callbacks are
// supposedly fired, and the time we call expectCallback. // supposedly fired, and the time we call expectCallback.
private static final int TEST_CALLBACK_TIMEOUT_MS = 250; private static final int TEST_CALLBACK_TIMEOUT_MS = 250;
// Chosen to be less than TEST_CALLBACK_TIMEOUT_MS. This ensures that requests have time to // Chosen to be less than TEST_CALLBACK_TIMEOUT_MS. This ensures that requests have time to
@@ -1395,6 +1396,7 @@ public class ConnectivityServiceTest {
mMockNetd, mMockNetd,
mDeps); mDeps);
mService.mLingerDelayMs = TEST_LINGER_DELAY_MS; mService.mLingerDelayMs = TEST_LINGER_DELAY_MS;
mService.mNascentDelayMs = TEST_NASCENT_DELAY_MS;
verify(mDeps).makeMultinetworkPolicyTracker(any(), any(), any()); verify(mDeps).makeMultinetworkPolicyTracker(any(), any(), any());
final ArgumentCaptor<INetworkPolicyListener> policyListenerCaptor = final ArgumentCaptor<INetworkPolicyListener> policyListenerCaptor =
@@ -1737,6 +1739,108 @@ public class ConnectivityServiceTest {
verifyNoNetwork(); verifyNoNetwork();
} }
/**
* Verify a newly created network will be inactive instead of torn down even if no one is
* requesting.
*/
@Test
public void testNewNetworkInactive() throws Exception {
// Create a callback that monitoring the testing network.
final TestNetworkCallback listenCallback = new TestNetworkCallback();
mCm.registerNetworkCallback(new NetworkRequest.Builder().build(), listenCallback);
// 1. Create a network that is not requested by anyone, and does not satisfy any of the
// default requests. Verify that the network will be inactive instead of torn down.
mWiFiNetworkAgent = new TestNetworkAgentWrapper(TRANSPORT_WIFI);
mWiFiNetworkAgent.connectWithoutInternet();
listenCallback.expectAvailableCallbacksUnvalidated(mWiFiNetworkAgent);
listenCallback.assertNoCallback();
// Verify that the network will be torn down after nascent expiry. A small period of time
// is added in case of flakiness.
final int nascentTimeoutMs =
mService.mNascentDelayMs + mService.mNascentDelayMs / 4;
listenCallback.expectCallback(CallbackEntry.LOST, mWiFiNetworkAgent, nascentTimeoutMs);
// 2. Create a network that is satisfied by a request comes later.
mWiFiNetworkAgent = new TestNetworkAgentWrapper(TRANSPORT_WIFI);
mWiFiNetworkAgent.connectWithoutInternet();
listenCallback.expectAvailableCallbacksUnvalidated(mWiFiNetworkAgent);
final NetworkRequest wifiRequest = new NetworkRequest.Builder()
.addTransportType(TRANSPORT_WIFI).build();
final TestNetworkCallback wifiCallback = new TestNetworkCallback();
mCm.requestNetwork(wifiRequest, wifiCallback);
wifiCallback.expectAvailableCallbacksUnvalidated(mWiFiNetworkAgent);
// Verify that the network will be kept since the request is still satisfied. And is able
// to get disconnected as usual if the request is released after the nascent timer expires.
listenCallback.assertNoCallback(nascentTimeoutMs);
mCm.unregisterNetworkCallback(wifiCallback);
listenCallback.expectCallback(CallbackEntry.LOST, mWiFiNetworkAgent);
// 3. Create a network that is satisfied by a request comes later.
mWiFiNetworkAgent = new TestNetworkAgentWrapper(TRANSPORT_WIFI);
mWiFiNetworkAgent.connectWithoutInternet();
listenCallback.expectAvailableCallbacksUnvalidated(mWiFiNetworkAgent);
mCm.requestNetwork(wifiRequest, wifiCallback);
wifiCallback.expectAvailableCallbacksUnvalidated(mWiFiNetworkAgent);
// Verify that the network will still be torn down after the request gets removed.
mCm.unregisterNetworkCallback(wifiCallback);
listenCallback.expectCallback(CallbackEntry.LOST, mWiFiNetworkAgent);
// There is no need to ensure that LOSING is never sent in the common case that the
// network immediately satisfies a request that was already present, because it is already
// verified anywhere whenever {@code TestNetworkCallback#expectAvailable*} is called.
mCm.unregisterNetworkCallback(listenCallback);
}
/**
* Verify a newly created network will be inactive and switch to background if only background
* request is satisfied.
*/
@Test
public void testNewNetworkInactive_bgNetwork() throws Exception {
// Create a callback that monitoring the wifi network.
final TestNetworkCallback wifiListenCallback = new TestNetworkCallback();
mCm.registerNetworkCallback(new NetworkRequest.Builder()
.addTransportType(TRANSPORT_WIFI).build(), wifiListenCallback);
// Create callbacks that can monitor background and foreground mobile networks.
// This is done by granting using background networks permission before registration. Thus,
// the service will not add {@code NET_CAPABILITY_FOREGROUND} by default.
grantUsingBackgroundNetworksPermissionForUid(Binder.getCallingUid());
final TestNetworkCallback bgMobileListenCallback = new TestNetworkCallback();
final TestNetworkCallback fgMobileListenCallback = new TestNetworkCallback();
mCm.registerNetworkCallback(new NetworkRequest.Builder()
.addTransportType(TRANSPORT_CELLULAR).build(), bgMobileListenCallback);
mCm.registerNetworkCallback(new NetworkRequest.Builder()
.addTransportType(TRANSPORT_CELLULAR)
.addCapability(NET_CAPABILITY_FOREGROUND).build(), fgMobileListenCallback);
// Connect wifi, which satisfies default request.
mWiFiNetworkAgent = new TestNetworkAgentWrapper(TRANSPORT_WIFI);
mWiFiNetworkAgent.connect(true);
wifiListenCallback.expectAvailableThenValidatedCallbacks(mWiFiNetworkAgent);
// Connect a cellular network, verify that satisfies only the background callback.
setAlwaysOnNetworks(true);
mCellNetworkAgent = new TestNetworkAgentWrapper(TRANSPORT_CELLULAR);
mCellNetworkAgent.connect(true);
bgMobileListenCallback.expectAvailableThenValidatedCallbacks(mCellNetworkAgent);
fgMobileListenCallback.assertNoCallback();
assertFalse(isForegroundNetwork(mCellNetworkAgent));
mCellNetworkAgent.disconnect();
bgMobileListenCallback.expectCallback(CallbackEntry.LOST, mCellNetworkAgent);
fgMobileListenCallback.assertNoCallback();
mCm.unregisterNetworkCallback(wifiListenCallback);
mCm.unregisterNetworkCallback(bgMobileListenCallback);
mCm.unregisterNetworkCallback(fgMobileListenCallback);
}
@Test @Test
public void testValidatedCellularOutscoresUnvalidatedWiFi() throws Exception { public void testValidatedCellularOutscoresUnvalidatedWiFi() throws Exception {
// Test bringing up unvalidated WiFi // Test bringing up unvalidated WiFi
@@ -3894,8 +3998,9 @@ public class ConnectivityServiceTest {
setAlwaysOnNetworks(false); setAlwaysOnNetworks(false);
testFactory.expectRequestRemove(); testFactory.expectRequestRemove();
// ... and cell data to be torn down. // ... and cell data to be torn down after nascent network timeout.
cellNetworkCallback.expectCallback(CallbackEntry.LOST, mCellNetworkAgent); cellNetworkCallback.expectCallback(CallbackEntry.LOST, mCellNetworkAgent,
mService.mNascentDelayMs + TEST_CALLBACK_TIMEOUT_MS);
assertLength(1, mCm.getAllNetworks()); assertLength(1, mCm.getAllNetworks());
} finally { } finally {
testFactory.terminate(); testFactory.terminate();