Apply API review to android.net.Network:

- socketFactory() renamed to getSocketFactory()
- Make sure bindProcess() documentation points developers to getSocketFactory() as the preferred approach
- Move bindProcess() and unbindProcess() to ConnectivityManager.setProcessBoundNetwork() -- passing null clears it.
- Move getProcessBoundNetwork() to ConnectivityManager.getProcessBoundNetwork().

Bug:15142362
Bug:13885501

Change-Id: Ia55c59d52e1ec8bf10dd0d9d037bd04c0998bc71
This commit is contained in:
Paul Jensen
2014-05-29 10:12:39 -04:00
committed by Robert Greenwalt
parent 4a52c697d2
commit 8cdda64b9c
3 changed files with 69 additions and 57 deletions

View File

@@ -22,6 +22,7 @@ import android.annotation.SdkConstant.SdkConstantType;
import android.app.PendingIntent;
import android.content.Context;
import android.content.Intent;
import android.net.NetworkUtils;
import android.os.Binder;
import android.os.Build.VERSION_CODES;
import android.os.Handler;
@@ -982,13 +983,13 @@ public class ConnectivityManager {
public void onAvailable(NetworkRequest request, Network network) {
currentNetwork = network;
Log.d(TAG, "startUsingNetworkFeature got Network:" + network);
network.bindProcessForHostResolution();
setProcessDefaultNetworkForHostResolution(network);
}
@Override
public void onLost(NetworkRequest request, Network network) {
if (network.equals(currentNetwork)) {
currentNetwork = null;
network.unbindProcessForHostResolution();
setProcessDefaultNetworkForHostResolution(null);
}
Log.d(TAG, "startUsingNetworkFeature lost Network:" + network);
}
@@ -1072,7 +1073,7 @@ public class ConnectivityManager {
* @return {@code true} on success, {@code false} on failure
*
* @deprecated Deprecated in favor of the {@link #requestNetwork},
* {@link Network#bindProcess} and {@link Network#socketFactory} api.
* {@link #setProcessDefaultNetwork} and {@link Network#getSocketFactory} api.
*/
public boolean requestRouteToHost(int networkType, int hostAddress) {
InetAddress inetAddress = NetworkUtils.intToInetAddress(hostAddress);
@@ -1096,7 +1097,7 @@ public class ConnectivityManager {
* @return {@code true} on success, {@code false} on failure
* @hide
* @deprecated Deprecated in favor of the {@link #requestNetwork} and
* {@link Network#bindProcess} api.
* {@link #setProcessDefaultNetwork} api.
*/
public boolean requestRouteToHostAddress(int networkType, InetAddress hostAddress) {
byte[] address = hostAddress.getAddress();
@@ -2348,4 +2349,64 @@ public class ConnectivityManager {
mService.releaseNetworkRequest(networkRequest);
} catch (RemoteException e) {}
}
/**
* Binds the current process to {@code network}. All Sockets created in the future
* (and not explicitly bound via a bound SocketFactory from
* {@link Network#getSocketFactory() Network.getSocketFactory()}) will be bound to
* {@code network}. All host name resolutions will be limited to {@code network} as well.
* Note that if {@code network} ever disconnects, all Sockets created in this way will cease to
* work and all host name resolutions will fail. This is by design so an application doesn't
* accidentally use Sockets it thinks are still bound to a particular {@link Network}.
* To clear binding pass {@code null} for {@code network}. Using individually bound
* Sockets created by Network.getSocketFactory().createSocket() and
* performing network-specific host name resolutions via
* {@link Network#getAllByName Network.getAllByName} is preferred to calling
* {@code setProcessDefaultNetwork}.
*
* @param network The {@link Network} to bind the current process to, or {@code null} to clear
* the current binding.
* @return {@code true} on success, {@code false} if the {@link Network} is no longer valid.
*/
public static boolean setProcessDefaultNetwork(Network network) {
if (network == null) {
NetworkUtils.unbindProcessToNetwork();
} else {
NetworkUtils.bindProcessToNetwork(network.netId);
}
// TODO fix return value
return true;
}
/**
* Returns the {@link Network} currently bound to this process via
* {@link #setProcessDefaultNetwork}, or {@code null} if no {@link Network} is explicitly bound.
*
* @return {@code Network} to which this process is bound, or {@code null}.
*/
public static Network getProcessDefaultNetwork() {
int netId = NetworkUtils.getNetworkBoundToProcess();
if (netId == 0) return null;
return new Network(netId);
}
/**
* Binds host resolutions performed by this process to {@code network}.
* {@link #setProcessDefaultNetwork} takes precedence over this setting.
*
* @param network The {@link Network} to bind host resolutions from the current process to, or
* {@code null} to clear the current binding.
* @return {@code true} on success, {@code false} if the {@link Network} is no longer valid.
* @hide
* @deprecated This is strictly for legacy usage to support {@link #startUsingNetworkFeature}.
*/
public static boolean setProcessDefaultNetworkForHostResolution(Network network) {
if (network == null) {
NetworkUtils.unbindProcessToNetworkForHostResolution();
} else {
NetworkUtils.bindProcessToNetworkForHostResolution(network.netId);
}
// TODO hook up the return value.
return true;
}
}

View File

@@ -32,7 +32,8 @@ import javax.net.SocketFactory;
* {@link ConnectivityManager.NetworkCallbackListener} in response to
* {@link ConnectivityManager#requestNetwork} or {@link ConnectivityManager#listenForNetwork}.
* It is used to direct traffic to the given {@code Network}, either on a {@link Socket} basis
* through a targeted {@link SocketFactory} or process-wide via {@link #bindProcess}.
* through a targeted {@link SocketFactory} or process-wide via
* {@link ConnectivityManager#setProcessDefaultNetwork}.
*/
public class Network implements Parcelable {
@@ -160,63 +161,13 @@ public class Network implements Parcelable {
* @return a {@link SocketFactory} which produces {@link Socket} instances bound to this
* {@code Network}.
*/
public SocketFactory socketFactory() {
public SocketFactory getSocketFactory() {
if (mNetworkBoundSocketFactory == null) {
mNetworkBoundSocketFactory = new NetworkBoundSocketFactory(netId);
}
return mNetworkBoundSocketFactory;
}
/**
* Binds the current process to this network. All sockets created in the future (and not
* explicitly bound via a bound {@link SocketFactory} (see {@link Network#socketFactory})
* will be bound to this network. Note that if this {@code Network} ever disconnects
* all sockets created in this way will cease to work. This is by design so an application
* doesn't accidentally use sockets it thinks are still bound to a particular {@code Network}.
*/
public void bindProcess() {
NetworkUtils.bindProcessToNetwork(netId);
}
/**
* Binds host resolutions performed by this process to this network. {@link #bindProcess}
* takes precedence over this setting.
*
* @hide
* @deprecated This is strictly for legacy usage to support startUsingNetworkFeature().
*/
public void bindProcessForHostResolution() {
NetworkUtils.bindProcessToNetworkForHostResolution(netId);
}
/**
* Clears any process specific {@link Network} binding for host resolution. This does
* not clear bindings enacted via {@link #bindProcess}.
*
* @hide
* @deprecated This is strictly for legacy usage to support startUsingNetworkFeature().
*/
public void unbindProcessForHostResolution() {
NetworkUtils.unbindProcessToNetworkForHostResolution();
}
/**
* A static utility method to return any {@code Network} currently bound by this process.
*
* @return {@code Network} to which this process is bound.
*/
public static Network getProcessBoundNetwork() {
return new Network(NetworkUtils.getNetworkBoundToProcess());
}
/**
* Clear any process specific {@code Network} binding. This reverts a call to
* {@link Network#bindProcess}.
*/
public static void unbindProcess() {
NetworkUtils.unbindProcessToNetwork();
}
// implement the Parcelable interface
public int describeContents() {
return 0;

View File

@@ -111,7 +111,7 @@ public class NetworkUtils {
/**
* Binds the current process to the network designated by {@code netId}. All sockets created
* in the future (and not explicitly bound via a bound {@link SocketFactory} (see
* {@link Network#socketFactory}) will be bound to this network. Note that if this
* {@link Network#getSocketFactory}) will be bound to this network. Note that if this
* {@code Network} ever disconnects all sockets created in this way will cease to work. This
* is by design so an application doesn't accidentally use sockets it thinks are still bound to
* a particular {@code Network}.