diff --git a/core/java/android/net/ConnectivityDiagnosticsManager.java b/core/java/android/net/ConnectivityDiagnosticsManager.java index 275e38c744..704f31d7f7 100644 --- a/core/java/android/net/ConnectivityDiagnosticsManager.java +++ b/core/java/android/net/ConnectivityDiagnosticsManager.java @@ -711,6 +711,13 @@ public class ConnectivityDiagnosticsManager { * not currently registered. If a ConnectivityDiagnosticsCallback instance is registered with * multiple NetworkRequests, an IllegalArgumentException will be thrown. * + *

To avoid performance issues due to apps leaking callbacks, the system will limit the + * number of outstanding requests to 100 per app (identified by their UID), shared with + * callbacks in {@link ConnectivityManager}. Registering a callback with this method will count + * toward this limit. If this limit is exceeded, an exception will be thrown. To avoid hitting + * this issue and to conserve resources, make sure to unregister the callbacks with + * {@link #unregisterConnectivityDiagnosticsCallback}. + * * @param request The NetworkRequest that will be used to match with Networks for which * callbacks will be fired * @param e The Executor to be used for running the callback method invocations @@ -718,6 +725,7 @@ public class ConnectivityDiagnosticsManager { * System * @throws IllegalArgumentException if the same callback instance is registered with multiple * NetworkRequests + * @throws RuntimeException if the app already has too many callbacks registered. */ public void registerConnectivityDiagnosticsCallback( @NonNull NetworkRequest request, diff --git a/core/java/android/net/ConnectivityManager.java b/core/java/android/net/ConnectivityManager.java index 6b71360221..7c2d35f328 100644 --- a/core/java/android/net/ConnectivityManager.java +++ b/core/java/android/net/ConnectivityManager.java @@ -3855,13 +3855,22 @@ public class ConnectivityManager { * or the ability to modify system settings as determined by * {@link android.provider.Settings.System#canWrite}.

* + *

To avoid performance issues due to apps leaking callbacks, the system will limit the + * number of outstanding requests to 100 per app (identified by their UID), shared with + * all variants of this method, of {@link #registerNetworkCallback} as well as + * {@link ConnectivityDiagnosticsManager#registerConnectivityDiagnosticsCallback}. + * Requesting a network with this method will count toward this limit. If this limit is + * exceeded, an exception will be thrown. To avoid hitting this issue and to conserve resources, + * make sure to unregister the callbacks with + * {@link #unregisterNetworkCallback(NetworkCallback)}. + * * @param request {@link NetworkRequest} describing this request. * @param networkCallback The {@link NetworkCallback} to be utilized for this request. Note * the callback must not be shared - it uniquely specifies this request. * The callback is invoked on the default internal Handler. * @throws IllegalArgumentException if {@code request} contains invalid network capabilities. * @throws SecurityException if missing the appropriate permissions. - * @throws RuntimeException if request limit per UID is exceeded. + * @throws RuntimeException if the app already has too many callbacks registered. */ public void requestNetwork(@NonNull NetworkRequest request, @NonNull NetworkCallback networkCallback) { @@ -3875,8 +3884,8 @@ public class ConnectivityManager { * but runs all the callbacks on the passed Handler. * *

This method has the same permission requirements as - * {@link #requestNetwork(NetworkRequest, NetworkCallback)} and throws the same exceptions in - * the same conditions. + * {@link #requestNetwork(NetworkRequest, NetworkCallback)}, is subject to the same limitations, + * and throws the same exceptions in the same conditions. * * @param request {@link NetworkRequest} describing this request. * @param networkCallback The {@link NetworkCallback} to be utilized for this request. Note @@ -3907,8 +3916,8 @@ public class ConnectivityManager { * for that purpose. Calling this method will attempt to bring up the requested network. * *

This method has the same permission requirements as - * {@link #requestNetwork(NetworkRequest, NetworkCallback)} and throws the same exceptions in - * the same conditions. + * {@link #requestNetwork(NetworkRequest, NetworkCallback)}, is subject to the same limitations, + * and throws the same exceptions in the same conditions. * * @param request {@link NetworkRequest} describing this request. * @param networkCallback The {@link NetworkCallback} to be utilized for this request. Note @@ -3934,8 +3943,8 @@ public class ConnectivityManager { * on the passed Handler. * *

This method has the same permission requirements as - * {@link #requestNetwork(NetworkRequest, NetworkCallback, int)} and throws the same exceptions - * in the same conditions. + * {@link #requestNetwork(NetworkRequest, NetworkCallback)}, is subject to the same limitations, + * and throws the same exceptions in the same conditions. * * @param request {@link NetworkRequest} describing this request. * @param networkCallback The {@link NetworkCallback} to be utilized for this request. Note @@ -4004,6 +4013,15 @@ public class ConnectivityManager { * is unknown prior to bringing up the network so the framework does not * know how to go about satisfying a request with these capabilities. * + *

To avoid performance issues due to apps leaking callbacks, the system will limit the + * number of outstanding requests to 100 per app (identified by their UID), shared with + * all variants of this method, of {@link #registerNetworkCallback} as well as + * {@link ConnectivityDiagnosticsManager#registerConnectivityDiagnosticsCallback}. + * Requesting a network with this method will count toward this limit. If this limit is + * exceeded, an exception will be thrown. To avoid hitting this issue and to conserve resources, + * make sure to unregister the callbacks with {@link #unregisterNetworkCallback(PendingIntent)} + * or {@link #releaseNetworkRequest(PendingIntent)}. + * *

This method requires the caller to hold either the * {@link android.Manifest.permission#CHANGE_NETWORK_STATE} permission * or the ability to modify system settings as determined by @@ -4015,7 +4033,7 @@ public class ConnectivityManager { * comes from {@link PendingIntent#getBroadcast}. Cannot be null. * @throws IllegalArgumentException if {@code request} contains invalid network capabilities. * @throws SecurityException if missing the appropriate permissions. - * @throws RuntimeException if request limit per UID is exceeded. + * @throws RuntimeException if the app already has too many callbacks registered. */ public void requestNetwork(@NonNull NetworkRequest request, @NonNull PendingIntent operation) { @@ -4072,10 +4090,20 @@ public class ConnectivityManager { * either the application exits or {@link #unregisterNetworkCallback(NetworkCallback)} is * called. * + *

To avoid performance issues due to apps leaking callbacks, the system will limit the + * number of outstanding requests to 100 per app (identified by their UID), shared with + * all variants of this method, of {@link #requestNetwork} as well as + * {@link ConnectivityDiagnosticsManager#registerConnectivityDiagnosticsCallback}. + * Requesting a network with this method will count toward this limit. If this limit is + * exceeded, an exception will be thrown. To avoid hitting this issue and to conserve resources, + * make sure to unregister the callbacks with + * {@link #unregisterNetworkCallback(NetworkCallback)}. + * * @param request {@link NetworkRequest} describing this request. * @param networkCallback The {@link NetworkCallback} that the system will call as suitable * networks change state. * The callback is invoked on the default internal Handler. + * @throws RuntimeException if the app already has too many callbacks registered. */ @RequiresPermission(android.Manifest.permission.ACCESS_NETWORK_STATE) public void registerNetworkCallback(@NonNull NetworkRequest request, @@ -4089,10 +4117,21 @@ public class ConnectivityManager { * either the application exits or {@link #unregisterNetworkCallback(NetworkCallback)} is * called. * + *

To avoid performance issues due to apps leaking callbacks, the system will limit the + * number of outstanding requests to 100 per app (identified by their UID), shared with + * all variants of this method, of {@link #requestNetwork} as well as + * {@link ConnectivityDiagnosticsManager#registerConnectivityDiagnosticsCallback}. + * Requesting a network with this method will count toward this limit. If this limit is + * exceeded, an exception will be thrown. To avoid hitting this issue and to conserve resources, + * make sure to unregister the callbacks with + * {@link #unregisterNetworkCallback(NetworkCallback)}. + * + * * @param request {@link NetworkRequest} describing this request. * @param networkCallback The {@link NetworkCallback} that the system will call as suitable * networks change state. * @param handler {@link Handler} to specify the thread upon which the callback will be invoked. + * @throws RuntimeException if the app already has too many callbacks registered. */ @RequiresPermission(android.Manifest.permission.ACCESS_NETWORK_STATE) public void registerNetworkCallback(@NonNull NetworkRequest request, @@ -4126,10 +4165,21 @@ public class ConnectivityManager { *

* The request may be released normally by calling * {@link #unregisterNetworkCallback(android.app.PendingIntent)}. + * + *

To avoid performance issues due to apps leaking callbacks, the system will limit the + * number of outstanding requests to 100 per app (identified by their UID), shared with + * all variants of this method, of {@link #requestNetwork} as well as + * {@link ConnectivityDiagnosticsManager#registerConnectivityDiagnosticsCallback}. + * Requesting a network with this method will count toward this limit. If this limit is + * exceeded, an exception will be thrown. To avoid hitting this issue and to conserve resources, + * make sure to unregister the callbacks with {@link #unregisterNetworkCallback(PendingIntent)} + * or {@link #releaseNetworkRequest(PendingIntent)}. + * * @param request {@link NetworkRequest} describing this request. * @param operation Action to perform when the network is available (corresponds * to the {@link NetworkCallback#onAvailable} call. Typically * comes from {@link PendingIntent#getBroadcast}. Cannot be null. + * @throws RuntimeException if the app already has too many callbacks registered. */ @RequiresPermission(android.Manifest.permission.ACCESS_NETWORK_STATE) public void registerNetworkCallback(@NonNull NetworkRequest request, @@ -4151,9 +4201,19 @@ public class ConnectivityManager { * will continue to be called until either the application exits or * {@link #unregisterNetworkCallback(NetworkCallback)} is called. * + *

To avoid performance issues due to apps leaking callbacks, the system will limit the + * number of outstanding requests to 100 per app (identified by their UID), shared with + * all variants of this method, of {@link #requestNetwork} as well as + * {@link ConnectivityDiagnosticsManager#registerConnectivityDiagnosticsCallback}. + * Requesting a network with this method will count toward this limit. If this limit is + * exceeded, an exception will be thrown. To avoid hitting this issue and to conserve resources, + * make sure to unregister the callbacks with + * {@link #unregisterNetworkCallback(NetworkCallback)}. + * * @param networkCallback The {@link NetworkCallback} that the system will call as the * system default network changes. * The callback is invoked on the default internal Handler. + * @throws RuntimeException if the app already has too many callbacks registered. */ @RequiresPermission(android.Manifest.permission.ACCESS_NETWORK_STATE) public void registerDefaultNetworkCallback(@NonNull NetworkCallback networkCallback) { @@ -4165,9 +4225,19 @@ public class ConnectivityManager { * will continue to be called until either the application exits or * {@link #unregisterNetworkCallback(NetworkCallback)} is called. * + *

To avoid performance issues due to apps leaking callbacks, the system will limit the + * number of outstanding requests to 100 per app (identified by their UID), shared with + * all variants of this method, of {@link #requestNetwork} as well as + * {@link ConnectivityDiagnosticsManager#registerConnectivityDiagnosticsCallback}. + * Requesting a network with this method will count toward this limit. If this limit is + * exceeded, an exception will be thrown. To avoid hitting this issue and to conserve resources, + * make sure to unregister the callbacks with + * {@link #unregisterNetworkCallback(NetworkCallback)}. + * * @param networkCallback The {@link NetworkCallback} that the system will call as the * system default network changes. * @param handler {@link Handler} to specify the thread upon which the callback will be invoked. + * @throws RuntimeException if the app already has too many callbacks registered. */ @RequiresPermission(android.Manifest.permission.ACCESS_NETWORK_STATE) public void registerDefaultNetworkCallback(@NonNull NetworkCallback networkCallback, @@ -4259,7 +4329,6 @@ public class ConnectivityManager { * Cannot be null. */ public void unregisterNetworkCallback(@NonNull PendingIntent operation) { - checkPendingIntentNotNull(operation); releaseNetworkRequest(operation); } diff --git a/services/core/java/com/android/server/ConnectivityService.java b/services/core/java/com/android/server/ConnectivityService.java index 483d4b6711..ec53502cca 100644 --- a/services/core/java/com/android/server/ConnectivityService.java +++ b/services/core/java/com/android/server/ConnectivityService.java @@ -6422,7 +6422,7 @@ public class ConnectivityService extends IConnectivityManager.Stub final boolean shouldFilter = requiresVpnIsolation(nai, newNc, nai.linkProperties); final String iface = nai.linkProperties.getInterfaceName(); // For VPN uid interface filtering, old ranges need to be removed before new ranges can - // be added, due to the range being expanded and stored as invidiual UIDs. For example + // be added, due to the range being expanded and stored as individual UIDs. For example // the UIDs might be updated from [0, 99999] to ([0, 10012], [10014, 99999]) which means // prevRanges = [0, 99999] while newRanges = [0, 10012], [10014, 99999]. If prevRanges // were added first and then newRanges got removed later, there would be only one uid