Merge changes I31d5260d,Ied92f558 into nyc-dev
* changes: Start VPN as early as possible during startup Split network agent created state from connected state
This commit is contained in:
@@ -741,7 +741,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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//set up the listener for user state for creating user VPNs
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IntentFilter intentFilter = new IntentFilter();
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intentFilter.addAction(Intent.ACTION_USER_STARTING);
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intentFilter.addAction(Intent.ACTION_USER_STARTED);
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intentFilter.addAction(Intent.ACTION_USER_STOPPED);
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intentFilter.addAction(Intent.ACTION_USER_ADDED);
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intentFilter.addAction(Intent.ACTION_USER_REMOVED);
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@@ -1979,7 +1979,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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networkCapabilities.hasCapability(NET_CAPABILITY_VALIDATED)) {
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Slog.wtf(TAG, "BUG: " + nai + " has CS-managed capability.");
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}
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if (nai.created && !nai.networkCapabilities.equalImmutableCapabilities(
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if (nai.everConnected && !nai.networkCapabilities.equalImmutableCapabilities(
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networkCapabilities)) {
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Slog.wtf(TAG, "BUG: " + nai + " changed immutable capabilities: "
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+ nai.networkCapabilities + " -> " + networkCapabilities);
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@@ -1990,13 +1990,14 @@ public class ConnectivityService extends IConnectivityManager.Stub
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case NetworkAgent.EVENT_NETWORK_PROPERTIES_CHANGED: {
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if (VDBG) {
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log("Update of LinkProperties for " + nai.name() +
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"; created=" + nai.created);
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"; created=" + nai.created +
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"; everConnected=" + nai.everConnected);
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}
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LinkProperties oldLp = nai.linkProperties;
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synchronized (nai) {
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nai.linkProperties = (LinkProperties)msg.obj;
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}
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if (nai.created) updateLinkProperties(nai, oldLp);
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if (nai.everConnected) updateLinkProperties(nai, oldLp);
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break;
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}
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case NetworkAgent.EVENT_NETWORK_INFO_CHANGED: {
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@@ -2028,8 +2029,8 @@ public class ConnectivityService extends IConnectivityManager.Stub
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break;
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}
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case NetworkAgent.EVENT_SET_EXPLICITLY_SELECTED: {
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if (nai.created && !nai.networkMisc.explicitlySelected) {
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loge("ERROR: created network explicitly selected.");
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if (nai.everConnected && !nai.networkMisc.explicitlySelected) {
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loge("ERROR: already-connected network explicitly selected.");
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}
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nai.networkMisc.explicitlySelected = true;
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nai.networkMisc.acceptUnvalidated = (boolean) msg.obj;
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@@ -2314,7 +2315,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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// This is whether it is satisfying any NetworkRequests or were it to become validated,
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// would it have a chance of satisfying any NetworkRequests.
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private boolean unneeded(NetworkAgentInfo nai) {
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if (!nai.created || nai.isVPN() || nai.lingering) return false;
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if (!nai.everConnected || nai.isVPN() || nai.lingering) return false;
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for (NetworkRequestInfo nri : mNetworkRequests.values()) {
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// If this Network is already the highest scoring Network for a request, or if
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// there is hope for it to become one if it validated, then it is needed.
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@@ -2798,9 +2799,9 @@ public class ConnectivityService extends IConnectivityManager.Stub
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") by " + uid);
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}
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synchronized (nai) {
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// Validating an uncreated network could result in a call to rematchNetworkAndRequests()
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// which isn't meant to work on uncreated networks.
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if (!nai.created) return;
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// Validating a network that has not yet connected could result in a call to
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// rematchNetworkAndRequests() which is not meant to work on such networks.
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if (!nai.everConnected) return;
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if (isNetworkWithLinkPropertiesBlocked(nai.linkProperties, uid, false)) return;
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@@ -3699,7 +3700,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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final int userId = intent.getIntExtra(Intent.EXTRA_USER_HANDLE, UserHandle.USER_NULL);
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if (userId == UserHandle.USER_NULL) return;
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if (Intent.ACTION_USER_STARTING.equals(action)) {
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if (Intent.ACTION_USER_STARTED.equals(action)) {
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onUserStart(userId);
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} else if (Intent.ACTION_USER_STOPPED.equals(action)) {
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onUserStop(userId);
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@@ -4542,7 +4543,7 @@ public class ConnectivityService extends IConnectivityManager.Stub
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// validated) of becoming the highest scoring network.
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private void rematchNetworkAndRequests(NetworkAgentInfo newNetwork,
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ReapUnvalidatedNetworks reapUnvalidatedNetworks) {
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if (!newNetwork.created) return;
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if (!newNetwork.everConnected) return;
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boolean keep = newNetwork.isVPN();
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boolean isNewDefault = false;
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NetworkAgentInfo oldDefaultNetwork = null;
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@@ -4841,7 +4842,9 @@ public class ConnectivityService extends IConnectivityManager.Stub
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" to " + state);
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}
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if (state == NetworkInfo.State.CONNECTED && !networkAgent.created) {
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if (!networkAgent.created
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&& (state == NetworkInfo.State.CONNECTED
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|| (state == NetworkInfo.State.CONNECTING && networkAgent.isVPN()))) {
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try {
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// This should never fail. Specifying an already in use NetID will cause failure.
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if (networkAgent.isVPN()) {
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@@ -4861,6 +4864,11 @@ public class ConnectivityService extends IConnectivityManager.Stub
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return;
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}
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networkAgent.created = true;
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}
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if (!networkAgent.everConnected && state == NetworkInfo.State.CONNECTED) {
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networkAgent.everConnected = true;
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updateLinkProperties(networkAgent, null);
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notifyIfacesChangedForNetworkStats();
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@@ -48,15 +48,21 @@ import java.util.Comparator;
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// 1. registered, uncreated, disconnected, unvalidated
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// This state is entered when a NetworkFactory registers a NetworkAgent in any state except
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// the CONNECTED state.
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// 2. registered, uncreated, connected, unvalidated
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// This state is entered when a registered NetworkAgent transitions to the CONNECTED state
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// ConnectivityService will tell netd to create the network and immediately transition to
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// state #3.
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// 3. registered, created, connected, unvalidated
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// 2. registered, uncreated, connecting, unvalidated
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// This state is entered when a registered NetworkAgent for a VPN network transitions to the
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// CONNECTING state (TODO: go through this state for every network, not just VPNs).
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// ConnectivityService will tell netd to create the network early in order to add extra UID
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// routing rules referencing the netID. These rules need to be in place before the network is
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// connected to avoid racing against client apps trying to connect to a half-setup network.
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// 3. registered, uncreated, connected, unvalidated
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// This state is entered when a registered NetworkAgent transitions to the CONNECTED state.
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// ConnectivityService will tell netd to create the network if it was not already created, and
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// immediately transition to state #4.
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// 4. registered, created, connected, unvalidated
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// If this network can satisfy the default NetworkRequest, then NetworkMonitor will
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// probe for Internet connectivity.
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// If this network cannot satisfy the default NetworkRequest, it will immediately be
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// transitioned to state #4.
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// transitioned to state #5.
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// A network may remain in this state if NetworkMonitor fails to find Internet connectivity,
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// for example:
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// a. a captive portal is present, or
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@@ -64,14 +70,14 @@ import java.util.Comparator;
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// c. a wireless connection stops transfering packets temporarily (e.g. device is in elevator
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// or tunnel) but does not disconnect from the AP/cell tower, or
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// d. a stand-alone device offering a WiFi AP without an uplink for configuration purposes.
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// 4. registered, created, connected, validated
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// 5. registered, created, connected, validated
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//
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// The device's default network connection:
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// ----------------------------------------
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// Networks in states #3 and #4 may be used as a device's default network connection if they
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// Networks in states #4 and #5 may be used as a device's default network connection if they
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// satisfy the default NetworkRequest.
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// A network, that satisfies the default NetworkRequest, in state #4 should always be chosen
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// in favor of a network, that satisfies the default NetworkRequest, in state #3.
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// A network, that satisfies the default NetworkRequest, in state #5 should always be chosen
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// in favor of a network, that satisfies the default NetworkRequest, in state #4.
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// When deciding between two networks, that both satisfy the default NetworkRequest, to select
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// for the default network connection, the one with the higher score should be chosen.
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//
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@@ -83,14 +89,14 @@ import java.util.Comparator;
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// c. airplane mode is turned on, or
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// d. a wireless connection disconnects from AP/cell tower entirely (e.g. device is out of range
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// of AP for an extended period of time, or switches to another AP without roaming)
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// then that network can transition from any state (#1-#4) to unregistered. This happens by
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// then that network can transition from any state (#1-#5) to unregistered. This happens by
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// the transport disconnecting their NetworkAgent's AsyncChannel with ConnectivityManager.
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// ConnectivityService also tells netd to destroy the network.
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//
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// When ConnectivityService disconnects a network:
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// -----------------------------------------------
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// If a network has no chance of satisfying any requests (even if it were to become validated
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// and enter state #4), ConnectivityService will disconnect the NetworkAgent's AsyncChannel.
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// and enter state #5), ConnectivityService will disconnect the NetworkAgent's AsyncChannel.
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// If the network ever for any period of time had satisfied a NetworkRequest (i.e. had been
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// the highest scoring that satisfied the NetworkRequest's constraints), but is no longer the
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// highest scoring network for any NetworkRequest, then there will be a 30s pause before
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@@ -110,10 +116,14 @@ public class NetworkAgentInfo implements Comparable<NetworkAgentInfo> {
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public NetworkCapabilities networkCapabilities;
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public final NetworkMonitor networkMonitor;
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public final NetworkMisc networkMisc;
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// Indicates if netd has been told to create this Network. Once created the appropriate routing
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// rules are setup and routes are added so packets can begin flowing over the Network.
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// Indicates if netd has been told to create this Network. From this point on the appropriate
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// routing rules are setup and routes are added so packets can begin flowing over the Network.
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// This is a sticky bit; once set it is never cleared.
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public boolean created;
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// Set to true after the first time this network is marked as CONNECTED. Once set, the network
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// shows up in API calls, is able to satisfy NetworkRequests and can become the default network.
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// This is a sticky bit; once set it is never cleared.
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public boolean everConnected;
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// Set to true if this Network successfully passed validation or if it did not satisfy the
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// default NetworkRequest in which case validation will not be attempted.
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// This is a sticky bit; once set it is never cleared even if future validation attempts fail.
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