Don't accept score below 0.
Network Factories are allowed to go below, but networks need to be constrained. Allowing the network to go below 0 meant that -1 could sometimes leak through and foul the logic. bug:17361330 Change-Id: Ife34ca0f9c233dd3c3df80f6fea580af43afcdeb
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@@ -140,6 +140,9 @@ class EthernetNetworkFactory {
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mNetworkInfo.setDetailedState(DetailedState.DISCONNECTED, null, mHwAddr);
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}
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updateAgent();
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// set our score lower than any network could go
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// so we get dropped. TODO - just unregister the factory
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// when link goes down.
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mFactory.setScoreFilter(up ? NETWORK_SCORE : -1);
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}
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}
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@@ -246,7 +249,8 @@ class EthernetNetworkFactory {
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mNetworkAgent.sendNetworkCapabilities(mNetworkCapabilities);
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mNetworkAgent.sendNetworkInfo(mNetworkInfo);
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mNetworkAgent.sendLinkProperties(mLinkProperties);
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mNetworkAgent.sendNetworkScore(mLinkUp? NETWORK_SCORE : -1);
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// never set the network score below 0.
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mNetworkAgent.sendNetworkScore(mLinkUp? NETWORK_SCORE : 0);
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}
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}
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@@ -277,6 +281,8 @@ class EthernetNetworkFactory {
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// noticing.
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if (!NetworkUtils.runDhcp(mIface, dhcpResults)) {
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Log.e(TAG, "DHCP request error:" + NetworkUtils.getDhcpError());
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// set our score lower than any network could go
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// so we get dropped.
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mFactory.setScoreFilter(-1);
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return;
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}
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