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@@ -15,7 +15,9 @@
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*/
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package android.net;
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import static android.annotation.SystemApi.Client.MODULE_LIBRARIES;
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import static android.net.IpSecManager.INVALID_RESOURCE_ID;
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import static android.net.NetworkRequest.Type.BACKGROUND_REQUEST;
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import static android.net.NetworkRequest.Type.LISTEN;
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import static android.net.NetworkRequest.Type.REQUEST;
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import static android.net.NetworkRequest.Type.TRACK_DEFAULT;
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@@ -27,6 +29,7 @@ import android.annotation.Nullable;
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import android.annotation.RequiresPermission;
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import android.annotation.SdkConstant;
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import android.annotation.SdkConstant.SdkConstantType;
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import android.annotation.SuppressLint;
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import android.annotation.SystemApi;
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import android.annotation.SystemService;
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import android.annotation.TestApi;
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@@ -4848,4 +4851,92 @@ public class ConnectivityManager {
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Log.d(TAG, "setOemNetworkPreference called with preference: "
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+ preference.toString());
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}
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/**
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* Request a network to satisfy a set of {@link android.net.NetworkCapabilities}, but
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* does not cause any networks to retain the NET_CAPABILITY_FOREGROUND capability. This can
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* be used to request that the system provide a network without causing the network to be
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* in the foreground.
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*
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* <p>This method will attempt to find the best network that matches the passed
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* {@link NetworkRequest}, and to bring up one that does if none currently satisfies the
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* criteria. The platform will evaluate which network is the best at its own discretion.
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* Throughput, latency, cost per byte, policy, user preference and other considerations
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* may be factored in the decision of what is considered the best network.
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*
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* <p>As long as this request is outstanding, the platform will try to maintain the best network
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* matching this request, while always attempting to match the request to a better network if
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* possible. If a better match is found, the platform will switch this request to the now-best
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* network and inform the app of the newly best network by invoking
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* {@link NetworkCallback#onAvailable(Network)} on the provided callback. Note that the platform
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* will not try to maintain any other network than the best one currently matching the request:
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* a network not matching any network request may be disconnected at any time.
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*
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* <p>For example, an application could use this method to obtain a connected cellular network
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* even if the device currently has a data connection over Ethernet. This may cause the cellular
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* radio to consume additional power. Or, an application could inform the system that it wants
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* a network supporting sending MMSes and have the system let it know about the currently best
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* MMS-supporting network through the provided {@link NetworkCallback}.
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*
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* <p>The status of the request can be followed by listening to the various callbacks described
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* in {@link NetworkCallback}. The {@link Network} object passed to the callback methods can be
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* used to direct traffic to the network (although accessing some networks may be subject to
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* holding specific permissions). Callers will learn about the specific characteristics of the
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* network through
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* {@link NetworkCallback#onCapabilitiesChanged(Network, NetworkCapabilities)} and
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* {@link NetworkCallback#onLinkPropertiesChanged(Network, LinkProperties)}. The methods of the
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* provided {@link NetworkCallback} will only be invoked due to changes in the best network
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* matching the request at any given time; therefore when a better network matching the request
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* becomes available, the {@link NetworkCallback#onAvailable(Network)} method is called
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* with the new network after which no further updates are given about the previously-best
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* network, unless it becomes the best again at some later time. All callbacks are invoked
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* in order on the same thread, which by default is a thread created by the framework running
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* in the app.
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*
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* <p>This{@link NetworkRequest} will live until released via
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* {@link #unregisterNetworkCallback(NetworkCallback)} or the calling application exits, at
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* which point the system may let go of the network at any time.
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*
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* <p>It is presently unsupported to request a network with mutable
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* {@link NetworkCapabilities} such as
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* {@link NetworkCapabilities#NET_CAPABILITY_VALIDATED} or
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* {@link NetworkCapabilities#NET_CAPABILITY_CAPTIVE_PORTAL}
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* as these {@code NetworkCapabilities} represent states that a particular
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* network may never attain, and whether a network will attain these states
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* is unknown prior to bringing up the network so the framework does not
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* know how to go about satisfying a request with these capabilities.
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*
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* <p>To avoid performance issues due to apps leaking callbacks, the system will limit the
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* number of outstanding requests to 100 per app (identified by their UID), shared with
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* all variants of this method, of {@link #registerNetworkCallback} as well as
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* {@link ConnectivityDiagnosticsManager#registerConnectivityDiagnosticsCallback}.
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* Requesting a network with this method will count toward this limit. If this limit is
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* exceeded, an exception will be thrown. To avoid hitting this issue and to conserve resources,
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* make sure to unregister the callbacks with
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* {@link #unregisterNetworkCallback(NetworkCallback)}.
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*
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* @param request {@link NetworkRequest} describing this request.
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* @param handler {@link Handler} to specify the thread upon which the callback will be invoked.
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* If null, the callback is invoked on the default internal Handler.
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* @param networkCallback The {@link NetworkCallback} to be utilized for this request. Note
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* the callback must not be shared - it uniquely specifies this request.
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* @throws IllegalArgumentException if {@code request} contains invalid network capabilities.
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* @throws SecurityException if missing the appropriate permissions.
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* @throws RuntimeException if the app already has too many callbacks registered.
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*
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* @hide
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*/
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@SystemApi(client = MODULE_LIBRARIES)
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@SuppressLint("ExecutorRegistration")
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@RequiresPermission(anyOf = {
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android.Manifest.permission.NETWORK_SETTINGS,
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android.Manifest.permission.NETWORK_STACK,
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NetworkStack.PERMISSION_MAINLINE_NETWORK_STACK
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})
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public void requestBackgroundNetwork(@NonNull NetworkRequest request,
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@Nullable Handler handler, @NonNull NetworkCallback networkCallback) {
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final NetworkCapabilities nc = request.networkCapabilities;
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sendRequestForNetwork(nc, networkCallback, 0, BACKGROUND_REQUEST,
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TYPE_NONE, handler == null ? getDefaultHandler() : new CallbackHandler(handler));
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}
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}
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