Like a normal (foreground) request, a background request is only
satisfied by one network and will keep that network up. Unlike a
foreground request, when a network only has background requests,
it will linger, and after lingering is complete, it will become
a background network.
Future CLs will cause the system to treat background networks
differently, e.g., by requiring different permissions.
Bug: 23113288
Change-Id: I40f735269dad1042eb04fea15e64584fc903ccb3
This CL splits rematching in two parts: first rematch requests,
then rematch listens. This will allow us to change a network's
capabilities depending on what requests are on that network, and
properly dispatch callbacks depending on those capabilities.
The behaviour changes are as follows:
- Before this CL, callbacks for requests and listens were sent
intermingled. After this CL, all request callbacks will be
grouped together, and all listen callbacks will be grouped
together.
- Before this CL, the order was:
1. Send onLost callbacks.
2. If applicable, switch the default network.
3. Send onAvailable callbacks.
After this CL, the order is:
1. Send onLost callbacks for requests.
2. If applicable, switch the default network.
3. Send onLost callbacks for listens.
4. Send onAvailable callbacks for listens.
5. Send onAvailable callbacks for requests.
These changes shouldn't affect any apps because:
1. The order of callbacks continues to be first all onLost,
then all onAvailable.
2. Both the old and the new code send callbacks in no particular
order. Thus, the possible ordering combinations of callbacks
in the new code are a strict subset of the possible ordering
combinations of the old code.
3. The default network is switched before any onAvailable
callback is sent.
4. Even though the new code does not send all onLost callbacks
before switching the default network, even before this CL
there was no guarantee that those callbacks would be received
before the default network switch anyway, because callbacks
are asynchronous.
Bug: 23113288
Change-Id: Ia08900c50db9ff43895047e2f4f36b6c6c31a1f9
Add TRANSPORT_WIFI_NAN - specifies a peer-to-peer Wi-Fi NAN data
connectivity request.
While NAN uses Wi-Fi L1 PHY and part of the MAC - it is a different
protocol and constitutes a different transport.
(cherry-pick of commit 7473bc20ad)
Bug: 26564277
Change-Id: I975ebc72d8f97a592d18038b3d6465b7a40efa75
This patch adds a daily limit to the maximum number of notifications
shown when switching networks.
It also adds a rate limit to prevent rapid successive notifications in
flapping scenarios.
Bug: 31132499
Change-Id: Iccb6d0899646ea6df3cfad32a421922263e0eb85
Sometimes we switch away from a network to another (e.g., wifi to
cell data) not because the old network is unvalidated, but
because the score is lowered by a low signal strength.
In this case, don't notify the user of a network switch.
Bug: 31132499
Change-Id: I996a6e00096f8cb864fa9b00b36921725a4edb53
1. Move from deprecated network types to transport types.
2. Rename and simplify (by passing in a NetworkAgentInfo object)
the call signature of the method that displays notifications.
3. Add a method to clear notification, and unindent lots of code.
4. Move the legacy DcTracker-issued notification code to
NetworkNotificationManager.
Bug: 31025214
Change-Id: Ie49c60126d0ed5bac620bc47e84fe038791b2d6c
Similarly to ApfTest, this patch changes ConnectivityServiceTest to use
a mock object instead of IpConnectivityLog so that running
ConnectivityServiceTest does not generate android.net.metrics events.
Bug: 30450301
Change-Id: Ibc0479f381f26e60baefbae15407c62aecbf6666
This patch creates a new permission used by ConnectivityService to give
access to restricted networks without the NET_CAPABILITY_NOT_RESTRICTED
capability bit on.
Bug: 24497316
Change-Id: I5b6c8a9ef14395b2f1ab26cb17b24d7876ec79f1
Add an IPv6TetheringCoordinator to TetheringMaster StateMachine, which
receives and processes NetworkState updates and passes the necessary IPv6
information to the revelant TetherInterfaceStateMachine.
Add an IPv6TetheringInterfaceServices to TetherInterfaceStateMachine, which
is responsible for adding local network routes and managing an IPv6
RouterAdvertisementDaemon.
Bug: 9580643
Change-Id: I3eaae460b80752e2115359d7bde873a1e9ea515a
This patch adds synchronization inside LegacyTypeTracker so that
getNetworkForType() can safely run concurrently with remove().
Without synchronization if remove() removes the last network for a
given type while getNetworkForType() runs for the same type, it is
possible that getNetworkForType tries to access the head of an empty
list, resulting in a runtime exception.
This issue was found by zoran.jovanovic@sonymobile.com who proposed a
fix in AOSP (Change-Id: Ia963662edb9d643790e8d9439e4dbdcac4c2187b).
This patch differs from the fix proposed by the bug reporter and tries
instead to do the minimum amount of locking to make getNetworkForType
safe.
Bug: 29030387
(cherry picked from commit 389633f8d2)
Change-Id: I915aac527fc8828b32bf35fee870add2dfb11d8d
This patch adds NetworkInfo BLOCKED/UNBLOCKED status of apps to
ConnectivityService's dump logs.
The BLOCKED or UNBLOCKED status of an app is logged with the app uid
when the app calls getActiveNetworkInfo().
Examples:
mNetworkInfoBlockingLogs (most recent first):
07-11 11:04:43.139 - BLOCKED 10060
07-11 11:04:39.056 - UNBLOCKED 10061
07-11 11:04:38.851 - BLOCKED 10061
Bug: 29981766
Change-Id: I6e2fde446702b92b0964ed894409b5d733d8f8a7
The two major changes here are:
- Move lingering out of NetworkMonitor. The fact that lingering
is currently its own state in NetworkMonitor complicates the
logic there: while a network is lingering it cannot be in any
other state, we have to take care not to leave LingeringState
for the wrong reason, etc.
- Instead of keeping a single per-network boolean to indicate
whether a network is lingered or not, keep a linger timer for
every request. This allows us to fix various corner-case bugs
in lingering.
The changes in behaviour compared to the current code can be seen
in the unit test changes. Specifically:
1. Bug fix: when a network is lingered, and a request is added
and removed to it, the existing code tears the network down
immediately. The new code just sends another CALLBACK_LOSING
and resumes lingering with the original timeout.
2. Bug fix: if cell is unvalidated and wifi comes up and
validates before cell does (as might happen on boot), the
existing code immediately tears down cell. The new code
lingers cell, which is correct because unvalidated cell was
the default network, so an app might have been using it.
3. Correctness improvement: always send CALLBACK_AVAILABLE for
the new network before sending CALLBACK_LOSING. This was not
really an issue in practice, because the usual flow is:
- Network A is the default.
- Network B connects, CALLBACK_AVAILABLE.
- Network B validates, CALLBACK_LOSING.
Bug: 23113288
Change-Id: I2f1e779ff6eb869e62921a95aa9d356f380cf30a
As explained in the TODO, the loop serves no purpose since only
one network can be satisfying a given request at a time.
Instead of looping, look up the nai in the mNetworkForRequestId
array that exists for this purpose.
Keep the loop around with an Slog.wtf statement on it so we can
see if we ever hit it, and add a TODO to delete it if we don't.
Bug: 23113288
Change-Id: I173de4bd45c5a4169b7a062a981f2ecccaa44143