hwc: Fix locking.

Remove the unnecessary blank lock, mdp comp lock, secure lock.
Rename the ext lock to a more appropriate draw lock.

The mdp comp lock is at an incorrect place and causes unwanted
objects to show up in dumpsys, since configDone hasnt cleaned
them up yet.

dump(), blank(), draw() should all acquire a common lock.
draw() includes prepare() and set().

Change-Id: I595547dd5a393a8af6cd8c9297d50793b715e658
This commit is contained in:
Saurabh Shah
2013-08-22 10:21:44 -07:00
parent c2f58ae4b3
commit b39f8151ab
6 changed files with 97 additions and 119 deletions

View File

@@ -55,7 +55,6 @@ MDPComp::MDPComp(int dpy):mDpy(dpy){};
void MDPComp::dump(android::String8& buf)
{
Locker::Autolock _l(mMdpCompLock);
dumpsys_log(buf,"HWC Map for Dpy: %s \n",
(mDpy == 0) ? "\"PRIMARY\"" :
(mDpy == 1) ? "\"EXTERNAL\"" : "\"VIRTUAL\"");
@@ -738,92 +737,88 @@ bool MDPComp::programYUV(hwc_context_t *ctx, hwc_display_contents_1_t* list) {
int MDPComp::prepare(hwc_context_t *ctx, hwc_display_contents_1_t* list) {
const int numLayers = ctx->listStats[mDpy].numAppLayers;
{ //LOCK SCOPE BEGIN
Locker::Autolock _l(mMdpCompLock);
//reset old data
mCurrentFrame.reset(numLayers);
//reset old data
mCurrentFrame.reset(numLayers);
//number of app layers exceeds MAX_NUM_APP_LAYERS fall back to GPU
//do not cache the information for next draw cycle.
if(numLayers > MAX_NUM_APP_LAYERS) {
mCachedFrame.updateCounts(mCurrentFrame);
ALOGD_IF(isDebug(), "%s: Number of App layers exceeded the limit ",
__FUNCTION__);
return -1;
}
//Hard conditions, if not met, cannot do MDP comp
if(!isFrameDoable(ctx)) {
ALOGD_IF( isDebug(),"%s: MDP Comp not possible for this frame",
__FUNCTION__);
reset(numLayers, list);
return -1;
}
//Check whether layers marked for MDP Composition is actually doable.
if(isFullFrameDoable(ctx, list)){
mCurrentFrame.map();
//Configure framebuffer first if applicable
if(mCurrentFrame.fbZ >= 0) {
if(!ctx->mFBUpdate[mDpy]->prepare(ctx, list,
mCurrentFrame.fbZ)) {
ALOGE("%s configure framebuffer failed", __func__);
reset(numLayers, list);
return -1;
}
}
//Acquire and Program MDP pipes
if(!programMDP(ctx, list)) {
reset(numLayers, list);
return -1;
} else { //Success
//Any change in composition types needs an FB refresh
mCurrentFrame.needsRedraw = false;
if(mCurrentFrame.fbCount &&
((mCurrentFrame.mdpCount != mCachedFrame.mdpCount) ||
(mCurrentFrame.fbCount != mCachedFrame.cacheCount) ||
(mCurrentFrame.fbZ != mCachedFrame.fbZ) ||
(!mCurrentFrame.mdpCount) ||
(list->flags & HWC_GEOMETRY_CHANGED) ||
isSkipPresent(ctx, mDpy) ||
(mDpy > HWC_DISPLAY_PRIMARY))) {
mCurrentFrame.needsRedraw = true;
}
}
} else if(isOnlyVideoDoable(ctx, list)) {
//All layers marked for MDP comp cannot be bypassed.
//Try to compose atleast YUV layers through MDP comp and let
//all the RGB layers compose in FB
//Destination over
mCurrentFrame.fbZ = -1;
if(mCurrentFrame.fbCount)
mCurrentFrame.fbZ = mCurrentFrame.mdpCount;
mCurrentFrame.map();
//Configure framebuffer first if applicable
if(mCurrentFrame.fbZ >= 0) {
if(!ctx->mFBUpdate[mDpy]->prepare(ctx, list, mCurrentFrame.fbZ)) {
ALOGE("%s configure framebuffer failed", __func__);
reset(numLayers, list);
return -1;
}
}
if(!programYUV(ctx, list)) {
reset(numLayers, list);
return -1;
}
} else {
reset(numLayers, list);
return -1;
}
//UpdateLayerFlags
setMDPCompLayerFlags(ctx, list);
//number of app layers exceeds MAX_NUM_APP_LAYERS fall back to GPU
//do not cache the information for next draw cycle.
if(numLayers > MAX_NUM_APP_LAYERS) {
mCachedFrame.updateCounts(mCurrentFrame);
ALOGD_IF(isDebug(), "%s: Number of App layers exceeded the limit ",
__FUNCTION__);
return -1;
}
//Hard conditions, if not met, cannot do MDP comp
if(!isFrameDoable(ctx)) {
ALOGD_IF( isDebug(),"%s: MDP Comp not possible for this frame",
__FUNCTION__);
reset(numLayers, list);
return -1;
}
//Check whether layers marked for MDP Composition is actually doable.
if(isFullFrameDoable(ctx, list)) {
mCurrentFrame.map();
//Configure framebuffer first if applicable
if(mCurrentFrame.fbZ >= 0) {
if(!ctx->mFBUpdate[mDpy]->prepare(ctx, list,
mCurrentFrame.fbZ)) {
ALOGE("%s configure framebuffer failed", __func__);
reset(numLayers, list);
return -1;
}
}
//Acquire and Program MDP pipes
if(!programMDP(ctx, list)) {
reset(numLayers, list);
return -1;
} else { //Success
//Any change in composition types needs an FB refresh
mCurrentFrame.needsRedraw = false;
if(mCurrentFrame.fbCount &&
((mCurrentFrame.mdpCount != mCachedFrame.mdpCount) ||
(mCurrentFrame.fbCount != mCachedFrame.cacheCount) ||
(mCurrentFrame.fbZ != mCachedFrame.fbZ) ||
(!mCurrentFrame.mdpCount) ||
(list->flags & HWC_GEOMETRY_CHANGED) ||
isSkipPresent(ctx, mDpy) ||
(mDpy > HWC_DISPLAY_PRIMARY))) {
mCurrentFrame.needsRedraw = true;
}
}
} else if(isOnlyVideoDoable(ctx, list)) {
//All layers marked for MDP comp cannot be bypassed.
//Try to compose atleast YUV layers through MDP comp and let
//all the RGB layers compose in FB
//Destination over
mCurrentFrame.fbZ = -1;
if(mCurrentFrame.fbCount)
mCurrentFrame.fbZ = mCurrentFrame.mdpCount;
mCurrentFrame.map();
//Configure framebuffer first if applicable
if(mCurrentFrame.fbZ >= 0) {
if(!ctx->mFBUpdate[mDpy]->prepare(ctx, list, mCurrentFrame.fbZ)) {
ALOGE("%s configure framebuffer failed", __func__);
reset(numLayers, list);
return -1;
}
}
if(!programYUV(ctx, list)) {
reset(numLayers, list);
return -1;
}
} else {
reset(numLayers, list);
return -1;
}
//UpdateLayerFlags
setMDPCompLayerFlags(ctx, list);
mCachedFrame.updateCounts(mCurrentFrame);
} //LOCK SCOPE END. dump also need this lock.
// unlock it before calling dump function to avoid deadlock
if(isDebug()) {
ALOGD("GEOMETRY change: %d", (list->flags & HWC_GEOMETRY_CHANGED));
@@ -925,8 +920,6 @@ bool MDPCompLowRes::draw(hwc_context_t *ctx, hwc_display_contents_1_t* list) {
return true;
}
Locker::Autolock _l(mMdpCompLock);
/* reset Invalidator */
if(idleInvalidator && !sIdleFallBack && mCurrentFrame.mdpCount)
idleInvalidator->markForSleep();
@@ -1132,8 +1125,6 @@ bool MDPCompHighRes::draw(hwc_context_t *ctx, hwc_display_contents_1_t* list) {
return true;
}
Locker::Autolock _l(mMdpCompLock);
/* reset Invalidator */
if(idleInvalidator && !sIdleFallBack && mCurrentFrame.mdpCount)
idleInvalidator->markForSleep();