sdm: Add support for HDR
- Add LayerRequests to SDM Layer Interface, which will be used in informing any requests from SDM to client. - Check for color metadata from client and handle HDR content. - Include GPU Tonemapper to tonemap any requests coming from SDM Change-Id: Idd1882ffab77fc3bff296114f36fb30bff4a4530 Crs-fixed: 1092142
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@@ -71,6 +71,8 @@ namespace sdm {
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const int kMaxRotatePerLayer = 2;
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const uint32_t kMaxBlitTargetLayers = 2;
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const int kPageSize = 4096;
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const uint32_t kGridSize = 129; // size used for non-linear transformation before Tone-mapping
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const uint32_t kLutDim = 17; // Dim of the 3d LUT for tone-mapping.
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typedef void * Handle;
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