1. Add support to set HDMI to 3D mode
2. Add binder API to force 3D mode
3. Switch to 3D mode based on metadata
4. Configure pipes appropriately
5. Only side-by-side and top-bottom formats are currently supported
Change-Id: Iae579ecfa45aae088ff543d4143e5025e8c682fa
ping-pong split needs source split to be enabled to stage two
pipes of a layer in the same Z order. This change adds partial
update support to generate ROI when source split is enabled.
When configured, ping-pong-split splits the layer mixer output equally
across two DSI's. To meet this limitation, the generated ROI is
adjusted to have equal widths from the panel mid point.
Change-Id: Ic307a1d5b902af9e352b0dfc6f5ab474ecd9c8a4
- Set the perf hint when there is only one updating layer, which helps
in reducing cpu params and thus reduce power.
- This feature is enabled with the property persist.mdpcomp_perfhint,
which is set to a positive value, which will be the window of frames
before the perf hint is set
CRs-fixed: 765460
Change-Id: Ie21e1cd201afab16bedd3c750ea3b0230769969a
Set minimum panel refresh rate during idle timeout for
power savings. Also handle dynamic refresh rate whenever
there is early return in prepare.
Change-Id: Ifb7b567adf47962789ee0cd1a97181cb53b53fd2
Dynamic partial update feature enabled post processing OR
partial update based on client preference. In case of framework
reboot, HWC needs to preserve the last set preference of these
features.
Change-Id: I4f53ac21f5404c7862d58248c86f23c45493f41b
Expose binder API to control partial update dynamically. Partial
update feature cannot co-exist with post processing features
dependent on histogram data. With this API, OEM's can set their
preferences on these features on use case basis.
Change-Id: Iee3eaa1593e057b1a0b7d35e642352f7f02c460f
Add support for configuring the maximum mdp layers on secondary
via persist.hwc.maxseclayers property. The default value is 1.
Move the check for max allowed layers to postHeuristicsHandling
rather than it being a part of strategies itself.
Change-Id: Icae6cb7e400fd95f60e0b3eb64e6b768e4dbd861
- Read MDP sys_fs node for blending stages supported per mixer
instead of hard cording the value. This makes the implementation
scalable across chipsets.
- Add binder support to change the max pipes per layer value
dynamically for MDP comp.
Change-Id: I3b83f4bdc2e2e81ca55c54fc6bcfd61c55fef501
1. Remove AIV video mode composition stratergy and reuse video only
composition stratergy to achieve the same functionality.
2. Drop all non AIV layers from the external list at the start of MDP
composition prepare and fall back to video only composition.
Change-Id: I34760e2df57cfbb923a6be0182e632c9ddd6aa07
1. This feature is targeted to remove any window/pillar boxing on
external display when zoom mode is enabled.
2. Preserve the aspect ratio of the external display by cropping and
upscaling the tagged video layer during video playback on external.
3. User can tag the layers to be displayed on external display.
4. Set sys.hwc.windowbox_feature to true to enable this feature
Assumptions & Limitation:
1. Tagged layers for external display will also be displayed on
primary display along with untagged layers
2. When zoom in mode is enabled, source crop left and source crop
top of a tagged video layer is always assumed to be set to
positive integer value. So pinch zoom feature or zooming in top
left corner of the video use case cannot be supported.
3. Except tagged video layers, all other tagged UI layers will
use GPU for composition on external display, So all tagged UI
layers cannot be secure layer.
4. Rotation animation cannot be supported for this feature.
Change-Id: I8b934cf616ec23b4359d0120f9a291178a2781c6
Enable partial update for MDP3 targets.
Use computed ROI of mdpcomp in copybit
to avoid composition of layers outside ROI.
Change-Id: I4b23fd48cac814f8c35a3c01253dca8c297036f9
Add support for dynamically setting idle timeout values.
Move default idle timeout setting to IdleInvalidator.
Fix static var naming, handle errors from IdleInvalidator in hwc.
Property debug.hwc.idletime is removed with this change.
Example:
1) Set idle timeout to 100ms
adb shell service call display.qservice 16 i32 100
16 is the code for SET_IDLE_TIMEOUT, 100 is time in ms
2) Disable idle timeout
adb shell service call display.qservice 16 i32 0
Change-Id: I60e15a3ac869b4e9f4015b3be50a35c90d00d404
- The primary panels refresh rate can be change by clients
- Required refresh rate will be set by client using metadata
- If there are multiple clients requesting, it will be used only
when the refresh rates are equal, else it resets to default
- Set the new refresh rate only when there are only YUV layers
updating or when the list has only one RGB layer updating
- MdpVersion gets the dyn fps capabilities from panelInfo
Change-Id: If3e7e6b2f028eb301399c4d32c748eed8a97c41f
1. Detect and account the number of secure RGB layers present.
2. Mark secure RGB layers for MDP comp in cache based stratergy.
3. If full MDP comp and partial MDP comp fails, Mark secure RGB
layers for MDP composition.
4. In partial MDP comp reject load based composition, if secure
layer is present to avoid GPU composition.
5. Disable idlefallback feature if secure RGB layer is present
to avoid GPU composition.
Change-Id: Idb4c4f09b081ec20240a2602aa3f20332fa49ad6
* Limit the number of rotator sessions to 4 both in
LayerRotMap and RotMgr structures
* Make use of MDPVersion getter fuctions to check
for maxMixerWidth and maxDownScale supported by MDP
Change-Id: I27dac877807fbb4ed6fcb3500a3a318a2ef5d8b2
Provides a way to enable/disable logs at runtime via binder.
The logs need to be enabled from a priviliged shell.
For example,
$ adb shell service call display.qservice 15 i32 0 i32 1
Here 15 is the integer code for DYNAMIC_DEBUG in IQService.h
The first parameter 0 is for DEBUG_ALL
The second parameter 1 is to enable.
Hence, this command enables all debug logs.
Another example - this command enables vsync logging
$ adb shell service call display.qservice 15 i32 2 i32 1
Change-Id: I13d5f397d9d03f0ac6a14d3a3c9098ed59fc62fd
- Consider two smallest layers for PTOR feature which uses MDP comp.
- These two layers are rendered on a buffer and are queued to MDP
to acheive full MDP Composition
- This helps to acheive performance enhancement
Change-Id: I43d9306ff19cd2d7a410c885316523965a44cbd4
1. Use MDP rotator to rotate RGB layers which are rendered by software
2. Restrict total number of rotator sessions to 4 for all displays
3. Disable RGB layer rotation for all MDP versions < MDP5
Change-Id: Ie93111082dff9a16b614e9768df5d8ce83ff9e25
MDP bandwidth limitations can be avoided, if the overlapping region
covered by the smallest layer at a higher z-order, can be composed
on a render buffer using Copybit, and then it can be queued to MDP
along with other layers. It helps to improve performace by avoiding
GPU Composition in use cases like Home Screen pan. To enable this
feature, set system prop "persist.hwc.ptor.enable" to "true" or '1'
and enable Copybit HAL compilation.
Change-Id: Ib719d3dd42477837519518cc427f1b95356c28f7
Provide support to simulate composition strategy tree to execute
and test multiple strategy combinations across test cases.
Change-Id: I5011fad32f8f45ecef47b6df513f9d72343697d2
Extends partial frame update support for split displays by calculating
changing region(ROI) independently for each half of the screen. In case of
only one half updating, display driver shuts down the DSI/MDP mixer control
of the non updating half.
Maintains two ROI's for each display. In case of Non-split
displays, only left ROI is updated.
Change-Id: I8a67fe40aac665a48b6f8a46beffb9f8027851b2
There is no need to re-program the H/W, if the frame geometry of all
active displays, has not changed. It will help to improve performance
by avoiding re-configuration of HAL and driver, if it is not needed.
Change-Id: Ie01dce33be89afc7308a8103128d27b4b9fb5c4b
Add support for returning pipes based on capabilities.
getPipe() API takes in pipe specifications like format class,
scaling, display, mixer, fb and decides what pipe to return.
The nextPipe() API is now just a private helper.
Change-Id: I0ab809662c0ad6297e19a44f39264ee929944d13
If using source split to stage 2 pipes on the same mixer stage,
the left pipe needs to be a higher priority than the right.
Add API in overlay to compare pipe priorities and use this in
source split config to stage pipes accordingly.
Add support for 1 pipe config for FB if updating rect is within 2048
pixels.
Change-Id: I8b33d5ebd0f8765ee842bab128d8abd67a110145
1. Set the GPU hint flag to high for MIXED/GPU composition only for
first frame after MDP to GPU/MIXED mode transition.
2. Set the GPU hint to default if the current composition type is GPU
due to idle fallback or MDP composition.
Change-Id: I208a778017435a5a4620142da9d9fb3c50e09155
When layer format is macro-tile, decimation cannot be supported.
Add necessary checks to bail out for such use-case.
Change-Id: I711f07a2963a76280a08887d04770cd418d8bd1e
Add support for SourceSplit. The mixers are abstracted from hwc.
There would be no translations to mixer understood destinations.
1) If a layer's crop and position are < 2048, only 1 pipe can be used
irrespective of position.
2) Else 2 pipes can be used with the layer equally split, without
regard to position.
Change-Id: I501a53838d147887c1e2299366663e05320d5096
While performing load based mixed composition, iterate from max
stages of mixer to at least 2.
Get rid of modes that preferred GPU or MDP. This new mode will
include both plus the missed out batches.
Change-Id: Ideb06a2332fe2f59968367d28df848be01f4aedc
Bandwidth checks will be done in the driver as part of resource check
which makes the existing checks in hwc redundant.
Change-Id: I39eb7de63618e8ea5981f9e1a1159224831f314a
While doing mixed mode composition, update only the region of the
framebuffer where layer contents are cached or updated. Avoids
MDP fetch for non-visible contents of FB.
Change-Id: I20997d79e02a6bac60d7333c28c6dde134263197
1. Use kernel timer interrupt to signal about the timeout to
Invalidator thread and fallback to GPU composition.
2. This implementation avoids waking up the Invalidator thread for
every idletimeout value during continuous update.
Change-Id: I4370f10a0ca06b5cb1e7bdcb047e9c8daec51afb
Pipe estimation was necessary when the unavailability from overlay
led to GPU fallback.
With the new design, hwc uses the next best strategy, so failure
to grab a pipe from overlay is ok.
Change-Id: Id20d2e6fd24aeb5af3ab84ec9dd8c52f6bbbef8b
1. Define classes for VDS and V4L2 based WFD solutions.
2. Overload the functionalities for VDS and V4L2 WFD solutions.
3. Instantiate VDS object or V4L2 object during hwc init based on the
property persist.hwc.enable_vds set by the user.
4. VDS solution is not verified as it requires some dependent changes.
Change-Id: I74bf944d532da138c850d4ec0c20b4a881489efa
Set default idle timeout to 70ms (~4 cycles on 60fps panel + some extra)
from the earlier 2sec.
The GPU timeout is around 80ms after which it turns off its rail,
clock and bus vote. So having a draw cycle before that is beneficial
Change-Id: I03291a4b8fd0707839567987febe1c088e21c92d
Currently, if programming MDP fails from a certain composition
strategy we fall back to GPU. This change, redesigns so that
composition types can have a chain of fall back strategies if
programming MDP fails. This happens currently only if resource
checks fail.
Change-Id: Ia7fb71788e595e59a91e95b1fb4eac3faea9451e
Combine the redundant code for FB programming and source split
adjustment into appropriate functions.
Change-Id: Ib99a2297a672e5ef40acb9f246021e57e41cd759
Add hw limitation checks for MDP composition once
we identify actual layers for MDP. This should be generic
way for all basic hw limitations of underlying MDP/MDSS.
Current limitations:
- a-family : MDP can not handle alpha scaling.
- 8226 & 8974 : Can not handle if multiple layers need
downscaling and blending
Change-Id: Ia944802d798f2d0e9cd4515d7e9854c7314cac78
CRs-fixed: 538803
The programYUV used for video-only cases is the same as programMDP
function. Remove the redundant function
Change-Id: I1d891404a77b2a47f90c236d4d6dcbbd02143d93
Use the low and high bandwidth values exported from driver per target
Use the low bandwidth value when the system has at least 1 video
mode panel, else use the high bandwidth value.
Newer targets could have bandwidth exceeding what an uint32 could
hold, so change the bytes read to be in gigs.
Do not use the framebuffer handle to get size, since the handle may
be null.
Change-Id: If3124ddc33334eba80d34ab7d8fc64d1b46697ce