Add framebuffer to rotator map data structure if
rotator is used for pre rotating framebuffer.
Change-Id: I496656c22b289b0bb0bf8c49056384a7fad3ac7d
CRs-fixed: 569696
A display could be split if its dimensions exceed 2048 or in case
of primary if we make it so via device tree property.
Add an API to find if a display is split. Use this API instead of
going through a set of conditions in various use cases.
Rename the HighRes, LowRes objects to a more appropriate Split and
NonSplit respectively
Change-Id: Id847c2bf36ea9250e1cdbc0259fdec64bd124537
Add support for unevenly split primary displays.
The driver provides info about the split via msm_fb_split sysfs node
For external we assume even split. If driver doesn't specify any split
for primary, we default to even split.
Change-Id: I4d541f41de2d7a5d2b62653fa33cab079a6d5d30
- The required orientation on External can be set using the
properyt sys.ext_orientation.
- Values can be HAL_TRANSFORM_ROT_90, HAL_TRANSFORM_ROT_270
- According to the value set, the FB_TARGET for External will
be rotated and positioned as per aspect ratio on Ext
- For YUV(video layer) it just calculates the position, as the
rotation should be the source orientation
- This feature is supported only for low resolution panel.
Change-Id: I3d532ee0cb8dca3c37869537b55cd8044fd9047e
With this change we are moving MDP composition from all-or-nothing
implementation to mixed mode implementation where layers can
partially be composited through MDP and while rest of the layers are
composed / cached in framebuffer.
- Mixed mode design is based on layer caching
- Mixed mode path is configured only when non-bypassing
layers are cached.
- Never allow mixed mode when FB needs to be udpated.
- If we cannot bypass all MDP comp marked layers, bail
out completely.
Change-Id: Ie08f39db07e032b537f042d0d2bfe772ebfed049
When video overlay is on and there are no UI layers to compose,
there is no need to configure for framebuffer target.
If framebuffer target is also configured in such cases, video is not
shown on display due to 0 z-order.
Change-Id: I468068fa3a273d61e3688014251043035353cec0
The earlier copybit solution involved blitting directly into
the SurfaceFlinger's framebuffer target. That solution involved
unnecessary framework changes and caused issues when the
framebuffer was being written to both by GL and copybit.
Update hwc_copybit to use our own buffers for this purpose.
We also make sure we display only the region we're interested in
so that unnecessary artifacts from previous blits do not show up
on the display. This way, we can avoid clearing the intermediate
buffers every frame.
Change-Id: I713b3fc606e0768444c621af76853ece41964da1
Add support for 4kx2k FB for primary and external panels.
Change class design to create appropriate version of FBUpdate on boot up based
on the panel resolution.
Change-Id: I216d815d9b81c610aa39e351f7b55736dfa48b43
Remove state based pipe handling and make pipes tracked dynamically.
Add the configStart, configDone, nextPipe availablePipes APIs.
Remove setState API.
-configStart marks all pipes available.
-configDone garbage-collects unused pipe objects.
-nextPipe returns the index of next available pipe and create a corresponding
pipe object if not present
-availablePipes returns total of "unallocated" pipes. (Pipes could be allocated
but unused)
Changes in hwc adapt to the new overlay APIs.
Compile out MDP comp.
Remove unused files in overlay and hwc.
Update licenses.
Conflicts:
libhwcomposer/hwc.cpp
libhwcomposer/hwc_utils.cpp
Bug: 7626586
Change-Id: Id8e56901d34e5dc0fd088260d05e3e46f68ff090
Signed-off-by: Saurabh Shah <saurshah@codeaurora.org>
Signed-off-by: Iliyan Malchev <malchev@google.com>