Files
android_vendor_qcom_opensou…/sdm/libs/utils/rect.cpp
Ramkumar Radhakrishnan 6884047ac1 sdm: Add support for dynamic layer mixer resolution change.
1. Define binder API to change layer mixer resolution.
2. Honor layer mixer resolution change request only if the hardware
   supports destination scaler.
3. Give preference to panel scaling over destination scaling, as panel
   scaling requires less bandwidth.
4. Disable partial update for a frame on mixer resolution change.

CRs-Fixed: 1005180
Change-Id: I3d4e48c8853a941f12703915b33c3a0a4df09af2
2016-06-03 10:59:09 -07:00

238 lines
8.1 KiB
C++

/*
* Copyright (c) 2015-2016, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <math.h>
#include <utils/rect.h>
#include <utils/constants.h>
#define __CLASS__ "RectUtils"
namespace sdm {
bool IsValid(const LayerRect &rect) {
return ((rect.bottom > rect.top) && (rect.right > rect.left));
}
bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) {
return ((rect1.left == rect2.left) &&
(rect1.top == rect2.top) &&
(rect1.right == rect2.right) &&
(rect1.bottom == rect2.bottom));
}
void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
prefix, roi.left, roi.top, roi.right, roi.bottom);
}
void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) {
rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x);
rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x);
rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y);
rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y);
}
LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) {
LayerRect res;
if (!IsValid(rect1) || !IsValid(rect2)) {
return LayerRect();
}
res.left = MAX(rect1.left, rect2.left);
res.top = MAX(rect1.top, rect2.top);
res.right = MIN(rect1.right, rect2.right);
res.bottom = MIN(rect1.bottom, rect2.bottom);
if (!IsValid(res)) {
return LayerRect();
}
return res;
}
LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) {
LayerRect res;
if (!IsValid(rect)) {
return LayerRect();
}
res.left = rect.left + FLOAT(x_offset);
res.top = rect.top + FLOAT(y_offset);
res.right = rect.right + FLOAT(x_offset);
res.bottom = rect.bottom + FLOAT(y_offset);
return res;
}
// Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect
LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) {
LayerRect res;
res = rect1;
if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) {
if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) {
res.top = rect2.bottom;
} else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) {
res.bottom = rect2.top;
}
} else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) {
if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) {
res.left = rect2.right;
} else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) {
res.right = rect2.left;
}
}
return res;
}
LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) {
LayerRect res;
if (!IsValid(rect1) && !IsValid(rect2)) {
return LayerRect();
}
if (!IsValid(rect1)) {
return rect2;
}
if (!IsValid(rect2)) {
return rect1;
}
res.left = MIN(rect1.left, rect2.left);
res.top = MIN(rect1.top, rect2.top);
res.right = MAX(rect1.right, rect2.right);
res.bottom = MAX(rect1.bottom, rect2.bottom);
return res;
}
void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x,
bool flip_horizontal, LayerRect *out_rects) {
LayerRect rect_temp = in_rect;
uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count;
float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x));
for (uint32_t count = 0; count < split_count; count++) {
float aligned_right = rect_temp.left + aligned_width;
out_rects[count].left = rect_temp.left;
out_rects[count].right = MIN(rect_temp.right, aligned_right);
out_rects[count].top = rect_temp.top;
out_rects[count].bottom = rect_temp.bottom;
rect_temp.left = out_rects[count].right;
Log(kTagRotator, "SplitLeftRight", out_rects[count]);
}
// If we have a horizontal flip, then we should be splitting the source from right to left
// to ensure that the right split will have an aligned width that matches the alignment on the
// destination.
if (flip_horizontal && split_count > 1) {
out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left);
out_rects[1].left = out_rects[0].right;
Log(kTagRotator, "Adjusted Left", out_rects[0]);
Log(kTagRotator, "Adjusted Right", out_rects[1]);
}
}
void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y,
bool flip_horizontal, LayerRect *out_rects) {
LayerRect rect_temp = in_rect;
uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count;
float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y));
for (uint32_t count = 0; count < split_count; count++) {
float aligned_bottom = rect_temp.top + aligned_height;
out_rects[count].top = rect_temp.top;
out_rects[count].bottom = MIN(rect_temp.bottom, aligned_bottom);
out_rects[count].left = rect_temp.left;
out_rects[count].right = rect_temp.right;
rect_temp.top = out_rects[count].bottom;
Log(kTagRotator, "SplitTopBottom", out_rects[count]);
}
// If we have a horizontal flip, then we should be splitting the destination from bottom to top
// to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations
// while accounting for the flip.
if (flip_horizontal && split_count > 1) {
out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top);
out_rects[1].top = out_rects[0].bottom;
Log(kTagRotator, "Adjusted Top", out_rects[0]);
Log(kTagRotator, "Adjusted Bottom", out_rects[1]);
}
}
void ScaleRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect,
LayerRect *out_rect) {
if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) {
return;
}
float src_domain_width = src_domain.right - src_domain.left;
float src_domain_height = src_domain.bottom - src_domain.top;
float dst_domain_width = dst_domain.right - dst_domain.left;
float dst_domain_height = dst_domain.bottom - dst_domain.top;
float width_ratio = dst_domain_width / src_domain_width;
float height_ratio = dst_domain_height / src_domain_height;
out_rect->left = width_ratio * in_rect.left;
out_rect->top = height_ratio * in_rect.top;
out_rect->right = width_ratio * in_rect.right;
out_rect->bottom = height_ratio * in_rect.bottom;
}
RectOrientation GetOrientation(const LayerRect &in_rect) {
if (!IsValid(in_rect)) {
return kOrientationUnknown;
}
float input_width = in_rect.right - in_rect.left;
float input_height = in_rect.bottom - in_rect.top;
if (input_width < input_height) {
return kOrientationPortrait;
}
return kOrientationLandscape;
}
} // namespace sdm