Files
android_vendor_qcom_opensou…/gpu_tonemapper/Tonemapper.h
Sushil Chauhan 70bc2c01f0 hwc: gpu_tonemapper: Create Secure EGL Context
- HWC tonemapper passes secure flag to GPU tonemapper to create object
  with secure EGL context.
- Tonemapper object gets created with secure EGL context for the tone
  mapping of secure HDR layer.

CRs-Fixed: 2048764
Change-Id: I7129505283527dbab17f1e9731d8f141b48bb310
2017-05-23 18:09:45 -07:00

48 lines
1.4 KiB
C++

/*
* Copyright (c) 2016-2017, The Linux Foundation. All rights reserved.
* Not a Contribution.
*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __TONEMAPPER_TONEMAP_H__
#define __TONEMAPPER_TONEMAP_H__
#define TONEMAP_FORWARD 0
#define TONEMAP_INVERSE 1
#include "EGLImageWrapper.h"
#include "engine.h"
class Tonemapper {
private:
void* engineContext;
unsigned int tonemapTexture;
unsigned int lutXformTexture;
unsigned int programID;
float lutXformScaleOffset[2];
float tonemapScaleOffset[2];
EGLImageWrapper* eglImageWrapper;
Tonemapper();
public:
~Tonemapper();
static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
int lutXformSize, bool isSecure);
int blit(const void *dst, const void *src, int srcFenceFd);
};
#endif //__TONEMAPPER_TONEMAP_H__