* Rely on list->outbuf rather on mVirtualonExtActive to determine a virtual display device * This helps in cases where SSD/SR is started after a non-Hybrid WFD session becomes active. We need to update retireFenceFd of SSD/SR which used to not happen since mVirtualonExtActive is set becomes of an active non-Hybrid WFD session Change-Id: Ib42af62e723b5f62f62a1a8d280f0c9af49683d7
297 lines
11 KiB
C++
297 lines
11 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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* Copyright (C) 2012-2014, The Linux Foundation. All rights reserved.
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*
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* Not a Contribution, Apache license notifications and license are retained
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* for attribution purposes only.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <fcntl.h>
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#include <errno.h>
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#include <cutils/log.h>
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#include <utils/Trace.h>
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#include <overlayWriteback.h>
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#include "hwc_utils.h"
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#include "hwc_fbupdate.h"
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#include "hwc_mdpcomp.h"
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#include "hwc_dump_layers.h"
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#include "hwc_copybit.h"
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#include "hwc_virtual.h"
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#define HWCVIRTUAL_LOG 0
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using namespace qhwc;
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using namespace overlay;
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HWCVirtualBase* HWCVirtualBase::getObject() {
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char property[PROPERTY_VALUE_MAX];
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if((property_get("persist.hwc.enable_vds", property, NULL) > 0)) {
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if(atoi(property) != 0) {
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ALOGD_IF(HWCVIRTUAL_LOG, "%s: VDS is enabled for Virtual display",
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__FUNCTION__);
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return new HWCVirtualVDS();
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}
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}
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ALOGD_IF(HWCVIRTUAL_LOG, "%s: V4L2 is enabled for Virtual display",
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__FUNCTION__);
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return new HWCVirtualV4L2();
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}
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void HWCVirtualVDS::init(hwc_context_t *ctx) {
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const int dpy = HWC_DISPLAY_VIRTUAL;
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ctx->mFBUpdate[dpy] =
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IFBUpdate::getObject(ctx, dpy);
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ctx->mMDPComp[dpy] = MDPComp::getObject(ctx, dpy);
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if(ctx->mFBUpdate[dpy])
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ctx->mFBUpdate[dpy]->reset();
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if(ctx->mMDPComp[dpy])
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ctx->mMDPComp[dpy]->reset();
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}
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void HWCVirtualVDS::destroy(hwc_context_t *ctx, size_t /*numDisplays*/,
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hwc_display_contents_1_t** displays) {
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int dpy = HWC_DISPLAY_VIRTUAL;
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//Cleanup virtual display objs, since there is no explicit disconnect
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if(ctx->dpyAttr[dpy].connected && (displays[dpy] == NULL)) {
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ctx->dpyAttr[dpy].connected = false;
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if(ctx->mFBUpdate[dpy]) {
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delete ctx->mFBUpdate[dpy];
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ctx->mFBUpdate[dpy] = NULL;
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}
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if(ctx->mMDPComp[dpy]) {
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delete ctx->mMDPComp[dpy];
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ctx->mMDPComp[dpy] = NULL;
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}
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// We reset the WB session to non-secure when the virtual display
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// has been disconnected.
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if(!Writeback::getInstance()->setSecure(false)) {
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ALOGE("Failure while attempting to reset WB session.");
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}
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}
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}
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int HWCVirtualVDS::prepare(hwc_composer_device_1 *dev,
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hwc_display_contents_1_t *list) {
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ATRACE_CALL();
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//XXX: Fix when framework support is added
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hwc_context_t* ctx = (hwc_context_t*)(dev);
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const int dpy = HWC_DISPLAY_VIRTUAL;
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if (list && list->outbuf && list->numHwLayers > 0) {
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reset_layer_prop(ctx, dpy, list->numHwLayers - 1);
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uint32_t last = list->numHwLayers - 1;
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hwc_layer_1_t *fbLayer = &list->hwLayers[last];
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int fbWidth = 0, fbHeight = 0;
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getLayerResolution(fbLayer, fbWidth, fbHeight);
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ctx->dpyAttr[dpy].xres = fbWidth;
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ctx->dpyAttr[dpy].yres = fbHeight;
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if(ctx->dpyAttr[dpy].connected == false) {
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ctx->dpyAttr[dpy].connected = true;
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// We set the vsync period to the primary refresh rate, leaving
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// it up to the consumer to decide how fast to consume frames.
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ctx->dpyAttr[dpy].vsync_period
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= ctx->dpyAttr[HWC_DISPLAY_PRIMARY].vsync_period;
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init(ctx);
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// XXX: for architectures with limited resources we would normally
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// allow one padding round to free up resources but this breaks
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// certain use cases.
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}
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ctx->dpyAttr[dpy].isConfiguring = false;
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ctx->dpyAttr[dpy].fd = Writeback::getInstance()->getFbFd();
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private_handle_t *ohnd = (private_handle_t *)list->outbuf;
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Writeback::getInstance()->configureDpyInfo(ohnd->width, ohnd->height);
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setListStats(ctx, list, dpy);
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if(ctx->mMDPComp[dpy]->prepare(ctx, list) < 0) {
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const int fbZ = 0;
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ctx->mFBUpdate[dpy]->prepareAndValidate(ctx, list, fbZ);
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}
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}
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return 0;
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}
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int HWCVirtualVDS::set(hwc_context_t *ctx, hwc_display_contents_1_t *list) {
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ATRACE_CALL();
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int ret = 0;
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const int dpy = HWC_DISPLAY_VIRTUAL;
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if (list && list->outbuf && list->numHwLayers > 0) {
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uint32_t last = list->numHwLayers - 1;
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hwc_layer_1_t *fbLayer = &list->hwLayers[last];
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if(ctx->dpyAttr[dpy].connected) {
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private_handle_t *ohnd = (private_handle_t *)list->outbuf;
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int format = ohnd->format;
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if (format == HAL_PIXEL_FORMAT_RGBA_8888)
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format = HAL_PIXEL_FORMAT_RGBX_8888;
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Writeback::getInstance()->setOutputFormat(
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utils::getMdpFormat(format));
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// Configure WB as secure if the output buffer handle is secure.
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if(isSecureBuffer(ohnd)){
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if(! Writeback::getInstance()->setSecure(true))
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{
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ALOGE("Failed to set WB as secure for virtual display");
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return false;
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}
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}
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int fd = -1; //FenceFD from the Copybit
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hwc_sync(ctx, list, dpy, fd);
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if (!ctx->mMDPComp[dpy]->draw(ctx, list)) {
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ALOGE("%s: MDPComp draw failed", __FUNCTION__);
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ret = -1;
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}
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// We need an FB layer handle check to cater for this usecase:
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// Video is playing in landscape on primary, then launch
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// ScreenRecord app.
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// In this scenario, the first VDS draw call will have HWC
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// composition and VDS does nit involve GPU to get eglSwapBuffer
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// to get valid fb handle.
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if (fbLayer->handle && !ctx->mFBUpdate[dpy]->draw(ctx,
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(private_handle_t *)fbLayer->handle)) {
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ALOGE("%s: FBUpdate::draw fail!", __FUNCTION__);
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ret = -1;
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}
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Writeback::getInstance()->queueBuffer(ohnd->fd, ohnd->offset);
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if(!Overlay::displayCommit(ctx->dpyAttr[dpy].fd)) {
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ALOGE("%s: display commit fail!", __FUNCTION__);
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ret = -1;
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}
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} else if(list->outbufAcquireFenceFd >= 0) {
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//If we dont handle the frame, set retireFenceFd to outbufFenceFd,
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//which will make sure, the framework waits on it and closes it.
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//The other way is to wait on outbufFenceFd ourselves, close it and
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//set retireFenceFd to -1. Since we want hwc to be async, choosing
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//the former.
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//Also dup because, the closeAcquireFds() will close the outbufFence
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list->retireFenceFd = dup(list->outbufAcquireFenceFd);
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}
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}
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closeAcquireFds(list);
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return ret;
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}
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/* Implementation for HWCVirtualV4L2 class */
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int HWCVirtualV4L2::prepare(hwc_composer_device_1 *dev,
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hwc_display_contents_1_t *list) {
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ATRACE_CALL();
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hwc_context_t* ctx = (hwc_context_t*)(dev);
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const int dpy = HWC_DISPLAY_VIRTUAL;
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if (LIKELY(list && list->numHwLayers > 1) &&
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ctx->dpyAttr[dpy].isActive &&
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ctx->dpyAttr[dpy].connected &&
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canUseMDPforVirtualDisplay(ctx,list)) {
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reset_layer_prop(ctx, dpy, list->numHwLayers - 1);
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if(!ctx->dpyAttr[dpy].isPause) {
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ctx->dpyAttr[dpy].isConfiguring = false;
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setListStats(ctx, list, dpy);
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if(ctx->mMDPComp[dpy]->prepare(ctx, list) < 0) {
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const int fbZ = 0;
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ctx->mFBUpdate[dpy]->prepareAndValidate(ctx, list, fbZ);
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}
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} else {
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/* Virtual Display is in Pause state.
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* Mark all application layers as OVERLAY so that
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* GPU will not compose.
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*/
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for(size_t i = 0 ;i < (size_t)(list->numHwLayers - 1); i++) {
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hwc_layer_1_t *layer = &list->hwLayers[i];
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layer->compositionType = HWC_OVERLAY;
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}
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}
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}
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return 0;
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}
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int HWCVirtualV4L2::set(hwc_context_t *ctx, hwc_display_contents_1_t *list) {
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ATRACE_CALL();
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int ret = 0;
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const int dpy = HWC_DISPLAY_VIRTUAL;
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if (LIKELY(list) && ctx->dpyAttr[dpy].isActive &&
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ctx->dpyAttr[dpy].connected &&
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(!ctx->dpyAttr[dpy].isPause) &&
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canUseMDPforVirtualDisplay(ctx,list)) {
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uint32_t last = list->numHwLayers - 1;
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hwc_layer_1_t *fbLayer = &list->hwLayers[last];
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int fd = -1; //FenceFD from the Copybit(valid in async mode)
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bool copybitDone = false;
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if(ctx->mCopyBit[dpy])
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copybitDone = ctx->mCopyBit[dpy]->draw(ctx, list, dpy, &fd);
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if(list->numHwLayers > 1)
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hwc_sync(ctx, list, dpy, fd);
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// Dump the layers for virtual
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if(ctx->mHwcDebug[dpy])
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ctx->mHwcDebug[dpy]->dumpLayers(list);
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if (!ctx->mMDPComp[dpy]->draw(ctx, list)) {
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ALOGE("%s: MDPComp draw failed", __FUNCTION__);
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ret = -1;
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}
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int extOnlyLayerIndex =
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ctx->listStats[dpy].extOnlyLayerIndex;
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private_handle_t *hnd = (private_handle_t *)fbLayer->handle;
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if(extOnlyLayerIndex!= -1) {
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hwc_layer_1_t *extLayer = &list->hwLayers[extOnlyLayerIndex];
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hnd = (private_handle_t *)extLayer->handle;
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} else if(copybitDone) {
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hnd = ctx->mCopyBit[dpy]->getCurrentRenderBuffer();
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}
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if(hnd && !isYuvBuffer(hnd)) {
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if (!ctx->mFBUpdate[dpy]->draw(ctx, hnd)) {
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ALOGE("%s: FBUpdate::draw fail!", __FUNCTION__);
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ret = -1;
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}
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}
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if(!Overlay::displayCommit(ctx->dpyAttr[dpy].fd)) {
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ALOGE("%s: display commit fail for %d dpy!", __FUNCTION__, dpy);
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ret = -1;
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}
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}
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closeAcquireFds(list);
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if (list && list->outbuf && (list->retireFenceFd < 0) ) {
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// SF assumes HWC waits for the acquire fence and returns a new fence
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// that signals when we're done. Since we don't wait, and also don't
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// touch the buffer, we can just handle the acquire fence back to SF
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// as the retire fence.
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list->retireFenceFd = list->outbufAcquireFenceFd;
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}
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return ret;
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}
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