In current design the flag passed from clients is used to disable external animation. Refine this flag to two parts, one is to indicate whether animation is present, another is to check the system property and disable external animation. So other functions can know the presence of animation layers if necessary. CRs-fixed: 1019601 Change-Id: Ib6ffb7a28d6935b86bc93abc82049b77b3ddcd08
118 lines
5.0 KiB
C++
118 lines
5.0 KiB
C++
/*
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* Copyright (c) 2014 - 2016, The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of The Linux Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __DEBUG_H__
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#define __DEBUG_H__
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#include <stdint.h>
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#include <core/sdm_types.h>
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#include <core/debug_interface.h>
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#include <core/display_interface.h>
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#define DLOG(tag, method, format, ...) Debug::Get()->method(tag, __CLASS__ "::%s: " format, \
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__FUNCTION__, ##__VA_ARGS__)
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#define DLOGE_IF(tag, format, ...) DLOG(tag, Error, format, ##__VA_ARGS__)
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#define DLOGW_IF(tag, format, ...) DLOG(tag, Warning, format, ##__VA_ARGS__)
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#define DLOGI_IF(tag, format, ...) DLOG(tag, Info, format, ##__VA_ARGS__)
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#define DLOGD_IF(tag, format, ...) DLOG(tag, Debug, format, ##__VA_ARGS__)
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#define DLOGV_IF(tag, format, ...) DLOG(tag, Verbose, format, ##__VA_ARGS__)
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#define DLOGE(format, ...) DLOGE_IF(kTagNone, format, ##__VA_ARGS__)
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#define DLOGD(format, ...) DLOGD_IF(kTagNone, format, ##__VA_ARGS__)
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#define DLOGW(format, ...) DLOGW_IF(kTagNone, format, ##__VA_ARGS__)
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#define DLOGI(format, ...) DLOGI_IF(kTagNone, format, ##__VA_ARGS__)
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#define DLOGV(format, ...) DLOGV_IF(kTagNone, format, ##__VA_ARGS__)
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#define DTRACE_BEGIN(custom_string) Debug::Get()->BeginTrace(__CLASS__, __FUNCTION__, custom_string)
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#define DTRACE_END() Debug::Get()->EndTrace()
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#define DTRACE_SCOPED() ScopeTracer <Debug> scope_tracer(__CLASS__, __FUNCTION__)
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namespace sdm {
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class Debug {
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public:
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static inline void SetDebugHandler(DebugHandler *debug_handler) {
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debug_.debug_handler_ = debug_handler;
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}
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static inline DebugHandler* Get() { return debug_.debug_handler_; }
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static int GetSimulationFlag();
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static int GetHDMIResolution();
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static uint32_t GetIdleTimeoutMs();
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static int GetBootAnimLayerCount();
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static bool IsRotatorDownScaleDisabled();
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static bool IsDecimationDisabled();
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static int GetMaxPipesPerMixer(DisplayType display_type);
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static int GetMaxVideoUpscale();
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static bool IsVideoModeEnabled();
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static bool IsRotatorUbwcDisabled();
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static bool IsRotatorSplitDisabled();
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static bool IsScalarDisabled();
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static bool IsUbwcTiledFrameBuffer();
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static bool IsAVRDisabled();
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static bool IsExtAnimDisabled();
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static bool GetProperty(const char *property_name, char *value);
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static bool SetProperty(const char *property_name, const char *value);
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private:
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Debug();
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// By default, drop any log messages/traces coming from Display manager. It will be overriden by
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// Display manager client when core is successfully initialized.
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class DefaultDebugHandler : public DebugHandler {
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public:
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virtual void Error(DebugTag /*tag*/, const char */*format*/, ...) { }
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virtual void Warning(DebugTag /*tag*/, const char */*format*/, ...) { }
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virtual void Info(DebugTag /*tag*/, const char */*format*/, ...) { }
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virtual void Debug(DebugTag /*tag*/, const char */*format*/, ...) { }
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virtual void Verbose(DebugTag /*tag*/, const char */*format*/, ...) { }
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virtual void BeginTrace(const char */*class_name*/, const char */*function_name*/,
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const char */*custom_string*/) { }
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virtual void EndTrace() { }
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virtual DisplayError GetProperty(const char */*property_name*/, int */*value*/) {
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return kErrorNotSupported;
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}
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virtual DisplayError GetProperty(const char */*property_name*/, char */*value*/) {
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return kErrorNotSupported;
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}
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virtual DisplayError SetProperty(const char */*property_name*/, const char */*value*/) {
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return kErrorNotSupported;
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}
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};
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DefaultDebugHandler default_debug_handler_;
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DebugHandler *debug_handler_;
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static Debug debug_;
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};
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} // namespace sdm
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#endif // __DEBUG_H__
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