power: conversion from hidl to aidl.
Added aidl specific changes Change-Id: Iaba27ba991db960b8e0721047910de4da1c20934
This commit is contained in:
115
Power.cpp
115
Power.cpp
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2019, The Linux Foundation. All rights reserved.
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* Copyright (c) 2019,2020 The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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@@ -29,74 +29,83 @@
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#define LOG_TAG "QTI PowerHAL"
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#include <android/log.h>
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#include <utils/Log.h>
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#include "Power.h"
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#include "power-common.h"
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#include <android-base/logging.h>
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#include <aidl/android/hardware/power/BnPower.h>
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#include <android-base/logging.h>
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#include <android/binder_manager.h>
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#include <android/binder_process.h>
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using ::aidl::android::hardware::power::BnPower;
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using ::aidl::android::hardware::power::IPower;
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using ::aidl::android::hardware::power::Mode;
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using ::aidl::android::hardware::power::Boost;
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using ::ndk::ScopedAStatus;
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using ::ndk::SharedRefBase;
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namespace aidl {
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namespace android {
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namespace hardware {
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namespace power {
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namespace V1_2 {
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namespace implementation {
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namespace impl {
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using ::android::hardware::power::V1_0::Feature;
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using ::android::hardware::power::V1_0::PowerHint;
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using ::android::hardware::power::V1_0::PowerStatePlatformSleepState;
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using ::android::hardware::power::V1_0::Status;
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using ::android::hardware::power::V1_1::PowerStateSubsystem;
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using ::android::hardware::hidl_vec;
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using ::android::hardware::Return;
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using ::android::hardware::Void;
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Power::Power() {
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power_init();
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void setInteractive(bool interactive) {
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set_interactive(interactive ? 1:0);
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}
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Return<void> Power::setInteractive(bool interactive) {
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set_interactive(interactive ? 1:0);
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return Void();
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ndk::ScopedAStatus Power::setMode(Mode type, bool enabled) {
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LOG(INFO) << "Power setMode: " << static_cast<int32_t>(type) << " to: " << enabled;
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switch(type){
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case Mode::DOUBLE_TAP_TO_WAKE:
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case Mode::LOW_POWER:
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case Mode::FIXED_PERFORMANCE:
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case Mode::LAUNCH:
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case Mode::EXPENSIVE_RENDERING:
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case Mode::DEVICE_IDLE:
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case Mode::DISPLAY_INACTIVE:
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case Mode::AUDIO_STREAMING_LOW_LATENCY:
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case Mode::CAMERA_STREAMING_SECURE:
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case Mode::CAMERA_STREAMING_LOW:
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case Mode::CAMERA_STREAMING_MID:
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case Mode::CAMERA_STREAMING_HIGH:
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case Mode::VR:
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LOG(INFO) << "Mode " << static_cast<int32_t>(type) << "Not Supported";
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break;
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case Mode::INTERACTIVE:
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setInteractive(enabled);
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power_hint(POWER_HINT_INTERACTION, NULL);
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break;
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case Mode::SUSTAINED_PERFORMANCE:
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power_hint(POWER_HINT_SUSTAINED_PERFORMANCE, NULL);
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break;
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}
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return ndk::ScopedAStatus::ok();
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}
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Return<void> Power::powerHint(PowerHint_1_0 hint, int32_t data) {
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power_hint(static_cast<power_hint_t>(hint), data ? (&data) : NULL);
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return Void();
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ndk::ScopedAStatus Power::isModeSupported(Mode type, bool* _aidl_return) {
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LOG(INFO) << "Power isModeSupported: " << static_cast<int32_t>(type);
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*_aidl_return = false;
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return ndk::ScopedAStatus::ok();
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}
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Return<void> Power::setFeature(Feature feature, bool activate) {
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return Void();
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ndk::ScopedAStatus Power::setBoost(Boost type, int32_t durationMs) {
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LOG(INFO) << "Power setBoost: " << static_cast<int32_t>(type)
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<< ", duration: " << durationMs;
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return ndk::ScopedAStatus::ok();
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}
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Return<void> Power::getPlatformLowPowerStats(getPlatformLowPowerStats_cb _hidl_cb) {
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hidl_vec<PowerStatePlatformSleepState> states;
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states.resize(0);
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_hidl_cb(states, Status::SUCCESS);
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return Void();
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ndk::ScopedAStatus Power::isBoostSupported(Boost type, bool* _aidl_return) {
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LOG(INFO) << "Power isBoostSupported: " << static_cast<int32_t>(type);
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*_aidl_return = false;
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return ndk::ScopedAStatus::ok();
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}
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Return<void> Power::getSubsystemLowPowerStats(getSubsystemLowPowerStats_cb _hidl_cb) {
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hidl_vec<PowerStateSubsystem> subsystems;
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_hidl_cb(subsystems, Status::SUCCESS);
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return Void();
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}
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Return<void> Power::powerHintAsync(PowerHint_1_0 hint, int32_t data) {
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return powerHint(hint, data);
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}
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Return<void> Power::powerHintAsync_1_2(PowerHint_1_2 hint, int32_t data) {
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return powerHint(static_cast<PowerHint_1_0> (hint), data);
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}
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} // namespace implementation
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} // namespace V1_2
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} // namespace impl
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} // namespace power
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} // namespace hardware
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} // namespace android
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} // namespace aidl
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