EXA: Fix migration avoidance for 1x1 pixmaps.
Signed-off-by: Michel Dänzer <daenzer@vmware.com> Acked-by: Maarten Maathuis <madman2003@gmail.com> Signed-off-by: Keith Packard <keithp@keithp.com>
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Keith Packard
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0bd8f0cd7f
commit
08bf26c28f
@@ -94,9 +94,25 @@ exaCreatePixmap_mixed(ScreenPtr pScreen, int w, int h, int depth,
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if (!w || !h) {
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exaCreateDriverPixmap_mixed(pPixmap);
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pExaPixmap->use_gpu_copy = exaPixmapHasGpuCopy(pPixmap);
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} else
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} else {
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pExaPixmap->use_gpu_copy = FALSE;
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if (w == 1 && h == 1) {
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pExaPixmap->sys_ptr = malloc((pPixmap->drawable.bitsPerPixel + 7) / 8);
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/* Set up damage tracking */
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pExaPixmap->pDamage = DamageCreate(NULL, NULL,
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DamageReportNonEmpty, TRUE,
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pPixmap->drawable.pScreen,
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pPixmap);
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DamageRegister(&pPixmap->drawable, pExaPixmap->pDamage);
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/* This ensures that pending damage reflects the current operation. */
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/* This is used by exa to optimize migration. */
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DamageSetReportAfterOp(pExaPixmap->pDamage, TRUE);
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}
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}
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/* During a fallback we must prepare access. */
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if (pExaScr->fallback_counter)
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exaPrepareAccess(&pPixmap->drawable, EXA_PREPARE_AUX_DEST);
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