Use negative stride for trapezoid masks in Xgl

This commit is contained in:
David Reveman
2005-02-01 21:22:02 +00:00
parent 2f0bdf77dd
commit 15c555a25d
2 changed files with 2 additions and 3 deletions

View File

@@ -337,7 +337,7 @@ typedef struct _xglPixmap {
int score;
Bool acceleratedTile;
pointer bits;
unsigned int stride;
int stride;
DamagePtr pDamage;
BoxRec damageBox;
BoxRec bitBox;