Fix minor timestamp lossage in mieq.
Replace miSprite implementation with Damage-based one. Otherwise damage and
misprite conflict causing looping.
Change pScreen usage around a bit to eliminate warnings
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@@ -123,6 +123,8 @@ mieqEnqueue (e)
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miEventQueue.events[oldtail].event.u.keyButtonPointer.time =
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miEventQueue.lastEventTime;
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}
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miEventQueue.lastEventTime =
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miEventQueue.events[oldtail].event.u.keyButtonPointer.time;
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miEventQueue.events[oldtail].pScreen = miEventQueue.pEnqueueScreen;
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}
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