Move each screen's x/y origin into ScreenRec.
Many references to the dixScreenOrigins array already had the corresponding screen pointer handy, which meant they usually looked like "dixScreenOrigins[pScreen->myNum]". Adding a field to ScreenRec instead of keeping this information in a parallel array simplifies those expressions, and eliminates a MAXSCREENS-sized array. Since dix declared the dixScreenOrigins array, I figure allocating a screen private for these values is overkill. Signed-off-by: Jamey Sharp <jamey@minilop.net> Reviewed-by: Tiago Vignatti <tiago.vignatti@nokia.com> Tested-by: Tiago Vignatti <tiago.vignatti@nokia.com> (i686 GNU/Linux)
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@@ -1210,8 +1210,8 @@ PostSyntheticMotion(DeviceIntPtr pDev,
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will translate from sprite screen to screen 0 upon reentry
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to the DIX layer. */
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if (!noPanoramiXExtension) {
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x += dixScreenOrigins[0].x - dixScreenOrigins[screen].x;
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y += dixScreenOrigins[0].y - dixScreenOrigins[screen].y;
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x += screenInfo.screens[0]->x - screenInfo.screens[screen]->x;
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y += screenInfo.screens[0]->y - screenInfo.screens[screen]->y;
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}
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#endif
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