Remove alpha-related fields from visual structure to retain binary
compatibilty. Applications using ARGB visuals will need to use Render
or other mechanisms to compute pixel values instead of AllocColor
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@@ -75,10 +75,6 @@ typedef struct _Visual {
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* it may have more or fewer */
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unsigned long redMask, greenMask, blueMask;
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int offsetRed, offsetGreen, offsetBlue;
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#ifdef COMPOSITE
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unsigned long alphaMask;
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int offsetAlpha;
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#endif
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} VisualRec;
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typedef struct _Depth {
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