mi: fix some macros to allow multiple cursors for master devices.

Macros defaulted to inputInfo.pointe rfor devices that weren't spriteOwners.
Changed to take the device's master device now.

This includes sticking in a number of checks and warnings that cursor
rendering won't be called for floating devices.
This commit is contained in:
Peter Hutterer
2007-10-17 09:52:30 +09:30
parent 1d9ebbac8c
commit de70cfdbe6
3 changed files with 94 additions and 16 deletions

View File

@@ -77,7 +77,7 @@ static int miSpriteDevPrivatesIndex;
#define MISPRITE(dev) \
((DevHasCursor(dev)) ? \
(miCursorInfoPtr) dev->devPrivates[miSpriteDevPrivatesIndex].ptr : \
(miCursorInfoPtr) inputInfo.pointer->devPrivates[miSpriteDevPrivatesIndex].ptr)
(miCursorInfoPtr) dev->u.master->devPrivates[miSpriteDevPrivatesIndex].ptr)
/*
@@ -759,6 +759,12 @@ miSpriteRealizeCursor (pDev, pScreen, pCursor)
miCursorInfoPtr pCursorInfo;
pScreenPriv = (miSpriteScreenPtr) pScreen->devPrivates[miSpriteScreenIndex].ptr;
if (!pDev->isMaster && !pDev->u.master)
{
ErrorF("[mi] miSpriteRealizeCursor called for floating device.\n");
return FALSE;
}
pCursorInfo = MISPRITE(pDev);
if (pCursor == pCursorInfo->pCursor)
@@ -790,7 +796,14 @@ miSpriteSetCursor (pDev, pScreen, pCursor, x, y)
miSpriteScreenPtr pScreenPriv;
pScreenPriv = (miSpriteScreenPtr) pScreen->devPrivates[miSpriteScreenIndex].ptr;
miCursorInfoPtr pPointer = MISPRITE(pDev);
miCursorInfoPtr pPointer;
if (!pDev->isMaster && !pDev->u.master)
{
ErrorF("[mi] miSpriteSetCursor called for floating device.\n");
return;
}
pPointer = MISPRITE(pDev);
if (!pCursor)
{
@@ -905,6 +918,11 @@ miSpriteMoveCursor (pDev, pScreen, x, y)
CursorPtr pCursor;
pScreenPriv = (miSpriteScreenPtr) pScreen->devPrivates[miSpriteScreenIndex].ptr;
if (!pDev->isMaster && !pDev->u.master)
{
ErrorF("[mi] miSpriteMoveCursor called for floating device.\n");
return;
}
pCursor = MISPRITE(pDev)->pCursor;
miSpriteSetCursor (pDev, pScreen, pCursor, x, y);
@@ -972,6 +990,11 @@ miSpriteUndisplayCursor(pDev, pScreen)
DeviceIntPtr pDev;
ScreenPtr pScreen;
{
if (!pDev->isMaster && !pDev->u.master)
{
ErrorF("[mi] miSpriteUndisplayCursor called for floating device.\n");
return;
}
if (MISPRITE(pDev)->isUp)
miSpriteRemoveCursor(pDev, pScreen);
}
@@ -989,6 +1012,11 @@ miSpriteRemoveCursor (pDev, pScreen)
miCursorInfoPtr pCursorInfo;
if (!pDev->isMaster && !pDev->u.master)
{
ErrorF("[mi] miSpriteRemoveCursor called for floating device.\n");
return;
}
DamageDrawInternal (pScreen, TRUE);
pScreenPriv = (miSpriteScreenPtr) pScreen->devPrivates[miSpriteScreenIndex].ptr;
pCursorInfo = MISPRITE(pDev);
@@ -1026,6 +1054,11 @@ miSpriteSaveUnderCursor(pDev, pScreen)
CursorPtr pCursor;
miCursorInfoPtr pCursorInfo;
if (!pDev->isMaster && !pDev->u.master)
{
ErrorF("[mi] miSpriteSaveUnderCursor called for floating device.\n");
return;
}
DamageDrawInternal (pScreen, TRUE);
pScreenPriv = (miSpriteScreenPtr) pScreen->devPrivates[miSpriteScreenIndex].ptr;
pCursorInfo = MISPRITE(pDev);
@@ -1065,6 +1098,12 @@ miSpriteRestoreCursor (pDev, pScreen)
int x, y;
CursorPtr pCursor;
miCursorInfoPtr pCursorInfo;
if (!pDev->isMaster && !pDev->u.master)
{
ErrorF("[mi] miSpriteRestoreCursor called for floating device.\n");
return;
}
DamageDrawInternal (pScreen, TRUE);
pScreenPriv = (miSpriteScreenPtr) pScreen->devPrivates[miSpriteScreenIndex].ptr;
@@ -1106,6 +1145,11 @@ miSpriteComputeSaved (pDev, pScreen)
CursorPtr pCursor;
miCursorInfoPtr pCursorInfo;
if (!pDev->isMaster && !pDev->u.master)
{
ErrorF("[mi] miSpriteComputeSaved called for floating device.\n");
return;
}
pScreenPriv = (miSpriteScreenPtr) pScreen->devPrivates[miSpriteScreenIndex].ptr;
pCursorInfo = MISPRITE(pDev);