Wrap libwfb memory access.
Use the READ and WRITE macros to wrap memory accesses that could be in video memory. Add MEMCPY_WRAPPED and MEMSET_WRAPPED macros to wrap memcpy and memset, respectively.
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@@ -90,20 +90,20 @@ fbDots (FbBits *dstOrig,
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FbMaskStip (x, 24, leftMask, n, rightMask);
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if (leftMask)
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{
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*d = FbDoMaskRRop (*d, andT, xorT, leftMask);
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WRITE(d, FbDoMaskRRop (READ(d), andT, xorT, leftMask));
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andT = FbNext24Stip(andT);
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xorT = FbNext24Stip(xorT);
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d++;
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}
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if (rightMask)
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*d = FbDoMaskRRop(*d, andT, xorT, rightMask);
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WRITE(d, FbDoMaskRRop(READ(d), andT, xorT, rightMask));
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}
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else
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#endif
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{
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FbStip mask;
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mask = FbStipMask(x, dstBpp);
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*d = FbDoMaskRRop (*d, and, xor, mask);
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WRITE(d, FbDoMaskRRop (READ(d), and, xor, mask));
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}
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}
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}
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