input: replace -1 as default axis limit with NO_AXIS_LIMIT define.
This allows easier refacturing of the coordinate limit handling. Grepping for -1 is boring.
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@@ -1187,7 +1187,8 @@ InitValuatorClassDeviceStruct(DeviceIntPtr dev, int numAxes,
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AllocateMotionHistory(dev);
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for (i=0; i<numAxes; i++) {
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InitValuatorAxisStruct(dev, i, -1, -1, 0, 0, 0);
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InitValuatorAxisStruct(dev, i, NO_AXIS_LIMITS, NO_AXIS_LIMITS,
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0, 0, 0);
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valc->axisVal[i]=0;
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}
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return TRUE;
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@@ -1203,10 +1204,10 @@ InitAbsoluteClassDeviceStruct(DeviceIntPtr dev)
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return FALSE;
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/* we don't do anything sensible with these, but should */
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abs->min_x = -1;
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abs->min_y = -1;
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abs->max_x = -1;
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abs->max_y = -1;
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abs->min_x = NO_AXIS_LIMITS;
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abs->min_y = NO_AXIS_LIMITS;
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abs->max_x = NO_AXIS_LIMITS;
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abs->max_y = NO_AXIS_LIMITS;
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abs->flip_x = 0;
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abs->flip_y = 0;
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abs->rotation = 0;
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@@ -1214,8 +1215,8 @@ InitAbsoluteClassDeviceStruct(DeviceIntPtr dev)
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abs->offset_x = 0;
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abs->offset_y = 0;
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abs->width = -1;
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abs->height = -1;
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abs->width = NO_AXIS_LIMITS;
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abs->height = NO_AXIS_LIMITS;
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abs->following = 0;
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abs->screen = 0;
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