Turns out it's really really hard synchronising device state across multiple
duplicated events if they all share the same struct. So instead of doing so,
when the SD changes deep-copy all it's classes into the MD. The MD then has
the same capabilities, but the state can be set separately. This should fix
xkb, key state, repeat etc. problems.
Updating the device state allows us to remove the SwitchCoreKeyboard from the
event gathering, it's all done during event processing now.
These hints allow an acceleration architecture to optimize allocation of certain
types of pixmaps, such as pixmaps that will serve as backing pixmaps for
redirected windows.
If we inherited a signal mask from the parent process that ignores SIGUSR1,
then we will send SIGUSR1 to the parent to indicate when we're ready to
accept connections. Unfortunately, we send this notification way too
early, right after creating the sockets rather than just before entering
the main loop.
Move it to just before Dispatch() so we're not lying quite so much.
The smart scheduler itimer currently always fires after each request
(which in turn causes the CPU to wake out of idle, burning precious
power). Rather than doing this, just stop the timer before going into
the select() portion of the WaitFor loop. It's a cheap system call, and
it will only get called if there's no more commands batched up from the
active fd.
This change also allows some of the functions to be simplified;
setitimer() will only fail if it's passed invalid data, and we don't do
that... so make it void and remove all the conditional code that deals
with failure.
The change also allows us to remove a few variables that were used for
housekeeping between the signal handler and the main loop.
Signed-off-by: Keith Packard <keithp@koto.keithp.com>
XI events can now take the same processing paths as core events, and should do
the correct state changes etc.
There's some cases where XKB will use KeyPress as type for an event to be
delivered to the client. Stuck warnings in, not sure what the correct solution
is yet.
(cherry picked from commit 6334d4e7be with some
additional compile fixes and non-MPX adaptations)
using a hardcoded ProcessKeyboardEvent. Otherwise we lose the ability to
process DeviceKeyEvents after the first key press.
This should be the correct fix now.
(cherry picked from commit 4d5df14f2c)
Using a global array for action filters is bad. If two keyboard hit a modifier
at the same time, releaseing the first one will deactivate the filter and
thus the second keyboard can never release the modifier again.
(cherry picked from commit bfe6b4d2d9)
the hook - the hook only needs the Atom to control access to the selection
object. Upgraded the SelectionCallback to take a client argument and
additional type codes so that it can be used for redirection.
Set isMaster for VCP/VCK.
Init sprites for master pointer devices.
Pair master kbds with master pointers (1:1 pairing!).
Attach other devices to VCP/VCK.
For now, we don't allow attaching slaves to other slaves, and we don't allow
pairing slaves with other slaves.
Pairing is for master keyboard->master pointer only.
Attaching is for slave device->master device only.
"master" points to the device this device is attached to. Event sent by the
device will also be routed through the master.
master and spriteOwner are mutually exclusive.
* configure.ac,include/dix-config.h.in: define the XEPHYR_DRI macro.
define it when --enable-xephyr and --enable-dri are both turned on.
* hw/kdrive/ephyr/XF86dri.c: copy this from mesa source to enable
Xephyr to talk DRI protocol the host X. In mesa, this is used by libGL.so to
talk DRI protocol with the server.
* hw/kdrive/ephyr/ephyr.c: finally initialise the DRI extension
in the ephyrInitScreen() function.
* hw/kdrive/ephyr/ephyrdri.c,ephyrdriext.c: safeguard the compilation
using the XEPHYR_DRI macro.
* dix/events.c, include/dix.h:
(UpdateSpriteForScreen): added this to update the mouse sprite context
when we switch from a pScreen to another.
* mi/mipointer.c:
(miPointerWarpCursor): as we are switching to a new pScreen,
don't forget to update the mouse sprite context.
Removes "LookupKeyboardDevice" and "LookupPointerDevice" in favor of
inputInfo.keyboard and inputInfo.pointer, respectively; all use cases
are non-XI compliant anyway.
Let the drivers only generate XI events and put those into the event queue.
When processing events, generate core events as needed. This fixes a number of
problems with XKB and the DIX in general.
The previous approach was to put core events and XI events as separate events
into the event queue. When being processed, the server had no knowledge of
them coming from the same device state change. Anything that would then change
the state of the device accordingly was in danger of changing it twice,
leading to some funny (i.e. not funny at all) results.
Emulating core events while processing XI events fixes this, there is only one
path that actually changes the device state now. Although we have to be
careful when replaying events from synced devices, otherwise we may lose
events.
Note: XI has precedence over core for passive grabs, but core events are
delivered to the client first.
This removes the wrapping added in 340911d724