Set isMaster for VCP/VCK.
Init sprites for master pointer devices.
Pair master kbds with master pointers (1:1 pairing!).
Attach other devices to VCP/VCK.
For now, we don't allow attaching slaves to other slaves, and we don't allow
pairing slaves with other slaves.
Pairing is for master keyboard->master pointer only.
Attaching is for slave device->master device only.
"master" points to the device this device is attached to. Event sent by the
device will also be routed through the master.
master and spriteOwner are mutually exclusive.
* configure.ac,include/dix-config.h.in: define the XEPHYR_DRI macro.
define it when --enable-xephyr and --enable-dri are both turned on.
* hw/kdrive/ephyr/XF86dri.c: copy this from mesa source to enable
Xephyr to talk DRI protocol the host X. In mesa, this is used by libGL.so to
talk DRI protocol with the server.
* hw/kdrive/ephyr/ephyr.c: finally initialise the DRI extension
in the ephyrInitScreen() function.
* hw/kdrive/ephyr/ephyrdri.c,ephyrdriext.c: safeguard the compilation
using the XEPHYR_DRI macro.
* dix/events.c, include/dix.h:
(UpdateSpriteForScreen): added this to update the mouse sprite context
when we switch from a pScreen to another.
* mi/mipointer.c:
(miPointerWarpCursor): as we are switching to a new pScreen,
don't forget to update the mouse sprite context.
Removes "LookupKeyboardDevice" and "LookupPointerDevice" in favor of
inputInfo.keyboard and inputInfo.pointer, respectively; all use cases
are non-XI compliant anyway.
Let the drivers only generate XI events and put those into the event queue.
When processing events, generate core events as needed. This fixes a number of
problems with XKB and the DIX in general.
The previous approach was to put core events and XI events as separate events
into the event queue. When being processed, the server had no knowledge of
them coming from the same device state change. Anything that would then change
the state of the device accordingly was in danger of changing it twice,
leading to some funny (i.e. not funny at all) results.
Emulating core events while processing XI events fixes this, there is only one
path that actually changes the device state now. Although we have to be
careful when replaying events from synced devices, otherwise we may lose
events.
Note: XI has precedence over core for passive grabs, but core events are
delivered to the client first.
This removes the wrapping added in 340911d724
This was an attempt to avoid scratch gc creation and validation for paintwin
because that was expensive. This is not the case in current servers, and the
danger of failure to implement it correctly (as seen in all previous
implementations) is high enough to justify removing it. No performance
difference detected with x11perf -create -move -resize -circulate on Xvfb.
Leave the screen hooks for PaintWindow* in for now to avoid ABI change.
XI events can now take the same processing paths as core events, and should do
the correct state changes etc.
There's some cases where XKB will use KeyPress as type for an event to be
delivered to the client. Stuck warnings in, not sure what the correct solution
is yet.
Add keyc->postdown, which represents the key state as of the last mieqEnqueue
call, and use it when we need to know the posted state, instead of the
processed state (keyc->down). Add small functions to getevents.c to query and
modify key state in postdown and use them all through, eliminating previously
broken uses.
Using a global array for action filters is bad. If two keyboard hit a modifier
at the same time, releaseing the first one will deactivate the filter and
thus the second keyboard can never release the modifier again.
over to new system.
Need to update documentation and address some remaining vestiges of
old system such as CursorRec structure, fb "offman" structure, and
FontRec privates.
Composite's automatic redirection is a more general mechanism than the
ad-hoc BS machinery, so it's much prettier to implement the one in terms
of the other. Composite now wraps ChangeWindowAttributes and activates
automatic redirection for windows with backing store requested. The old
backing store infrastructure is completely gutted: ABI-visible structures
retain the function pointers, but they never get called, and all the
open-coded conditionals throughout the DIX layer to implement BS are gone.
Note that this is still not a strictly complete implementation of backing
store, since Composite will throw the bits away on unmap and therefore
WhenMapped and Always hints are equivalent.
We shouldn't be able to restrict events like Expose, etc. with device based
ACLs. So we just ignore all non-input events when checking for permissions.
The pixman headers have been located under pixman-1/ instead of pixman/ since
around 2007-08-06, and pixman-1.pc has the updated include paths to account
for this.
This reverts commit feb1b3e455.
A passive core grab doesn't specify the device, and is thus created with the
ClientPointer as device. When this grab is activated later, don't actually
activate the grab on the grab device, but rather change the device to the one
that caused the grab to activate. Same procedure for keyboards.
Makes core apps _A LOT_ more useable and reduces the need to set the
ClientPointer.
Only applies to core grabs!