Different miPointerSpriteFuncRec implementations do a varying
business at ultimately calling miPointerUpdateSprite(), this
particularly fails when using the plain mi sprite on touch events,
where the sprite is just moved/updated on cursor changes.
So, ensure miPointerUpdateSprite() is called generically for
pointer emulating touch events as with regular motion events.
Signed-off-by: Carlos Garnacho <carlosg@gnome.org>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>