Peter Hutterer
e083b5a075
xnest: wrap the xnest cursor sprite funcs around the mi funcs.
...
Modelled after the xfree86 code. Call miDCInitialize to init the SW rendering
engine, then take the pointers, store it in a xnest-local variable, and put
the xnest-specific sprite funcs in place. In the xnest sprite funcs, call
through to the mi sprite funcs after doing xnest-specific stuff.
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