/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "image_decoder.h" #include "display_timer.h" /* * Main object handles Android window frame update, and use webp to decode * pictures */ class ImageViewer { public: explicit ImageViewer(android_app* _Nullable app); ~ImageViewer(); // Functions to connect to native_activity struct android_app* _Nullable GetAndroidApp(void) const; void StartAnimation(bool start); bool IsAnimating(void) const; void TerminateDisplay(void); // PrepareDrawing(): Initialize the Engine with current native window geometry // and blank current screen to avoid garbage displaying on device bool PrepareDrawing(void); // Update the next image into display window when // - decoding is completed, and // - the current image has been displayed longer than the requested time bool UpdateDisplay(void); private: void ClearFrameBuffer(ANativeWindow_Buffer* _Nonnull buf); void UpdateFrameBuffer(ANativeWindow_Buffer * _Nonnull buf, DecodeFrameDescriptor* _Nonnull frame); int32_t getNativeWindowBpp(ANativeWindow_Buffer* _Nonnull buf); struct android_app* _Nullable androidApp; ImageDecoder* _Nullable imgDecoder; bool animatingInProgress; DisplayTimer displayTimer; };